2021-10-26 17:18:39 +02:00
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#!/usr/bin/env python
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Import("env")
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if "GLES3_GLSL" in env["BUILDERS"]:
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2022-05-16 20:56:03 +02:00
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# find all include files
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gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
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# find all shader code(all glsl files excluding our include files)
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glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
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# make sure we recompile shaders if include files change
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2022-07-02 16:01:26 +02:00
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env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"])
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2022-05-16 20:56:03 +02:00
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2021-10-26 17:18:39 +02:00
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env.GLES3_GLSL("canvas.glsl")
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2021-11-16 16:25:42 +01:00
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env.GLES3_GLSL("copy.glsl")
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2022-05-03 22:28:15 +02:00
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env.GLES3_GLSL("scene.glsl")
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2022-02-20 01:08:53 +01:00
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env.GLES3_GLSL("sky.glsl")
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2022-05-16 20:56:03 +02:00
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env.GLES3_GLSL("cubemap_filter.glsl")
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2022-10-19 02:59:31 +02:00
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env.GLES3_GLSL("canvas_occlusion.glsl")
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env.GLES3_GLSL("canvas_sdf.glsl")
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