virtualx-engine/scene/resources/segment_shape_2d.h

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/*************************************************************************/
/* segment_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef SEGMENT_SHAPE_2D_H
#define SEGMENT_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
class SegmentShape2D : public Shape2D {
GDCLASS(SegmentShape2D, Shape2D);
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Vector2 a;
Vector2 b;
void _update_shape();
protected:
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static void _bind_methods();
public:
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
void set_a(const Vector2 &p_a);
void set_b(const Vector2 &p_b);
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Vector2 get_a() const;
Vector2 get_b() const;
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
virtual real_t get_enclosing_radius() const;
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SegmentShape2D();
};
class RayShape2D : public Shape2D {
GDCLASS(RayShape2D, Shape2D);
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real_t length;
bool slips_on_slope;
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void _update_shape();
protected:
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static void _bind_methods();
public:
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void set_length(real_t p_length);
real_t get_length() const;
void set_slips_on_slope(bool p_active);
bool get_slips_on_slope() const;
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
virtual real_t get_enclosing_radius() const;
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RayShape2D();
};
#endif // SEGMENT_SHAPE_2D_H