2021-03-16 07:00:47 +01:00
|
|
|
/**************************************************************************/
|
|
|
|
/* sprite_frames.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
|
|
|
|
|
|
|
#ifndef SPRITE_FRAMES_H
|
|
|
|
#define SPRITE_FRAMES_H
|
|
|
|
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
|
2023-01-21 06:51:03 +01:00
|
|
|
static const float SPRITE_FRAME_MINIMUM_DURATION = 0.01;
|
|
|
|
|
2021-03-16 07:00:47 +01:00
|
|
|
class SpriteFrames : public Resource {
|
|
|
|
GDCLASS(SpriteFrames, Resource);
|
|
|
|
|
2022-11-26 15:00:38 +01:00
|
|
|
struct Frame {
|
|
|
|
Ref<Texture2D> texture;
|
|
|
|
float duration = 1.0;
|
|
|
|
};
|
|
|
|
|
2021-03-16 07:00:47 +01:00
|
|
|
struct Anim {
|
2021-02-02 03:16:37 +01:00
|
|
|
double speed = 5.0;
|
2021-03-16 07:00:47 +01:00
|
|
|
bool loop = true;
|
2022-11-26 15:00:38 +01:00
|
|
|
Vector<Frame> frames;
|
2021-03-16 07:00:47 +01:00
|
|
|
};
|
|
|
|
|
2022-05-13 15:04:37 +02:00
|
|
|
HashMap<StringName, Anim> animations;
|
2021-03-16 07:00:47 +01:00
|
|
|
|
|
|
|
Array _get_animations() const;
|
|
|
|
void _set_animations(const Array &p_animations);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
void add_animation(const StringName &p_anim);
|
|
|
|
bool has_animation(const StringName &p_anim) const;
|
|
|
|
void remove_animation(const StringName &p_anim);
|
|
|
|
void rename_animation(const StringName &p_prev, const StringName &p_next);
|
|
|
|
|
|
|
|
void get_animation_list(List<StringName> *r_animations) const;
|
|
|
|
Vector<String> get_animation_names() const;
|
|
|
|
|
2021-02-02 03:16:37 +01:00
|
|
|
void set_animation_speed(const StringName &p_anim, double p_fps);
|
|
|
|
double get_animation_speed(const StringName &p_anim) const;
|
2021-03-16 07:00:47 +01:00
|
|
|
|
|
|
|
void set_animation_loop(const StringName &p_anim, bool p_loop);
|
|
|
|
bool get_animation_loop(const StringName &p_anim) const;
|
|
|
|
|
2022-11-26 15:00:38 +01:00
|
|
|
void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_texture, float p_duration = 1.0, int p_at_pos = -1);
|
|
|
|
void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_texture, float p_duration = 1.0);
|
|
|
|
void remove_frame(const StringName &p_anim, int p_idx);
|
|
|
|
|
2021-03-16 07:00:47 +01:00
|
|
|
int get_frame_count(const StringName &p_anim) const;
|
2022-11-26 15:00:38 +01:00
|
|
|
|
|
|
|
_FORCE_INLINE_ Ref<Texture2D> get_frame_texture(const StringName &p_anim, int p_idx) const {
|
2022-05-13 15:04:37 +02:00
|
|
|
HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
|
2021-03-16 07:00:47 +01:00
|
|
|
ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
|
|
|
|
ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
|
2022-05-13 15:04:37 +02:00
|
|
|
if (p_idx >= E->value.frames.size()) {
|
2021-03-16 07:00:47 +01:00
|
|
|
return Ref<Texture2D>();
|
|
|
|
}
|
|
|
|
|
2022-11-26 15:00:38 +01:00
|
|
|
return E->value.frames[p_idx].texture;
|
2021-03-16 07:00:47 +01:00
|
|
|
}
|
|
|
|
|
2022-11-26 15:00:38 +01:00
|
|
|
_FORCE_INLINE_ float get_frame_duration(const StringName &p_anim, int p_idx) const {
|
|
|
|
HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
|
2023-01-21 06:51:03 +01:00
|
|
|
ERR_FAIL_COND_V_MSG(!E, 1.0, "Animation '" + String(p_anim) + "' doesn't exist.");
|
|
|
|
ERR_FAIL_COND_V(p_idx < 0, 1.0);
|
2022-05-13 15:04:37 +02:00
|
|
|
if (p_idx >= E->value.frames.size()) {
|
2023-01-21 06:51:03 +01:00
|
|
|
return 1.0;
|
2021-03-16 07:00:47 +01:00
|
|
|
}
|
2022-11-26 15:00:38 +01:00
|
|
|
|
|
|
|
return E->value.frames[p_idx].duration;
|
2021-03-16 07:00:47 +01:00
|
|
|
}
|
2022-11-26 15:00:38 +01:00
|
|
|
|
2021-03-16 07:00:47 +01:00
|
|
|
void clear(const StringName &p_anim);
|
|
|
|
void clear_all();
|
|
|
|
|
2024-01-03 19:06:54 +01:00
|
|
|
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
|
|
|
|
|
2021-03-16 07:00:47 +01:00
|
|
|
SpriteFrames();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // SPRITE_FRAMES_H
|