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/**************************************************************************/
/* mesh_storage.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/**************************************************************************/
# include "mesh_storage.h"
# include "core/math/transform_interpolator.h"
# if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
# include "core/config/project_settings.h"
# endif
RID RendererMeshStorage : : multimesh_allocate ( ) {
return _multimesh_allocate ( ) ;
}
void RendererMeshStorage : : multimesh_initialize ( RID p_rid ) {
_multimesh_initialize ( p_rid ) ;
}
void RendererMeshStorage : : multimesh_free ( RID p_rid ) {
_multimesh_free ( p_rid ) ;
}
void RendererMeshStorage : : multimesh_allocate_data ( RID p_multimesh , int p_instances , RS : : MultimeshTransformFormat p_transform_format , bool p_use_colors , bool p_use_custom_data ) {
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( p_multimesh ) ;
if ( mmi ) {
mmi - > _transform_format = p_transform_format ;
mmi - > _use_colors = p_use_colors ;
mmi - > _use_custom_data = p_use_custom_data ;
mmi - > _num_instances = p_instances ;
mmi - > _vf_size_xform = p_transform_format = = RS : : MULTIMESH_TRANSFORM_2D ? 8 : 12 ;
mmi - > _vf_size_color = p_use_colors ? 4 : 0 ;
mmi - > _vf_size_data = p_use_custom_data ? 4 : 0 ;
mmi - > _stride = mmi - > _vf_size_xform + mmi - > _vf_size_color + mmi - > _vf_size_data ;
int size_in_floats = p_instances * mmi - > _stride ;
mmi - > _data_curr . resize_zeroed ( size_in_floats ) ;
mmi - > _data_prev . resize_zeroed ( size_in_floats ) ;
mmi - > _data_interpolated . resize_zeroed ( size_in_floats ) ;
}
_multimesh_allocate_data ( p_multimesh , p_instances , p_transform_format , p_use_colors , p_use_custom_data ) ;
}
int RendererMeshStorage : : multimesh_get_instance_count ( RID p_multimesh ) const {
return _multimesh_get_instance_count ( p_multimesh ) ;
}
void RendererMeshStorage : : multimesh_set_mesh ( RID p_multimesh , RID p_mesh ) {
_multimesh_set_mesh ( p_multimesh , p_mesh ) ;
}
void RendererMeshStorage : : multimesh_instance_set_transform ( RID p_multimesh , int p_index , const Transform3D & p_transform ) {
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( p_multimesh ) ;
if ( mmi & & mmi - > interpolated ) {
ERR_FAIL_COND ( p_index > = mmi - > _num_instances ) ;
ERR_FAIL_COND ( mmi - > _vf_size_xform ! = 12 ) ;
int start = p_index * mmi - > _stride ;
float * ptr = mmi - > _data_curr . ptrw ( ) ;
ptr + = start ;
const Transform3D & t = p_transform ;
ptr [ 0 ] = t . basis . rows [ 0 ] [ 0 ] ;
ptr [ 1 ] = t . basis . rows [ 0 ] [ 1 ] ;
ptr [ 2 ] = t . basis . rows [ 0 ] [ 2 ] ;
ptr [ 3 ] = t . origin . x ;
ptr [ 4 ] = t . basis . rows [ 1 ] [ 0 ] ;
ptr [ 5 ] = t . basis . rows [ 1 ] [ 1 ] ;
ptr [ 6 ] = t . basis . rows [ 1 ] [ 2 ] ;
ptr [ 7 ] = t . origin . y ;
ptr [ 8 ] = t . basis . rows [ 2 ] [ 0 ] ;
ptr [ 9 ] = t . basis . rows [ 2 ] [ 1 ] ;
ptr [ 10 ] = t . basis . rows [ 2 ] [ 2 ] ;
ptr [ 11 ] = t . origin . z ;
_multimesh_add_to_interpolation_lists ( p_multimesh , * mmi ) ;
# if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
if ( ! Engine : : get_singleton ( ) - > is_in_physics_frame ( ) ) {
PHYSICS_INTERPOLATION_WARNING ( " MultiMesh interpolation is being triggered from outside physics process, this might lead to issues " ) ;
}
# endif
return ;
}
_multimesh_instance_set_transform ( p_multimesh , p_index , p_transform ) ;
}
void RendererMeshStorage : : multimesh_instance_set_transform_2d ( RID p_multimesh , int p_index , const Transform2D & p_transform ) {
_multimesh_instance_set_transform_2d ( p_multimesh , p_index , p_transform ) ;
}
void RendererMeshStorage : : multimesh_instance_set_color ( RID p_multimesh , int p_index , const Color & p_color ) {
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( p_multimesh ) ;
if ( mmi & & mmi - > interpolated ) {
ERR_FAIL_COND ( p_index > = mmi - > _num_instances ) ;
ERR_FAIL_COND ( mmi - > _vf_size_color = = 0 ) ;
int start = ( p_index * mmi - > _stride ) + mmi - > _vf_size_xform ;
float * ptr = mmi - > _data_curr . ptrw ( ) ;
ptr + = start ;
if ( mmi - > _vf_size_color = = 4 ) {
for ( int n = 0 ; n < 4 ; n + + ) {
ptr [ n ] = p_color . components [ n ] ;
}
} else {
# ifdef DEV_ENABLED
// The options are currently 4 or zero, but just in case this changes in future...
ERR_FAIL_COND ( mmi - > _vf_size_color ! = 0 ) ;
# endif
}
_multimesh_add_to_interpolation_lists ( p_multimesh , * mmi ) ;
return ;
}
_multimesh_instance_set_color ( p_multimesh , p_index , p_color ) ;
}
void RendererMeshStorage : : multimesh_instance_set_custom_data ( RID p_multimesh , int p_index , const Color & p_color ) {
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( p_multimesh ) ;
if ( mmi & & mmi - > interpolated ) {
ERR_FAIL_COND ( p_index > = mmi - > _num_instances ) ;
ERR_FAIL_COND ( mmi - > _vf_size_data = = 0 ) ;
int start = ( p_index * mmi - > _stride ) + mmi - > _vf_size_xform + mmi - > _vf_size_color ;
float * ptr = mmi - > _data_curr . ptrw ( ) ;
ptr + = start ;
if ( mmi - > _vf_size_data = = 4 ) {
for ( int n = 0 ; n < 4 ; n + + ) {
ptr [ n ] = p_color . components [ n ] ;
}
} else {
# ifdef DEV_ENABLED
// The options are currently 4 or zero, but just in case this changes in future...
ERR_FAIL_COND ( mmi - > _vf_size_data ! = 0 ) ;
# endif
}
_multimesh_add_to_interpolation_lists ( p_multimesh , * mmi ) ;
return ;
}
_multimesh_instance_set_custom_data ( p_multimesh , p_index , p_color ) ;
}
void RendererMeshStorage : : multimesh_set_custom_aabb ( RID p_multimesh , const AABB & p_aabb ) {
_multimesh_set_custom_aabb ( p_multimesh , p_aabb ) ;
}
AABB RendererMeshStorage : : multimesh_get_custom_aabb ( RID p_multimesh ) const {
return _multimesh_get_custom_aabb ( p_multimesh ) ;
}
RID RendererMeshStorage : : multimesh_get_mesh ( RID p_multimesh ) const {
return _multimesh_get_mesh ( p_multimesh ) ;
}
Transform3D RendererMeshStorage : : multimesh_instance_get_transform ( RID p_multimesh , int p_index ) const {
return _multimesh_instance_get_transform ( p_multimesh , p_index ) ;
}
Transform2D RendererMeshStorage : : multimesh_instance_get_transform_2d ( RID p_multimesh , int p_index ) const {
return _multimesh_instance_get_transform_2d ( p_multimesh , p_index ) ;
}
Color RendererMeshStorage : : multimesh_instance_get_color ( RID p_multimesh , int p_index ) const {
return _multimesh_instance_get_color ( p_multimesh , p_index ) ;
}
Color RendererMeshStorage : : multimesh_instance_get_custom_data ( RID p_multimesh , int p_index ) const {
return _multimesh_instance_get_custom_data ( p_multimesh , p_index ) ;
}
void RendererMeshStorage : : multimesh_set_buffer ( RID p_multimesh , const Vector < float > & p_buffer ) {
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( p_multimesh ) ;
if ( mmi & & mmi - > interpolated ) {
ERR_FAIL_COND_MSG ( p_buffer . size ( ) ! = mmi - > _data_curr . size ( ) , vformat ( " Buffer should have %d elements, got %d instead. " , mmi - > _data_curr . size ( ) , p_buffer . size ( ) ) ) ;
mmi - > _data_curr = p_buffer ;
_multimesh_add_to_interpolation_lists ( p_multimesh , * mmi ) ;
# if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
if ( ! Engine : : get_singleton ( ) - > is_in_physics_frame ( ) ) {
PHYSICS_INTERPOLATION_WARNING ( " MultiMesh interpolation is being triggered from outside physics process, this might lead to issues " ) ;
}
# endif
return ;
}
_multimesh_set_buffer ( p_multimesh , p_buffer ) ;
}
Vector < float > RendererMeshStorage : : multimesh_get_buffer ( RID p_multimesh ) const {
return _multimesh_get_buffer ( p_multimesh ) ;
}
void RendererMeshStorage : : multimesh_set_buffer_interpolated ( RID p_multimesh , const Vector < float > & p_buffer , const Vector < float > & p_buffer_prev ) {
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( p_multimesh ) ;
if ( mmi ) {
ERR_FAIL_COND_MSG ( p_buffer . size ( ) ! = mmi - > _data_curr . size ( ) , vformat ( " Buffer for current frame should have %d elements, got %d instead. " , mmi - > _data_curr . size ( ) , p_buffer . size ( ) ) ) ;
ERR_FAIL_COND_MSG ( p_buffer_prev . size ( ) ! = mmi - > _data_prev . size ( ) , vformat ( " Buffer for previous frame should have %d elements, got %d instead. " , mmi - > _data_prev . size ( ) , p_buffer_prev . size ( ) ) ) ;
// We are assuming that mmi->interpolated is the case. (Can possibly assert this?)
// Even if this flag hasn't been set - just calling this function suggests interpolation is desired.
mmi - > _data_prev = p_buffer_prev ;
mmi - > _data_curr = p_buffer ;
_multimesh_add_to_interpolation_lists ( p_multimesh , * mmi ) ;
# if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
if ( ! Engine : : get_singleton ( ) - > is_in_physics_frame ( ) ) {
PHYSICS_INTERPOLATION_WARNING ( " MultiMesh interpolation is being triggered from outside physics process, this might lead to issues " ) ;
}
# endif
}
}
void RendererMeshStorage : : multimesh_set_physics_interpolated ( RID p_multimesh , bool p_interpolated ) {
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( p_multimesh ) ;
if ( mmi ) {
mmi - > interpolated = p_interpolated ;
}
}
void RendererMeshStorage : : multimesh_set_physics_interpolation_quality ( RID p_multimesh , RS : : MultimeshPhysicsInterpolationQuality p_quality ) {
ERR_FAIL_COND ( ( p_quality < 0 ) | | ( p_quality > 1 ) ) ;
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( p_multimesh ) ;
if ( mmi ) {
mmi - > quality = ( int ) p_quality ;
}
}
void RendererMeshStorage : : multimesh_instance_reset_physics_interpolation ( RID p_multimesh , int p_index ) {
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( p_multimesh ) ;
if ( mmi ) {
ERR_FAIL_INDEX ( p_index , mmi - > _num_instances ) ;
float * w = mmi - > _data_prev . ptrw ( ) ;
const float * r = mmi - > _data_curr . ptr ( ) ;
int start = p_index * mmi - > _stride ;
for ( int n = 0 ; n < mmi - > _stride ; n + + ) {
w [ start + n ] = r [ start + n ] ;
}
}
}
void RendererMeshStorage : : multimesh_set_visible_instances ( RID p_multimesh , int p_visible ) {
return _multimesh_set_visible_instances ( p_multimesh , p_visible ) ;
}
int RendererMeshStorage : : multimesh_get_visible_instances ( RID p_multimesh ) const {
return _multimesh_get_visible_instances ( p_multimesh ) ;
}
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AABB RendererMeshStorage : : multimesh_get_aabb ( RID p_multimesh ) {
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return _multimesh_get_aabb ( p_multimesh ) ;
}
void RendererMeshStorage : : _multimesh_add_to_interpolation_lists ( RID p_multimesh , MultiMeshInterpolator & r_mmi ) {
if ( ! r_mmi . on_interpolate_update_list ) {
r_mmi . on_interpolate_update_list = true ;
_interpolation_data . multimesh_interpolate_update_list . push_back ( p_multimesh ) ;
}
if ( ! r_mmi . on_transform_update_list ) {
r_mmi . on_transform_update_list = true ;
_interpolation_data . multimesh_transform_update_list_curr - > push_back ( p_multimesh ) ;
}
}
void RendererMeshStorage : : InterpolationData : : notify_free_multimesh ( RID p_rid ) {
// If the instance was on any of the lists, remove.
multimesh_interpolate_update_list . erase_multiple_unordered ( p_rid ) ;
multimesh_transform_update_lists [ 0 ] . erase_multiple_unordered ( p_rid ) ;
multimesh_transform_update_lists [ 1 ] . erase_multiple_unordered ( p_rid ) ;
}
void RendererMeshStorage : : update_interpolation_tick ( bool p_process ) {
// Detect any that were on the previous transform list that are no longer active,
// we should remove them from the interpolate list.
for ( unsigned int n = 0 ; n < _interpolation_data . multimesh_transform_update_list_prev - > size ( ) ; n + + ) {
const RID & rid = ( * _interpolation_data . multimesh_transform_update_list_prev ) [ n ] ;
bool active = true ;
// No longer active? (Either the instance deleted or no longer being transformed.)
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( rid ) ;
if ( mmi & & ! mmi - > on_transform_update_list ) {
active = false ;
mmi - > on_interpolate_update_list = false ;
// Make sure the most recent transform is set...
mmi - > _data_interpolated = mmi - > _data_curr ; // TODO: Copy data rather than use Packed = function?
// ... and that both prev and current are the same, just in case of any interpolations.
mmi - > _data_prev = mmi - > _data_curr ;
}
if ( ! mmi ) {
active = false ;
}
if ( ! active ) {
_interpolation_data . multimesh_interpolate_update_list . erase ( rid ) ;
}
}
if ( p_process ) {
for ( unsigned int i = 0 ; i < _interpolation_data . multimesh_transform_update_list_curr - > size ( ) ; i + + ) {
const RID & rid = ( * _interpolation_data . multimesh_transform_update_list_curr ) [ i ] ;
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( rid ) ;
if ( mmi ) {
// Reset for next tick.
mmi - > on_transform_update_list = false ;
mmi - > _data_prev = mmi - > _data_curr ;
}
}
}
// If any have left the transform list, remove from the interpolate list.
// We maintain a mirror list for the transform updates, so we can detect when an instance
// is no longer being transformed, and remove it from the interpolate list.
SWAP ( _interpolation_data . multimesh_transform_update_list_curr , _interpolation_data . multimesh_transform_update_list_prev ) ;
// Prepare for the next iteration.
_interpolation_data . multimesh_transform_update_list_curr - > clear ( ) ;
}
void RendererMeshStorage : : update_interpolation_frame ( bool p_process ) {
if ( p_process ) {
// Only need 32 bits for interpolation, don't use real_t.
float f = Engine : : get_singleton ( ) - > get_physics_interpolation_fraction ( ) ;
for ( unsigned int c = 0 ; c < _interpolation_data . multimesh_interpolate_update_list . size ( ) ; c + + ) {
const RID & rid = _interpolation_data . multimesh_interpolate_update_list [ c ] ;
// We could use the TransformInterpolator here to slerp transforms, but that might be too expensive,
// so just using a Basis lerp for now.
MultiMeshInterpolator * mmi = _multimesh_get_interpolator ( rid ) ;
if ( mmi ) {
// Make sure arrays are the correct size.
DEV_ASSERT ( mmi - > _data_prev . size ( ) = = mmi - > _data_curr . size ( ) ) ;
if ( mmi - > _data_interpolated . size ( ) < mmi - > _data_curr . size ( ) ) {
mmi - > _data_interpolated . resize ( mmi - > _data_curr . size ( ) ) ;
}
DEV_ASSERT ( mmi - > _data_interpolated . size ( ) > = mmi - > _data_curr . size ( ) ) ;
DEV_ASSERT ( ( mmi - > _data_curr . size ( ) % mmi - > _stride ) = = 0 ) ;
int num = mmi - > _data_curr . size ( ) / mmi - > _stride ;
const float * pf_prev = mmi - > _data_prev . ptr ( ) ;
const float * pf_curr = mmi - > _data_curr . ptr ( ) ;
float * pf_int = mmi - > _data_interpolated . ptrw ( ) ;
bool use_lerp = mmi - > quality = = 0 ;
// Temporary transform (needed for swizzling).
Transform3D tp , tc , tr ; // (transform prev, curr and result)
// Test for cache friendliness versus doing branchless.
for ( int n = 0 ; n < num ; n + + ) {
// Transform.
if ( use_lerp ) {
for ( int i = 0 ; i < mmi - > _vf_size_xform ; i + + ) {
pf_int [ i ] = Math : : lerp ( pf_prev [ i ] , pf_curr [ i ] , f ) ;
}
} else {
// Silly swizzling, this will slow things down.
// No idea why it is using this format...
// ... maybe due to the shader.
tp . basis . rows [ 0 ] [ 0 ] = pf_prev [ 0 ] ;
tp . basis . rows [ 0 ] [ 1 ] = pf_prev [ 1 ] ;
tp . basis . rows [ 0 ] [ 2 ] = pf_prev [ 2 ] ;
tp . basis . rows [ 1 ] [ 0 ] = pf_prev [ 4 ] ;
tp . basis . rows [ 1 ] [ 1 ] = pf_prev [ 5 ] ;
tp . basis . rows [ 1 ] [ 2 ] = pf_prev [ 6 ] ;
tp . basis . rows [ 2 ] [ 0 ] = pf_prev [ 8 ] ;
tp . basis . rows [ 2 ] [ 1 ] = pf_prev [ 9 ] ;
tp . basis . rows [ 2 ] [ 2 ] = pf_prev [ 10 ] ;
tp . origin . x = pf_prev [ 3 ] ;
tp . origin . y = pf_prev [ 7 ] ;
tp . origin . z = pf_prev [ 11 ] ;
tc . basis . rows [ 0 ] [ 0 ] = pf_curr [ 0 ] ;
tc . basis . rows [ 0 ] [ 1 ] = pf_curr [ 1 ] ;
tc . basis . rows [ 0 ] [ 2 ] = pf_curr [ 2 ] ;
tc . basis . rows [ 1 ] [ 0 ] = pf_curr [ 4 ] ;
tc . basis . rows [ 1 ] [ 1 ] = pf_curr [ 5 ] ;
tc . basis . rows [ 1 ] [ 2 ] = pf_curr [ 6 ] ;
tc . basis . rows [ 2 ] [ 0 ] = pf_curr [ 8 ] ;
tc . basis . rows [ 2 ] [ 1 ] = pf_curr [ 9 ] ;
tc . basis . rows [ 2 ] [ 2 ] = pf_curr [ 10 ] ;
tc . origin . x = pf_curr [ 3 ] ;
tc . origin . y = pf_curr [ 7 ] ;
tc . origin . z = pf_curr [ 11 ] ;
TransformInterpolator : : interpolate_transform_3d ( tp , tc , tr , f ) ;
pf_int [ 0 ] = tr . basis . rows [ 0 ] [ 0 ] ;
pf_int [ 1 ] = tr . basis . rows [ 0 ] [ 1 ] ;
pf_int [ 2 ] = tr . basis . rows [ 0 ] [ 2 ] ;
pf_int [ 4 ] = tr . basis . rows [ 1 ] [ 0 ] ;
pf_int [ 5 ] = tr . basis . rows [ 1 ] [ 1 ] ;
pf_int [ 6 ] = tr . basis . rows [ 1 ] [ 2 ] ;
pf_int [ 8 ] = tr . basis . rows [ 2 ] [ 0 ] ;
pf_int [ 9 ] = tr . basis . rows [ 2 ] [ 1 ] ;
pf_int [ 10 ] = tr . basis . rows [ 2 ] [ 2 ] ;
pf_int [ 3 ] = tr . origin . x ;
pf_int [ 7 ] = tr . origin . y ;
pf_int [ 11 ] = tr . origin . z ;
}
pf_prev + = mmi - > _vf_size_xform ;
pf_curr + = mmi - > _vf_size_xform ;
pf_int + = mmi - > _vf_size_xform ;
// Color.
if ( mmi - > _vf_size_color = = 4 ) {
for ( int i = 0 ; i < 4 ; i + + ) {
pf_int [ i ] = Math : : lerp ( pf_prev [ i ] , pf_curr [ i ] , f ) ;
}
pf_prev + = 4 ;
pf_curr + = 4 ;
pf_int + = 4 ;
}
// Custom data.
if ( mmi - > _vf_size_data = = 4 ) {
for ( int i = 0 ; i < 4 ; i + + ) {
pf_int [ i ] = Math : : lerp ( pf_prev [ i ] , pf_curr [ i ] , f ) ;
}
pf_prev + = 4 ;
pf_curr + = 4 ;
pf_int + = 4 ;
}
}
_multimesh_set_buffer ( rid , mmi - > _data_interpolated ) ;
// TODO: Make sure AABBs are constantly up to date through the interpolation?
// NYI.
}
}
}
}