60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
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using System;
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namespace Godot
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{
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public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
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{
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private bool completed = false;
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private object[] result = null;
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private Action action = null;
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public SignalAwaiter(Godot.Object source, string signal, Godot.Object target)
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{
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NativeCalls.godot_icall_Object_connect_signal_awaiter(
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Godot.Object.GetPtr(source),
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signal, Godot.Object.GetPtr(target), this
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);
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}
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public bool IsCompleted
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{
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get
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{
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return completed;
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}
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}
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public void OnCompleted(Action action)
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{
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this.action = action;
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}
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public object[] GetResult()
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{
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return result;
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}
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public IAwaiter<object[]> GetAwaiter()
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{
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return this;
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}
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internal void SignalCallback(object[] args)
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{
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completed = true;
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result = args;
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if (action != null)
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{
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action();
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}
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}
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internal void FailureCallback()
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{
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action = null;
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completed = true;
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}
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}
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}
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