2017-09-12 22:42:36 +02:00
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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2017-09-28 12:07:20 +02:00
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A Visual Script node which calls a base type constructor.
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2017-09-12 22:42:36 +02:00
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</brief_description>
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<description>
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2017-09-28 12:07:20 +02:00
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A Visual Script node which calls a base type constructor. It can be used for type conversion as well.
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2017-09-12 22:42:36 +02:00
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_constructor" qualifiers="const">
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<return type="Dictionary">
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</return>
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<description>
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</description>
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</method>
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<method name="get_constructor_type" qualifiers="const">
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<return type="int" enum="Variant.Type">
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</return>
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<description>
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</description>
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</method>
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<method name="set_constructor">
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<return type="void">
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</return>
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<argument index="0" name="constructor" type="Dictionary">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_constructor_type">
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<return type="void">
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</return>
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<argument index="0" name="type" type="int" enum="Variant.Type">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="constructor" type="Dictionary" setter="set_constructor" getter="get_constructor">
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2017-09-28 12:07:20 +02:00
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The constructor function's method info. Has roughly the following structure:
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[codeblock]
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{
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name = "string",
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args = [{
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name = "string"
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class_name = "string"
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type = TYPE_*
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hint = PROPERTY_HINT_*
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hint_string = "string"
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}]
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default_args = [] # Array of variants
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flags = METHOD_FLAG_*
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id = 0
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return = {type = TYPE_*}
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}
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[/codeblock]
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2017-09-12 22:42:36 +02:00
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</member>
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<member name="type" type="int" setter="set_constructor_type" getter="get_constructor_type" enum="Variant.Type">
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2017-09-28 12:07:20 +02:00
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The type to be constructed.
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2017-09-12 22:42:36 +02:00
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</member>
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</members>
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<constants>
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</constants>
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</class>
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