virtualx-engine/modules/basis_universal/image_compress_basisu.h

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/**************************************************************************/
/* image_compress_basisu.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef IMAGE_COMPRESS_BASISU_H
#define IMAGE_COMPRESS_BASISU_H
#include "core/io/image.h"
enum BasisDecompressFormat {
BASIS_DECOMPRESS_RG,
BASIS_DECOMPRESS_RGB,
BASIS_DECOMPRESS_RGBA,
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BASIS_DECOMPRESS_RG_AS_RA,
BASIS_DECOMPRESS_R,
};
void basis_universal_init();
#ifdef TOOLS_ENABLED
Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedChannels p_channels);
#endif
Ref<Image> basis_universal_unpacker_ptr(const uint8_t *p_data, int p_size);
Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer);
#endif // IMAGE_COMPRESS_BASISU_H