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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Color" category= "Built-In Types" version= "3.1" >
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<brief_description >
Color in RGBA format with some support for ARGB format.
</brief_description>
<description >
A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate(color)) may accept values > 1.
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You can also create a color from standardised color names with [method @GDScript.ColorN].
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</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "Color" >
<return type= "Color" >
</return>
<argument index= "0" name= "r" type= "float" >
</argument>
<argument index= "1" name= "g" type= "float" >
</argument>
<argument index= "2" name= "b" type= "float" >
</argument>
<argument index= "3" name= "a" type= "float" >
</argument>
<description >
Constructs a color from an RGBA profile using values between 0 and 1 (float).
[codeblock]
var c = Color(0.2, 1.0, .7, .8) # a color of an RGBA(51, 255, 178, 204)
[/codeblock]
</description>
</method>
<method name= "Color" >
<return type= "Color" >
</return>
<argument index= "0" name= "r" type= "float" >
</argument>
<argument index= "1" name= "g" type= "float" >
</argument>
<argument index= "2" name= "b" type= "float" >
</argument>
<description >
Constructs a color from an RGB profile using values between 0 and 1 (float). Alpha will always be 1.
[codeblock]
var c = Color(0.2, 1.0, .7) # a color of an RGBA(51, 255, 178, 255)
[/codeblock]
</description>
</method>
<method name= "Color" >
<return type= "Color" >
</return>
<argument index= "0" name= "from" type= "int" >
</argument>
<description >
Constructs a color from a 32-bit integer (each byte represents a component of the RGBA profile).
[codeblock]
var c = Color(274) # a color of an RGBA(0, 0, 1, 18)
[/codeblock]
</description>
</method>
<method name= "Color" >
<return type= "Color" >
</return>
<argument index= "0" name= "from" type= "String" >
</argument>
<description >
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Constructs a color from an HTML hexadecimal color string in ARGB or RGB format. See also [method @GDScript.ColorN].
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The following string formats are supported:
[code]"#ff00ff00"[/code] - ARGB format with '#'
[code]"ff00ff00"[/code] - ARGB format
[code]"#ff00ff"[/code] - RGB format with '#'
[code]"ff00ff"[/code] - RGB format
[codeblock]
# The following code creates the same color of an RGBA(178, 217, 10, 255)
var c1 = Color("#ffb2d90a") # ARGB format with '#'
var c2 = Color("ffb2d90a") # ARGB format
var c3 = Color("#b2d90a") # RGB format with '#'
var c4 = Color("b2d90a") # RGB format
[/codeblock]
</description>
</method>
<method name= "blend" >
<return type= "Color" >
</return>
<argument index= "0" name= "over" type= "Color" >
</argument>
<description >
Returns a new color resulting from blending this color over another color. If the color is opaque, the result would also be opaque. The other color could then take a range of values with different alpha values.
[codeblock]
var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%
var fg = Color(1.0, 0.0, 0.0, .5) # Red with alpha of 50%
var blendedColor = bg.blend(fg) # Brown with alpha of 75%
[/codeblock]
</description>
</method>
<method name= "contrasted" >
<return type= "Color" >
</return>
<description >
Returns the most contrasting color.
[codeblock]
var c = Color(.3, .4, .9)
var contrastedColor = c.contrasted() # a color of an RGBA(204, 229, 102, 255)
[/codeblock]
</description>
</method>
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<method name= "darkened" >
<return type= "Color" >
</return>
<argument index= "0" name= "amount" type= "float" >
</argument>
<description >
Returns a new color resulting from making this color darker by the specified percentage (0-1).
[codeblock]
var green = Color(0.0, 1.0, 0.0)
var darkgreen = green.darkened(0.2) # 20% darker than regular green
[/codeblock]
</description>
</method>
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<method name= "from_hsv" >
<return type= "Color" >
</return>
<argument index= "0" name= "h" type= "float" >
</argument>
<argument index= "1" name= "s" type= "float" >
</argument>
<argument index= "2" name= "v" type= "float" >
</argument>
<argument index= "3" name= "a" type= "float" default= "1" >
</argument>
<description >
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Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and [code]v[/code] are values between 0 and 1.
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[codeblock]
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var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # equivalent to HSV(210, 50, 79, 0.8) or Color8(100, 151, 201, 0.8)
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[/codeblock]
</description>
</method>
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<method name= "gray" >
<return type= "float" >
</return>
<description >
Returns the color's grayscale.
The gray is calculated by (r + g + b) / 3.
[codeblock]
var c = Color(0.2, 0.45, 0.82)
var gray = c.gray() # a value of 0.466667
[/codeblock]
</description>
</method>
<method name= "inverted" >
<return type= "Color" >
</return>
<description >
Returns the inverted color (1-r, 1-g, 1-b, 1-a).
[codeblock]
var c = Color(.3, .4, .9)
var invertedColor = c.inverted() # a color of an RGBA(178, 153, 26, 255)
[/codeblock]
</description>
</method>
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<method name= "lightened" >
<return type= "Color" >
</return>
<argument index= "0" name= "amount" type= "float" >
</argument>
<description >
Returns a new color resulting from making this color lighter by the specified percentage (0-1).
[codeblock]
var green = Color(0.0, 1.0, 0.0)
var lightgreen = green.lightened(0.2) # 20% lighter than regular green
[/codeblock]
</description>
</method>
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<method name= "linear_interpolate" >
<return type= "Color" >
</return>
<argument index= "0" name= "b" type= "Color" >
</argument>
<argument index= "1" name= "t" type= "float" >
</argument>
<description >
Returns the color of the linear interpolation with another color. The value t is between 0 and 1 (float).
[codeblock]
var c1 = Color(1.0, 0.0, 0.0)
var c2 = Color(0.0, 1.0, 0.0)
var li_c = c1.linear_interpolate(c2, 0.5) # a color of an RGBA(128, 128, 0, 255)
[/codeblock]
</description>
</method>
<method name= "to_argb32" >
<return type= "int" >
</return>
<description >
Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). More compatible with DirectX.
[codeblock]
var c = Color(1, .5, .2)
print(str(c.to_32())) # prints 4294934323
[/codeblock]
</description>
</method>
<method name= "to_html" >
<return type= "String" >
</return>
<argument index= "0" name= "with_alpha" type= "bool" default= "True" >
</argument>
<description >
Returns the color's HTML hexadecimal color string in ARGB format (ex: [code]ff34f822[/code]).
Optionally flag 'false' to not include alpha in hexadecimal string.
[codeblock]
var c = Color(1, 1, 1, .5)
var s1 = c.to_html() # Results "7fffffff"
var s2 = c.to_html(false) # Results 'ffffff'
[/codeblock]
</description>
</method>
<method name= "to_rgba32" >
<return type= "int" >
</return>
<description >
Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile).
[codeblock]
var c = Color(1, .5, .2)
print(str(c.to_32())) # prints 4294934323
[/codeblock]
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[i]This is same as [method to_argb32] but may be changed later to support RGBA format instead[/i].
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</description>
</method>
</methods>
<members >
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<member name= "a" type= "float" setter= "" getter= "" >
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Alpha (0 to 1)
</member>
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<member name= "a8" type= "int" setter= "" getter= "" >
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Alpha (0 to 255)
</member>
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<member name= "b" type= "float" setter= "" getter= "" >
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Blue (0 to 1)
</member>
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<member name= "b8" type= "int" setter= "" getter= "" >
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Blue (0 to 255)
</member>
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<member name= "g" type= "float" setter= "" getter= "" >
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Green (0 to 1)
</member>
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<member name= "g8" type= "int" setter= "" getter= "" >
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Green (0 to 255)
</member>
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<member name= "h" type= "float" setter= "" getter= "" >
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Hue (0 to 1)
</member>
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<member name= "r" type= "float" setter= "" getter= "" >
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Red (0 to 1)
</member>
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<member name= "r8" type= "int" setter= "" getter= "" >
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Red (0 to 255)
</member>
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<member name= "s" type= "float" setter= "" getter= "" >
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Saturation (0 to 1)
</member>
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<member name= "v" type= "float" setter= "" getter= "" >
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Value (0 to 1)
</member>
</members>
<constants >
</constants>
</class>