2014-10-03 05:10:51 +02:00
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#ifndef CONTEXT_EGL_H
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#define CONTEXT_EGL_H
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#include <wrl.h>
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#include "os/os.h"
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#include "EGL/egl.h"
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#include "error_list.h"
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#include "drivers/gl_context/context_gl.h"
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using namespace Windows::UI::Core;
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class ContextEGL : public ContextGL {
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CoreWindow^ window;
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EGLDisplay mEglDisplay;
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EGLContext mEglContext;
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EGLSurface mEglSurface;
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EGLint width;
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EGLint height;
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public:
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virtual void release_current();
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virtual void make_current();
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virtual int get_window_width();
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virtual int get_window_height();
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virtual void swap_buffers();
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virtual Error initialize();
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2014-12-20 19:30:06 +01:00
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void reset();
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2014-10-03 05:10:51 +02:00
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void cleanup();
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ContextEGL(CoreWindow^ p_window);
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~ContextEGL();
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};
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#endif
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