2016-10-17 08:50:25 +02:00
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#!/usr/bin/env python
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2016-10-10 00:03:33 +02:00
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Import('env')
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Import('env_modules')
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2016-10-13 18:54:00 +02:00
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env_jpg = env_modules.Clone()
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2016-10-10 00:03:33 +02:00
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# Thirdparty source files
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# Not unbundled for now as they are not commonly available as shared library
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thirdparty_dir = "#thirdparty/jpeg-compressor/"
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2016-10-13 18:54:00 +02:00
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thirdparty_sources = [
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2016-10-30 18:44:57 +01:00
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"jpgd.cpp",
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2016-10-10 00:03:33 +02:00
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]
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2016-10-13 18:54:00 +02:00
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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2016-10-10 00:03:33 +02:00
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2016-10-13 18:54:00 +02:00
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env_jpg.add_source_files(env.modules_sources, thirdparty_sources)
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env_jpg.Append(CPPPATH = [thirdparty_dir])
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2016-10-10 00:03:33 +02:00
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# Godot's own source files
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2016-10-13 18:54:00 +02:00
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env_jpg.add_source_files(env.modules_sources, "*.cpp")
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