2017-08-19 04:21:24 +02:00
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#!/usr/bin/env python
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2020-03-30 08:28:32 +02:00
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Import("env")
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Import("env_modules")
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2018-10-01 10:59:03 +02:00
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env_svg = env_modules.Clone()
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2017-08-19 04:21:24 +02:00
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# Thirdparty source files
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2020-12-17 16:01:36 +01:00
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thirdparty_obj = []
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2017-08-27 13:32:23 +02:00
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thirdparty_dir = "#thirdparty/nanosvg/"
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2020-03-30 08:28:32 +02:00
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thirdparty_sources = ["nanosvg.cc"]
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2017-08-19 04:21:24 +02:00
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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2019-04-30 13:12:02 +02:00
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env_svg.Prepend(CPPPATH=[thirdparty_dir])
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2017-08-19 04:21:24 +02:00
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2018-10-01 10:59:03 +02:00
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env_thirdparty = env_svg.Clone()
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2018-09-28 13:29:52 +02:00
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env_thirdparty.disable_warnings()
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2020-12-17 16:01:36 +01:00
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_svg.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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2018-09-28 13:29:52 +02:00
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2020-12-17 16:01:36 +01:00
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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