2018-08-25 00:25:06 +02:00
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#!/usr/bin/env python
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Import('env')
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2018-09-28 13:29:52 +02:00
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Import('env_modules')
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env_opensimplex = env_modules.Clone()
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/misc/"
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thirdparty_sources = [
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"open-simplex-noise.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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2019-04-30 13:12:02 +02:00
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env_opensimplex.Prepend(CPPPATH=[thirdparty_dir])
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2018-09-28 13:29:52 +02:00
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env_thirdparty = env_opensimplex.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot's own source files
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env_opensimplex.add_source_files(env.modules_sources, "*.cpp")
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