virtualx-engine/editor/editor_run.cpp

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/*************************************************************************/
/* editor_run.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "editor_run.h"
#include "core/project_settings.h"
#include "editor_settings.h"
#include "servers/display_server.h"
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EditorRun::Status EditorRun::get_status() const {
return status;
}
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String EditorRun::get_running_scene() const {
return running_scene;
}
Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints) {
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List<String> args;
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
String remote_host = EditorSettings::get_singleton()->get("network/debug/remote_host");
int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
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if (resource_path != "") {
args.push_back("--path");
args.push_back(resource_path.replace(" ", "%20"));
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}
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args.push_back("--remote-debug");
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args.push_back("tcp://" + remote_host + ":" + String::num(remote_port));
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args.push_back("--allow_focus_steal_pid");
args.push_back(itos(OS::get_singleton()->get_process_id()));
bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
if (debug_collisions) {
args.push_back("--debug-collisions");
}
if (debug_navigation) {
args.push_back("--debug-navigation");
}
int screen = EditorSettings::get_singleton()->get("run/window_placement/screen");
if (screen == 0) {
// Same as editor
screen = DisplayServer::get_singleton()->window_get_current_screen();
} else if (screen == 1) {
// Previous monitor (wrap to the other end if needed)
screen = Math::wrapi(
DisplayServer::get_singleton()->window_get_current_screen() - 1,
0,
DisplayServer::get_singleton()->get_screen_count());
} else if (screen == 2) {
// Next monitor (wrap to the other end if needed)
screen = Math::wrapi(
DisplayServer::get_singleton()->window_get_current_screen() + 1,
0,
DisplayServer::get_singleton()->get_screen_count());
} else {
// Fixed monitor ID
// There are 3 special options, so decrement the option ID by 3 to get the monitor ID
screen -= 3;
}
if (OS::get_singleton()->is_disable_crash_handler()) {
args.push_back("--disable-crash-handler");
}
Rect2 screen_rect;
screen_rect.position = DisplayServer::get_singleton()->screen_get_position(screen);
screen_rect.size = DisplayServer::get_singleton()->screen_get_size(screen);
Size2 desired_size;
desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/width");
desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/height");
Size2 test_size;
test_size.x = ProjectSettings::get_singleton()->get("display/window/size/test_width");
test_size.y = ProjectSettings::get_singleton()->get("display/window/size/test_height");
if (test_size.x > 0 && test_size.y > 0) {
desired_size = test_size;
}
int window_placement = EditorSettings::get_singleton()->get("run/window_placement/rect");
bool hidpi_proj = ProjectSettings::get_singleton()->get("display/window/dpi/allow_hidpi");
int display_scale = 1;
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
if (OS::get_singleton()->is_hidpi_allowed()) {
if (hidpi_proj) {
display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
} else {
display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
}
} else {
if (hidpi_proj) {
display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
} else {
display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
}
}
screen_rect.position /= display_scale;
screen_rect.size /= display_scale;
}
switch (window_placement) {
case 0: { // top left
args.push_back("--position");
args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
} break;
case 1: { // centered
Vector2 pos = (screen_rect.position) + ((screen_rect.size - desired_size) / 2).floor();
args.push_back("--position");
args.push_back(itos(pos.x) + "," + itos(pos.y));
} break;
case 2: { // custom pos
Vector2 pos = EditorSettings::get_singleton()->get("run/window_placement/rect_custom_position");
pos += screen_rect.position;
args.push_back("--position");
args.push_back(itos(pos.x) + "," + itos(pos.y));
} break;
case 3: { // force maximized
Vector2 pos = screen_rect.position;
args.push_back("--position");
args.push_back(itos(pos.x) + "," + itos(pos.y));
args.push_back("--maximized");
} break;
case 4: { // force fullscreen
Vector2 pos = screen_rect.position;
args.push_back("--position");
args.push_back(itos(pos.x) + "," + itos(pos.y));
args.push_back("--fullscreen");
} break;
}
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if (p_breakpoints.size()) {
args.push_back("--breakpoints");
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String bpoints;
for (const List<String>::Element *E = p_breakpoints.front(); E; E = E->next()) {
bpoints += E->get().replace(" ", "%20");
if (E->next()) {
bpoints += ",";
}
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}
args.push_back(bpoints);
}
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if (p_skip_breakpoints) {
args.push_back("--skip-breakpoints");
}
if (p_scene != "") {
args.push_back(p_scene);
}
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if (p_custom_args != "") {
Vector<String> cargs = p_custom_args.split(" ", false);
for (int i = 0; i < cargs.size(); i++) {
args.push_back(cargs[i].replace(" ", "%20"));
}
}
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String exec = OS::get_singleton()->get_executable_path();
printf("Running: %s", exec.utf8().get_data());
for (List<String>::Element *E = args.front(); E; E = E->next()) {
printf(" %s", E->get().utf8().get_data());
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};
printf("\n");
int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1);
for (int i = 0; i < instances; i++) {
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OS::ProcessID pid = 0;
Error err = OS::get_singleton()->execute(exec, args, false, &pid);
ERR_FAIL_COND_V(err, err);
pids.push_back(pid);
}
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status = STATUS_PLAY;
if (p_scene != "") {
running_scene = p_scene;
}
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return OK;
}
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bool EditorRun::has_child_process(OS::ProcessID p_pid) const {
for (const List<OS::ProcessID>::Element *E = pids.front(); E; E = E->next()) {
if (E->get() == p_pid) {
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return true;
}
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}
return false;
}
void EditorRun::stop_child_process(OS::ProcessID p_pid) {
if (has_child_process(p_pid)) {
OS::get_singleton()->kill(p_pid);
pids.erase(p_pid);
}
}
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void EditorRun::stop() {
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if (status != STATUS_STOP && pids.size() > 0) {
for (List<OS::ProcessID>::Element *E = pids.front(); E; E = E->next()) {
OS::get_singleton()->kill(E->get());
}
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}
status = STATUS_STOP;
running_scene = "";
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}
EditorRun::EditorRun() {
status = STATUS_STOP;
running_scene = "";
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}