virtualx-engine/modules/mono/glue/cs_files/SignalAwaiter.cs

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2017-10-02 23:24:00 +02:00
using System;
namespace Godot
{
public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
{
private bool completed = false;
private object[] result = null;
private Action action = null;
public SignalAwaiter(Godot.Object source, string signal, Godot.Object target)
{
NativeCalls.godot_icall_Object_connect_signal_awaiter(
Godot.Object.GetPtr(source),
signal, Godot.Object.GetPtr(target), this
);
}
public bool IsCompleted
{
get
{
return completed;
}
}
public void OnCompleted(Action action)
{
this.action = action;
}
public object[] GetResult()
{
return result;
}
public IAwaiter<object[]> GetAwaiter()
{
return this;
}
internal void SignalCallback(object[] args)
{
completed = true;
result = args;
if (action != null)
{
action();
}
}
internal void FailureCallback()
{
action = null;
completed = true;
}
}
}