Node that represents collision shape data in 3D space.
</brief_description>
<description>
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<methodname="make_convex_from_brothers">
<returntype="void">
</return>
<description>
Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry.
</description>
</method>
<methodname="resource_changed">
<returntype="void">
</return>
<argumentindex="0"name="resource"type="Resource">
</argument>
<description>
If this method exists within a script it will be called whenever the shape resource has been modified.