2016-10-03 21:33:42 +02:00
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Import('env')
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if env['BUILDERS'].has_key('GLES3_GLSL'):
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env.GLES3_GLSL('copy.glsl');
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2016-11-29 23:55:12 +01:00
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env.GLES3_GLSL('resolve.glsl');
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2016-10-03 21:33:42 +02:00
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env.GLES3_GLSL('canvas.glsl');
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env.GLES3_GLSL('canvas_shadow.glsl');
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2016-10-19 16:14:41 +02:00
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env.GLES3_GLSL('scene.glsl');
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2016-10-21 12:27:13 +02:00
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env.GLES3_GLSL('cubemap_filter.glsl');
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2016-11-10 03:55:06 +01:00
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env.GLES3_GLSL('cube_to_dp.glsl');
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2016-11-25 00:46:55 +01:00
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env.GLES3_GLSL('blend_shape.glsl');
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2016-11-29 23:55:12 +01:00
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env.GLES3_GLSL('screen_space_reflection.glsl');
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env.GLES3_GLSL('effect_blur.glsl');
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2016-12-03 02:23:16 +01:00
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env.GLES3_GLSL('subsurf_scattering.glsl');
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2016-12-04 16:45:30 +01:00
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env.GLES3_GLSL('ssao.glsl');
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env.GLES3_GLSL('ssao_minify.glsl');
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env.GLES3_GLSL('ssao_blur.glsl');
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2016-12-03 02:23:16 +01:00
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2016-10-03 21:33:42 +02:00
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