2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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/* main_loop.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 14:16:55 +02:00
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/* https://godotengine.org */
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2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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2020-01-01 11:16:22 +01:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 02:10:30 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-05 00:50:27 +01:00
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2014-02-10 02:10:30 +01:00
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#ifndef MAIN_LOOP_H
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#define MAIN_LOOP_H
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2020-03-01 23:14:37 +01:00
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#include "core/input/input_event.h"
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2018-09-11 18:13:45 +02:00
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#include "core/reference.h"
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#include "core/script_language.h"
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2014-02-10 02:10:30 +01:00
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class MainLoop : public Object {
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2017-03-05 16:44:50 +01:00
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GDCLASS(MainLoop, Object);
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2014-02-10 02:10:30 +01:00
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OBJ_CATEGORY("Main Loop");
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Ref<Script> init_script;
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2017-03-05 16:44:50 +01:00
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2014-02-10 02:10:30 +01:00
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protected:
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static void _bind_methods();
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2016-03-09 00:00:52 +01:00
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public:
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enum {
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2019-04-04 15:34:03 +02:00
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//make sure these are replicated in Node
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2020-03-06 18:00:16 +01:00
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NOTIFICATION_OS_MEMORY_WARNING = 2009,
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NOTIFICATION_TRANSLATION_CHANGED = 2010,
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NOTIFICATION_WM_ABOUT = 2011,
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NOTIFICATION_CRASH = 2012,
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NOTIFICATION_OS_IME_UPDATE = 2013,
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2020-06-30 01:47:18 +02:00
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NOTIFICATION_APPLICATION_RESUMED = 2014,
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NOTIFICATION_APPLICATION_PAUSED = 2015,
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NOTIFICATION_APPLICATION_FOCUS_IN = 2016,
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NOTIFICATION_APPLICATION_FOCUS_OUT = 2017,
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2014-02-10 02:10:30 +01:00
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};
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2016-03-09 00:00:52 +01:00
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2014-02-10 02:10:30 +01:00
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virtual void init();
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virtual bool iteration(float p_time);
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virtual bool idle(float p_time);
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virtual void finish();
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2017-03-05 16:44:50 +01:00
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void set_init_script(const Ref<Script> &p_init_script);
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2014-02-10 02:10:30 +01:00
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2020-05-12 17:01:17 +02:00
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MainLoop() {}
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virtual ~MainLoop() {}
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2014-02-10 02:10:30 +01:00
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};
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2020-03-25 11:10:34 +01:00
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#endif // MAIN_LOOP_H
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