virtualx-engine/doc/classes/VisualShaderNodeInput.xml

32 lines
1.1 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
2021-11-05 15:02:42 +01:00
<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="3.5">
<brief_description>
</brief_description>
<description>
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
</description>
<tutorials>
2021-12-10 11:29:38 +01:00
<link>$DOCS_URL/tutorials/shaders/shader_reference/index.html</link>
</tutorials>
<methods>
2019-11-08 08:33:48 +01:00
<method name="get_input_real_name" qualifiers="const">
<return type="String" />
2019-11-08 08:33:48 +01:00
<description>
</description>
</method>
</methods>
<members>
<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default="&quot;[None]&quot;">
One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]).
</member>
</members>
<signals>
<signal name="input_type_changed">
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>