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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Sky" inherits= "Resource" version= "3.5" >
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<brief_description >
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The base class for [PanoramaSky] and [ProceduralSky].
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</brief_description>
<description >
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The base class for [PanoramaSky] and [ProceduralSky].
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "radiance_size" type= "int" setter= "set_radiance_size" getter= "get_radiance_size" enum= "Sky.RadianceSize" default= "2" >
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The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.
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See [enum RadianceSize] constants for values.
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[b]Note:[/b] You will only benefit from high radiance sizes if you have perfectly sharp reflective surfaces in your project and are not using [ReflectionProbe]s or [GIProbe]s. For most projects, keeping [member radiance_size] to the default value is the best compromise between visuals and performance. Be careful when using high radiance size values as these can cause crashes on low-end GPUs.
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</member>
</members>
<constants >
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<constant name= "RADIANCE_SIZE_32" value= "0" enum= "RadianceSize" >
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Radiance texture size is 32× 32 pixels.
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</constant>
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<constant name= "RADIANCE_SIZE_64" value= "1" enum= "RadianceSize" >
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Radiance texture size is 64× 64 pixels.
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</constant>
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<constant name= "RADIANCE_SIZE_128" value= "2" enum= "RadianceSize" >
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Radiance texture size is 128× 128 pixels.
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</constant>
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<constant name= "RADIANCE_SIZE_256" value= "3" enum= "RadianceSize" >
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Radiance texture size is 256× 256 pixels.
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</constant>
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<constant name= "RADIANCE_SIZE_512" value= "4" enum= "RadianceSize" >
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Radiance texture size is 512× 512 pixels.
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</constant>
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<constant name= "RADIANCE_SIZE_1024" value= "5" enum= "RadianceSize" >
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Radiance texture size is 1024× 1024 pixels.
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[b]Note:[/b] [constant RADIANCE_SIZE_1024] is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
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</constant>
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<constant name= "RADIANCE_SIZE_2048" value= "6" enum= "RadianceSize" >
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Radiance texture size is 2048× 2048 pixels.
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[b]Note:[/b] [constant RADIANCE_SIZE_2048] is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
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</constant>
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<constant name= "RADIANCE_SIZE_MAX" value= "7" enum= "RadianceSize" >
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Represents the size of the [enum RadianceSize] enum.
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</constant>
</constants>
</class>