40 lines
1,005 B
C++
40 lines
1,005 B
C++
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#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
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#define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/baked_lightmap.h"
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#include "scene/resources/material.h"
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class BakedLightmapEditorPlugin : public EditorPlugin {
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GDCLASS(BakedLightmapEditorPlugin, EditorPlugin);
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BakedLightmap *lightmap;
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Button *bake;
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EditorNode *editor;
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static EditorProgress *tmp_progress;
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static void bake_func_begin(int p_steps);
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static bool bake_func_step(int p_step, const String &p_description);
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static void bake_func_end();
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void _bake();
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protected:
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static void _bind_methods();
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public:
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virtual String get_name() const { return "BakedLightmap"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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BakedLightmapEditorPlugin(EditorNode *p_node);
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~BakedLightmapEditorPlugin();
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};
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#endif // BAKED_LIGHTMAP_EDITOR_PLUGIN_H
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