virtualx-engine/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/NotifyAwaiter.cs

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using System;
using System.Runtime.CompilerServices;
namespace GodotTools.IdeMessaging.Utils
{
public class NotifyAwaiter<T> : INotifyCompletion
{
private Action continuation;
private Exception exception;
private T result;
public bool IsCompleted { get; private set; }
public T GetResult()
{
if (exception != null)
throw exception;
return result;
}
public void OnCompleted(Action continuation)
{
if (this.continuation != null)
throw new InvalidOperationException("This awaiter already has a continuation.");
this.continuation = continuation;
}
public void SetResult(T result)
{
if (IsCompleted)
throw new InvalidOperationException("This awaiter is already completed.");
IsCompleted = true;
this.result = result;
continuation?.Invoke();
}
public void SetException(Exception exception)
{
if (IsCompleted)
throw new InvalidOperationException("This awaiter is already completed.");
IsCompleted = true;
this.exception = exception;
continuation?.Invoke();
}
public NotifyAwaiter<T> Reset()
{
continuation = null;
exception = null;
result = default(T);
IsCompleted = false;
return this;
}
public NotifyAwaiter<T> GetAwaiter()
{
return this;
}
}
}