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/**************************************************************************/
/* tile_map_layer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* "Software"), to deal in the Software without restriction, including */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
# include "tile_map_layer.h"
# include "core/core_string_names.h"
# include "core/io/marshalls.h"
# include "scene/gui/control.h"
# include "scene/resources/world_2d.h"
# include "servers/navigation_server_2d.h"
# ifdef DEBUG_ENABLED
# include "servers/navigation_server_3d.h"
# endif // DEBUG_ENABLED
# ifdef DEBUG_ENABLED
/////////////////////////////// Debug //////////////////////////////////////////
constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16 ;
Vector2i TileMapLayer : : _coords_to_debug_quadrant_coords ( const Vector2i & p_coords ) const {
return Vector2i (
p_coords . x > 0 ? p_coords . x / TILE_MAP_DEBUG_QUADRANT_SIZE : ( p_coords . x - ( TILE_MAP_DEBUG_QUADRANT_SIZE - 1 ) ) / TILE_MAP_DEBUG_QUADRANT_SIZE ,
p_coords . y > 0 ? p_coords . y / TILE_MAP_DEBUG_QUADRANT_SIZE : ( p_coords . y - ( TILE_MAP_DEBUG_QUADRANT_SIZE - 1 ) ) / TILE_MAP_DEBUG_QUADRANT_SIZE ) ;
}
void TileMapLayer : : _debug_update ( ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor | | ! enabled | | ! tile_set . is_valid ( ) | | ! is_visible_in_tree ( ) ;
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if ( forced_cleanup ) {
for ( KeyValue < Vector2i , Ref < DebugQuadrant > > & kv : debug_quadrant_map ) {
// Free the quadrant.
Ref < DebugQuadrant > & debug_quadrant = kv . value ;
if ( debug_quadrant - > canvas_item . is_valid ( ) ) {
rs - > free ( debug_quadrant - > canvas_item ) ;
}
}
debug_quadrant_map . clear ( ) ;
_debug_was_cleaned_up = true ;
return ;
}
// Check if anything is dirty, in such a case, redraw debug.
bool anything_changed = false ;
for ( int i = 0 ; i < DIRTY_FLAGS_MAX ; i + + ) {
if ( dirty . flags [ i ] ) {
anything_changed = true ;
break ;
}
}
// List all debug quadrants to update, creating new ones if needed.
SelfList < DebugQuadrant > : : List dirty_debug_quadrant_list ;
if ( _debug_was_cleaned_up | | anything_changed ) {
// Update all cells.
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
CellData & cell_data = kv . value ;
_debug_quadrants_update_cell ( cell_data , dirty_debug_quadrant_list ) ;
}
} else {
// Update dirty cells.
for ( SelfList < CellData > * cell_data_list_element = dirty . cell_list . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_list_element - > self ( ) ;
_debug_quadrants_update_cell ( cell_data , dirty_debug_quadrant_list ) ;
}
}
// Update those quadrants.
for ( SelfList < DebugQuadrant > * quadrant_list_element = dirty_debug_quadrant_list . first ( ) ; quadrant_list_element ; ) {
SelfList < DebugQuadrant > * next_quadrant_list_element = quadrant_list_element - > next ( ) ; // "Hack" to clear the list while iterating.
DebugQuadrant & debug_quadrant = * quadrant_list_element - > self ( ) ;
// Check if the quadrant has a tile.
bool has_a_tile = false ;
RID & ci = debug_quadrant . canvas_item ;
for ( SelfList < CellData > * cell_data_list_element = debug_quadrant . cells . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_list_element - > self ( ) ;
if ( cell_data . cell . source_id ! = TileSet : : INVALID_SOURCE ) {
has_a_tile = true ;
break ;
}
}
if ( has_a_tile ) {
// Update the quadrant.
if ( ci . is_valid ( ) ) {
rs - > canvas_item_clear ( ci ) ;
} else {
ci = rs - > canvas_item_create ( ) ;
rs - > canvas_item_set_z_index ( ci , RS : : CANVAS_ITEM_Z_MAX - 1 ) ;
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rs - > canvas_item_set_parent ( ci , get_canvas_item ( ) ) ;
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}
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const Vector2 quadrant_pos = tile_set - > map_to_local ( debug_quadrant . quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE ) ;
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Transform2D xform ( 0 , quadrant_pos ) ;
rs - > canvas_item_set_transform ( ci , xform ) ;
for ( SelfList < CellData > * cell_data_list_element = debug_quadrant . cells . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_list_element - > self ( ) ;
if ( cell_data . cell . source_id ! = TileSet : : INVALID_SOURCE ) {
_rendering_draw_cell_debug ( ci , quadrant_pos , cell_data ) ;
_physics_draw_cell_debug ( ci , quadrant_pos , cell_data ) ;
_navigation_draw_cell_debug ( ci , quadrant_pos , cell_data ) ;
_scenes_draw_cell_debug ( ci , quadrant_pos , cell_data ) ;
}
}
} else {
// Free the quadrant.
if ( ci . is_valid ( ) ) {
rs - > free ( ci ) ;
}
quadrant_list_element - > remove_from_list ( ) ;
debug_quadrant_map . erase ( debug_quadrant . quadrant_coords ) ;
}
quadrant_list_element = next_quadrant_list_element ;
}
dirty_debug_quadrant_list . clear ( ) ;
_debug_was_cleaned_up = false ;
}
void TileMapLayer : : _debug_quadrants_update_cell ( CellData & r_cell_data , SelfList < DebugQuadrant > : : List & r_dirty_debug_quadrant_list ) {
Vector2i quadrant_coords = _coords_to_debug_quadrant_coords ( r_cell_data . coords ) ;
if ( ! debug_quadrant_map . has ( quadrant_coords ) ) {
// Create a new quadrant and add it to the quadrant map.
Ref < DebugQuadrant > new_quadrant ;
new_quadrant . instantiate ( ) ;
new_quadrant - > quadrant_coords = quadrant_coords ;
debug_quadrant_map [ quadrant_coords ] = new_quadrant ;
}
// Add the cell to its quadrant, if it is not already in there.
Ref < DebugQuadrant > & debug_quadrant = debug_quadrant_map [ quadrant_coords ] ;
if ( ! r_cell_data . debug_quadrant_list_element . in_list ( ) ) {
debug_quadrant - > cells . add ( & r_cell_data . debug_quadrant_list_element ) ;
}
// Mark the quadrant as dirty.
if ( ! debug_quadrant - > dirty_quadrant_list_element . in_list ( ) ) {
r_dirty_debug_quadrant_list . add ( & debug_quadrant - > dirty_quadrant_list_element ) ;
}
}
# endif // DEBUG_ENABLED
/////////////////////////////// Rendering //////////////////////////////////////
void TileMapLayer : : _rendering_update ( ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor | | ! enabled | | ! tile_set . is_valid ( ) | | ! is_visible_in_tree ( ) ;
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// ----------- Layer level processing -----------
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if ( ! forced_cleanup ) {
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// Modulate the layer.
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Color layer_modulate = get_modulate ( ) ;
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# ifdef TOOLS_ENABLED
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const TileMapLayerGroup * tile_map_layer_group = Object : : cast_to < TileMapLayerGroup > ( get_parent ( ) ) ;
if ( tile_map_layer_group ) {
const Vector < StringName > selected_layers = tile_map_layer_group - > get_selected_layers ( ) ;
if ( tile_map_layer_group - > is_highlighting_selected_layer ( ) & & selected_layers . size ( ) = = 1 & & get_name ( ) ! = selected_layers [ 0 ] ) {
TileMapLayer * selected_layer = Object : : cast_to < TileMapLayer > ( tile_map_layer_group - > get_node_or_null ( String ( selected_layers [ 0 ] ) ) ) ;
if ( selected_layer ) {
int z_selected = selected_layer - > get_z_index ( ) ;
int layer_z_index = get_z_index ( ) ;
if ( layer_z_index < z_selected | | ( layer_z_index = = z_selected & & get_index ( ) < selected_layer - > get_index ( ) ) ) {
layer_modulate = layer_modulate . darkened ( 0.5 ) ;
} else if ( layer_z_index > z_selected | | ( layer_z_index = = z_selected & & get_index ( ) > selected_layer - > get_index ( ) ) ) {
layer_modulate = layer_modulate . darkened ( 0.5 ) ;
layer_modulate . a * = 0.3 ;
}
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}
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}
}
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# endif // TOOLS_ENABLED
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rs - > canvas_item_set_modulate ( get_canvas_item ( ) , layer_modulate ) ;
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}
// ----------- Quadrants processing -----------
// List all rendering quadrants to update, creating new ones if needed.
SelfList < RenderingQuadrant > : : List dirty_rendering_quadrant_list ;
// Check if anything changed that might change the quadrant shape.
// If so, recreate everything.
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bool quandrant_shape_changed = dirty . flags [ DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE ] | |
( is_y_sort_enabled ( ) & & ( dirty . flags [ DIRTY_FLAGS_LAYER_Y_SORT_ENABLED ] | | dirty . flags [ DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN ] | | dirty . flags [ DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM ] | | dirty . flags [ DIRTY_FLAGS_LAYER_GROUP_TILE_SET ] ) ) ;
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// Free all quadrants.
if ( forced_cleanup | | quandrant_shape_changed ) {
for ( const KeyValue < Vector2i , Ref < RenderingQuadrant > > & kv : rendering_quadrant_map ) {
for ( int i = 0 ; i < kv . value - > canvas_items . size ( ) ; i + + ) {
const RID & ci = kv . value - > canvas_items [ i ] ;
if ( ci . is_valid ( ) ) {
rs - > free ( ci ) ;
}
}
kv . value - > cells . clear ( ) ;
}
rendering_quadrant_map . clear ( ) ;
_rendering_was_cleaned_up = true ;
}
if ( ! forced_cleanup ) {
// List all quadrants to update, recreating them if needed.
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if ( dirty . flags [ DIRTY_FLAGS_LAYER_GROUP_TILE_SET ] | | dirty . flags [ DIRTY_FLAGS_LAYER_IN_TREE ] | | _rendering_was_cleaned_up ) {
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// Update all cells.
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
CellData & cell_data = kv . value ;
_rendering_quadrants_update_cell ( cell_data , dirty_rendering_quadrant_list ) ;
}
} else {
// Update dirty cells.
for ( SelfList < CellData > * cell_data_list_element = dirty . cell_list . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_list_element - > self ( ) ;
_rendering_quadrants_update_cell ( cell_data , dirty_rendering_quadrant_list ) ;
}
}
// Update all dirty quadrants.
for ( SelfList < RenderingQuadrant > * quadrant_list_element = dirty_rendering_quadrant_list . first ( ) ; quadrant_list_element ; ) {
SelfList < RenderingQuadrant > * next_quadrant_list_element = quadrant_list_element - > next ( ) ; // "Hack" to clear the list while iterating.
const Ref < RenderingQuadrant > & rendering_quadrant = quadrant_list_element - > self ( ) ;
// Check if the quadrant has a tile.
bool has_a_tile = false ;
for ( SelfList < CellData > * cell_data_list_element = rendering_quadrant - > cells . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_list_element - > self ( ) ;
if ( cell_data . cell . source_id ! = TileSet : : INVALID_SOURCE ) {
has_a_tile = true ;
break ;
}
}
if ( has_a_tile ) {
// Process the quadrant.
// First, clear the quadrant's canvas items.
for ( RID & ci : rendering_quadrant - > canvas_items ) {
rs - > free ( ci ) ;
}
rendering_quadrant - > canvas_items . clear ( ) ;
// Sort the quadrant cells.
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if ( is_y_sort_enabled ( ) ) {
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// For compatibility reasons, we use another comparator for Y-sorted layers.
rendering_quadrant - > cells . sort_custom < CellDataYSortedComparator > ( ) ;
} else {
rendering_quadrant - > cells . sort ( ) ;
}
// Those allow to group cell per material or z-index.
Ref < Material > prev_material ;
int prev_z_index = 0 ;
RID prev_ci ;
for ( SelfList < CellData > * cell_data_quadrant_list_element = rendering_quadrant - > cells . first ( ) ; cell_data_quadrant_list_element ; cell_data_quadrant_list_element = cell_data_quadrant_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_quadrant_list_element - > self ( ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( * tile_set - > get_source ( cell_data . cell . source_id ) ) ;
// Get the tile data.
const TileData * tile_data ;
if ( cell_data . runtime_tile_data_cache ) {
tile_data = cell_data . runtime_tile_data_cache ;
} else {
tile_data = atlas_source - > get_tile_data ( cell_data . cell . get_atlas_coords ( ) , cell_data . cell . alternative_tile ) ;
}
Ref < Material > mat = tile_data - > get_material ( ) ;
int tile_z_index = tile_data - > get_z_index ( ) ;
// Quandrant pos.
// --- CanvasItems ---
RID ci ;
// Check if the material or the z_index changed.
if ( prev_ci = = RID ( ) | | prev_material ! = mat | | prev_z_index ! = tile_z_index ) {
// If so, create a new CanvasItem.
ci = rs - > canvas_item_create ( ) ;
if ( mat . is_valid ( ) ) {
rs - > canvas_item_set_material ( ci , mat - > get_rid ( ) ) ;
}
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rs - > canvas_item_set_parent ( ci , get_canvas_item ( ) ) ;
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rs - > canvas_item_set_use_parent_material ( ci , ! mat . is_valid ( ) ) ;
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Transform2D xform ( 0 , rendering_quadrant - > canvas_items_position ) ;
rs - > canvas_item_set_transform ( ci , xform ) ;
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rs - > canvas_item_set_light_mask ( ci , get_light_mask ( ) ) ;
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rs - > canvas_item_set_z_as_relative_to_parent ( ci , true ) ;
rs - > canvas_item_set_z_index ( ci , tile_z_index ) ;
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rs - > canvas_item_set_default_texture_filter ( ci , RS : : CanvasItemTextureFilter ( get_texture_filter_in_tree ( ) ) ) ;
rs - > canvas_item_set_default_texture_repeat ( ci , RS : : CanvasItemTextureRepeat ( get_texture_repeat_in_tree ( ) ) ) ;
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rendering_quadrant - > canvas_items . push_back ( ci ) ;
prev_ci = ci ;
prev_material = mat ;
prev_z_index = tile_z_index ;
} else {
// Keep the same canvas_item to draw on.
ci = prev_ci ;
}
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const Vector2 local_tile_pos = tile_set - > map_to_local ( cell_data . coords ) ;
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// Random animation offset.
real_t random_animation_offset = 0.0 ;
if ( atlas_source - > get_tile_animation_mode ( cell_data . cell . get_atlas_coords ( ) ) ! = TileSetAtlasSource : : TILE_ANIMATION_MODE_DEFAULT ) {
Array to_hash ;
to_hash . push_back ( local_tile_pos ) ;
to_hash . push_back ( get_instance_id ( ) ) ; // Use instance id as a random hash
random_animation_offset = RandomPCG ( to_hash . hash ( ) ) . randf ( ) ;
}
// Drawing the tile in the canvas item.
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TileMap : : draw_tile ( ci , local_tile_pos - rendering_quadrant - > canvas_items_position , tile_set , cell_data . cell . source_id , cell_data . cell . get_atlas_coords ( ) , cell_data . cell . alternative_tile , - 1 , get_self_modulate ( ) , tile_data , random_animation_offset ) ;
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}
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// Reset physics interpolation for any recreated canvas items.
if ( is_physics_interpolated_and_enabled ( ) & & is_visible_in_tree ( ) ) {
for ( const RID & ci : rendering_quadrant - > canvas_items ) {
rs - > canvas_item_reset_physics_interpolation ( ci ) ;
}
}
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} else {
// Free the quadrant.
for ( int i = 0 ; i < rendering_quadrant - > canvas_items . size ( ) ; i + + ) {
const RID & ci = rendering_quadrant - > canvas_items [ i ] ;
if ( ci . is_valid ( ) ) {
rs - > free ( ci ) ;
}
}
rendering_quadrant - > cells . clear ( ) ;
rendering_quadrant_map . erase ( rendering_quadrant - > quadrant_coords ) ;
}
quadrant_list_element = next_quadrant_list_element ;
}
dirty_rendering_quadrant_list . clear ( ) ;
// Reset the drawing indices.
{
int index = - ( int64_t ) 0x80000000 ; // Always must be drawn below children.
// Sort the quadrants coords per local coordinates.
RBMap < Vector2 , Ref < RenderingQuadrant > , RenderingQuadrant : : CoordsWorldComparator > local_to_map ;
for ( KeyValue < Vector2i , Ref < RenderingQuadrant > > & kv : rendering_quadrant_map ) {
Ref < RenderingQuadrant > & rendering_quadrant = kv . value ;
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local_to_map [ tile_set - > map_to_local ( rendering_quadrant - > quadrant_coords ) ] = rendering_quadrant ;
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}
// Sort the quadrants.
for ( const KeyValue < Vector2 , Ref < RenderingQuadrant > > & E : local_to_map ) {
for ( const RID & ci : E . value - > canvas_items ) {
RS : : get_singleton ( ) - > canvas_item_set_draw_index ( ci , index + + ) ;
}
}
}
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// Updates on rendering changes.
if ( dirty . flags [ DIRTY_FLAGS_LAYER_LIGHT_MASK ] | |
dirty . flags [ DIRTY_FLAGS_LAYER_TEXTURE_FILTER ] | |
dirty . flags [ DIRTY_FLAGS_LAYER_TEXTURE_REPEAT ] | |
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dirty . flags [ DIRTY_FLAGS_LAYER_SELF_MODULATE ] ) {
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for ( KeyValue < Vector2i , Ref < RenderingQuadrant > > & kv : rendering_quadrant_map ) {
Ref < RenderingQuadrant > & rendering_quadrant = kv . value ;
for ( const RID & ci : rendering_quadrant - > canvas_items ) {
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rs - > canvas_item_set_light_mask ( ci , get_light_mask ( ) ) ;
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rs - > canvas_item_set_default_texture_filter ( ci , RS : : CanvasItemTextureFilter ( get_texture_filter_in_tree ( ) ) ) ;
rs - > canvas_item_set_default_texture_repeat ( ci , RS : : CanvasItemTextureRepeat ( get_texture_repeat_in_tree ( ) ) ) ;
rs - > canvas_item_set_self_modulate ( ci , get_self_modulate ( ) ) ;
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}
}
}
}
// ----------- Occluders processing -----------
if ( forced_cleanup ) {
// Clean everything.
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
_rendering_occluders_clear_cell ( kv . value ) ;
}
} else {
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if ( _rendering_was_cleaned_up | | dirty . flags [ DIRTY_FLAGS_LAYER_GROUP_TILE_SET ] ) {
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// Update all cells.
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
_rendering_occluders_update_cell ( kv . value ) ;
}
} else {
// Update dirty cells.
for ( SelfList < CellData > * cell_data_list_element = dirty . cell_list . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_list_element - > self ( ) ;
_rendering_occluders_update_cell ( cell_data ) ;
}
}
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}
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// -----------
// Mark the rendering state as up to date.
_rendering_was_cleaned_up = forced_cleanup ;
}
void TileMapLayer : : _rendering_notification ( int p_what ) {
RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( p_what = = NOTIFICATION_TRANSFORM_CHANGED | | p_what = = NOTIFICATION_ENTER_CANVAS | | p_what = = NOTIFICATION_VISIBILITY_CHANGED ) {
if ( tile_set . is_valid ( ) ) {
Transform2D tilemap_xform = get_global_transform ( ) ;
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for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
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const CellData & cell_data = kv . value ;
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for ( const RID & occluder : cell_data . occluders ) {
if ( occluder . is_null ( ) ) {
continue ;
}
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Transform2D xform ( 0 , tile_set - > map_to_local ( kv . key ) ) ;
rs - > canvas_light_occluder_attach_to_canvas ( occluder , get_canvas ( ) ) ;
rs - > canvas_light_occluder_set_transform ( occluder , tilemap_xform * xform ) ;
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}
}
}
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} else if ( p_what = = NOTIFICATION_RESET_PHYSICS_INTERPOLATION ) {
for ( const KeyValue < Vector2i , Ref < RenderingQuadrant > > & kv : rendering_quadrant_map ) {
for ( const RID & ci : kv . value - > canvas_items ) {
if ( ci . is_null ( ) ) {
continue ;
}
rs - > canvas_item_reset_physics_interpolation ( ci ) ;
}
}
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}
}
void TileMapLayer : : _rendering_quadrants_update_cell ( CellData & r_cell_data , SelfList < RenderingQuadrant > : : List & r_dirty_rendering_quadrant_list ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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// Check if the cell is valid and retrieve its y_sort_origin.
bool is_valid = false ;
int tile_y_sort_origin = 0 ;
TileSetSource * source ;
if ( tile_set - > has_source ( r_cell_data . cell . source_id ) ) {
source = * tile_set - > get_source ( r_cell_data . cell . source_id ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source & & atlas_source - > has_tile ( r_cell_data . cell . get_atlas_coords ( ) ) & & atlas_source - > has_alternative_tile ( r_cell_data . cell . get_atlas_coords ( ) , r_cell_data . cell . alternative_tile ) ) {
is_valid = true ;
const TileData * tile_data ;
if ( r_cell_data . runtime_tile_data_cache ) {
tile_data = r_cell_data . runtime_tile_data_cache ;
} else {
tile_data = atlas_source - > get_tile_data ( r_cell_data . cell . get_atlas_coords ( ) , r_cell_data . cell . alternative_tile ) ;
}
tile_y_sort_origin = tile_data - > get_y_sort_origin ( ) ;
}
}
if ( is_valid ) {
// Get the quadrant coords.
Vector2 canvas_items_position ;
Vector2i quadrant_coords ;
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if ( is_y_sort_enabled ( ) ) {
canvas_items_position = Vector2 ( 0 , tile_set - > map_to_local ( r_cell_data . coords ) . y + tile_y_sort_origin + y_sort_origin ) ;
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quadrant_coords = canvas_items_position * 100 ;
} else {
const Vector2i & coords = r_cell_data . coords ;
// Rounding down, instead of simply rounding towards zero (truncating).
quadrant_coords = Vector2i (
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coords . x > 0 ? coords . x / rendering_quadrant_size : ( coords . x - ( rendering_quadrant_size - 1 ) ) / rendering_quadrant_size ,
coords . y > 0 ? coords . y / rendering_quadrant_size : ( coords . y - ( rendering_quadrant_size - 1 ) ) / rendering_quadrant_size ) ;
canvas_items_position = tile_set - > map_to_local ( rendering_quadrant_size * quadrant_coords ) ;
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}
Ref < RenderingQuadrant > rendering_quadrant ;
if ( rendering_quadrant_map . has ( quadrant_coords ) ) {
// Reuse existing rendering quadrant.
rendering_quadrant = rendering_quadrant_map [ quadrant_coords ] ;
} else {
// Create a new rendering quadrant.
rendering_quadrant . instantiate ( ) ;
rendering_quadrant - > quadrant_coords = quadrant_coords ;
rendering_quadrant - > canvas_items_position = canvas_items_position ;
rendering_quadrant_map [ quadrant_coords ] = rendering_quadrant ;
}
// Mark the old quadrant as dirty (if it exists).
if ( r_cell_data . rendering_quadrant . is_valid ( ) ) {
if ( ! r_cell_data . rendering_quadrant - > dirty_quadrant_list_element . in_list ( ) ) {
r_dirty_rendering_quadrant_list . add ( & r_cell_data . rendering_quadrant - > dirty_quadrant_list_element ) ;
}
}
// Remove the cell from that quadrant.
if ( r_cell_data . rendering_quadrant_list_element . in_list ( ) ) {
r_cell_data . rendering_quadrant_list_element . remove_from_list ( ) ;
}
// Add the cell to its new quadrant.
r_cell_data . rendering_quadrant = rendering_quadrant ;
r_cell_data . rendering_quadrant - > cells . add ( & r_cell_data . rendering_quadrant_list_element ) ;
// Add the new quadrant to the dirty quadrant list.
if ( ! rendering_quadrant - > dirty_quadrant_list_element . in_list ( ) ) {
r_dirty_rendering_quadrant_list . add ( & rendering_quadrant - > dirty_quadrant_list_element ) ;
}
} else {
Ref < RenderingQuadrant > rendering_quadrant = r_cell_data . rendering_quadrant ;
// Remove the cell from its quadrant.
r_cell_data . rendering_quadrant = Ref < RenderingQuadrant > ( ) ;
if ( r_cell_data . rendering_quadrant_list_element . in_list ( ) ) {
rendering_quadrant - > cells . remove ( & r_cell_data . rendering_quadrant_list_element ) ;
}
if ( rendering_quadrant . is_valid ( ) ) {
// Add the quadrant to the dirty quadrant list.
if ( ! rendering_quadrant - > dirty_quadrant_list_element . in_list ( ) ) {
r_dirty_rendering_quadrant_list . add ( & rendering_quadrant - > dirty_quadrant_list_element ) ;
}
}
}
}
void TileMapLayer : : _rendering_occluders_clear_cell ( CellData & r_cell_data ) {
RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
// Free the occluders.
for ( const RID & rid : r_cell_data . occluders ) {
rs - > free ( rid ) ;
}
r_cell_data . occluders . clear ( ) ;
}
void TileMapLayer : : _rendering_occluders_update_cell ( CellData & r_cell_data ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
// Free unused occluders then resize the occluders array.
for ( uint32_t i = tile_set - > get_occlusion_layers_count ( ) ; i < r_cell_data . occluders . size ( ) ; i + + ) {
RID occluder_id = r_cell_data . occluders [ i ] ;
if ( occluder_id . is_valid ( ) ) {
rs - > free ( occluder_id ) ;
}
}
r_cell_data . occluders . resize ( tile_set - > get_occlusion_layers_count ( ) ) ;
TileSetSource * source ;
if ( tile_set - > has_source ( r_cell_data . cell . source_id ) ) {
source = * tile_set - > get_source ( r_cell_data . cell . source_id ) ;
if ( source - > has_tile ( r_cell_data . cell . get_atlas_coords ( ) ) & & source - > has_alternative_tile ( r_cell_data . cell . get_atlas_coords ( ) , r_cell_data . cell . alternative_tile ) ) {
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
// Get the tile data.
const TileData * tile_data ;
if ( r_cell_data . runtime_tile_data_cache ) {
tile_data = r_cell_data . runtime_tile_data_cache ;
} else {
tile_data = atlas_source - > get_tile_data ( r_cell_data . cell . get_atlas_coords ( ) , r_cell_data . cell . alternative_tile ) ;
}
// Transform flags.
bool flip_h = ( r_cell_data . cell . alternative_tile & TileSetAtlasSource : : TRANSFORM_FLIP_H ) ;
bool flip_v = ( r_cell_data . cell . alternative_tile & TileSetAtlasSource : : TRANSFORM_FLIP_V ) ;
bool transpose = ( r_cell_data . cell . alternative_tile & TileSetAtlasSource : : TRANSFORM_TRANSPOSE ) ;
// Create, update or clear occluders.
for ( uint32_t occlusion_layer_index = 0 ; occlusion_layer_index < r_cell_data . occluders . size ( ) ; occlusion_layer_index + + ) {
Ref < OccluderPolygon2D > occluder_polygon = tile_data - > get_occluder ( occlusion_layer_index ) ;
RID & occluder = r_cell_data . occluders [ occlusion_layer_index ] ;
if ( occluder_polygon . is_valid ( ) ) {
// Create or update occluder.
Transform2D xform ;
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xform . set_origin ( tile_set - > map_to_local ( r_cell_data . coords ) ) ;
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if ( ! occluder . is_valid ( ) ) {
occluder = rs - > canvas_light_occluder_create ( ) ;
}
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rs - > canvas_light_occluder_set_transform ( occluder , get_global_transform ( ) * xform ) ;
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rs - > canvas_light_occluder_set_polygon ( occluder , tile_data - > get_occluder ( occlusion_layer_index , flip_h , flip_v , transpose ) - > get_rid ( ) ) ;
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rs - > canvas_light_occluder_attach_to_canvas ( occluder , get_canvas ( ) ) ;
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rs - > canvas_light_occluder_set_light_mask ( occluder , tile_set - > get_occlusion_layer_light_mask ( occlusion_layer_index ) ) ;
} else {
// Clear occluder.
if ( occluder . is_valid ( ) ) {
rs - > free ( occluder ) ;
occluder = RID ( ) ;
}
}
}
return ;
}
}
}
// If we did not return earlier, clear the cell.
_rendering_occluders_clear_cell ( r_cell_data ) ;
}
# ifdef DEBUG_ENABLED
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void TileMapLayer : : _rendering_draw_cell_debug ( const RID & p_canvas_item , const Vector2 & p_quadrant_pos , const CellData & r_cell_data ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
if ( ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
return ;
}
// Draw a placeholder for tiles needing one.
RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
const TileMapCell & c = r_cell_data . cell ;
TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( source - > has_tile ( c . get_atlas_coords ( ) ) & & source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
Vector2i grid_size = atlas_source - > get_atlas_grid_size ( ) ;
if ( ! atlas_source - > get_runtime_texture ( ) . is_valid ( ) | | c . get_atlas_coords ( ) . x > = grid_size . x | | c . get_atlas_coords ( ) . y > = grid_size . y ) {
// Generate a random color from the hashed values of the tiles.
Array to_hash ;
to_hash . push_back ( c . source_id ) ;
to_hash . push_back ( c . get_atlas_coords ( ) ) ;
to_hash . push_back ( c . alternative_tile ) ;
uint32_t hash = RandomPCG ( to_hash . hash ( ) ) . rand ( ) ;
Color color ;
color = color . from_hsv (
( float ) ( ( hash > > 24 ) & 0xFF ) / 256.0 ,
Math : : lerp ( 0.5 , 1.0 , ( float ) ( ( hash > > 16 ) & 0xFF ) / 256.0 ) ,
Math : : lerp ( 0.5 , 1.0 , ( float ) ( ( hash > > 8 ) & 0xFF ) / 256.0 ) ,
0.8 ) ;
// Draw a placeholder tile.
Transform2D cell_to_quadrant ;
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cell_to_quadrant . set_origin ( tile_set - > map_to_local ( r_cell_data . coords ) - p_quadrant_pos ) ;
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rs - > canvas_item_add_set_transform ( p_canvas_item , cell_to_quadrant ) ;
rs - > canvas_item_add_circle ( p_canvas_item , Vector2 ( ) , MIN ( tile_set - > get_tile_size ( ) . x , tile_set - > get_tile_size ( ) . y ) / 4.0 , color ) ;
}
}
}
}
}
# endif // DEBUG_ENABLED
/////////////////////////////// Physics //////////////////////////////////////
void TileMapLayer : : _physics_update ( ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor | | ! enabled | | ! is_inside_tree ( ) | | ! tile_set . is_valid ( ) ;
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if ( forced_cleanup ) {
// Clean everything.
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
_physics_clear_cell ( kv . value ) ;
}
} else {
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if ( _physics_was_cleaned_up | | dirty . flags [ DIRTY_FLAGS_LAYER_GROUP_TILE_SET ] | | dirty . flags [ DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES ] | | dirty . flags [ DIRTY_FLAGS_LAYER_IN_TREE ] ) {
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// Update all cells.
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
_physics_update_cell ( kv . value ) ;
}
} else {
// Update dirty cells.
for ( SelfList < CellData > * cell_data_list_element = dirty . cell_list . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_list_element - > self ( ) ;
_physics_update_cell ( cell_data ) ;
}
}
}
// -----------
// Mark the physics state as up to date.
_physics_was_cleaned_up = forced_cleanup ;
}
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void TileMapLayer : : _physics_notification ( int p_what ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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Transform2D gl_transform = get_global_transform ( ) ;
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PhysicsServer2D * ps = PhysicsServer2D : : get_singleton ( ) ;
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switch ( p_what ) {
case NOTIFICATION_TRANSFORM_CHANGED :
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// Move the collisison shapes along with the TileMap.
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if ( is_inside_tree ( ) & & tile_set . is_valid ( ) ) {
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
const CellData & cell_data = kv . value ;
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for ( RID body : cell_data . bodies ) {
if ( body . is_valid ( ) ) {
Transform2D xform ( 0 , tile_set - > map_to_local ( kv . key ) ) ;
xform = gl_transform * xform ;
ps - > body_set_state ( body , PhysicsServer2D : : BODY_STATE_TRANSFORM , xform ) ;
}
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}
}
}
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break ;
case NOTIFICATION_ENTER_TREE :
// Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport).
if ( is_inside_tree ( ) ) {
RID space = get_world_2d ( ) - > get_space ( ) ;
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for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
const CellData & cell_data = kv . value ;
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for ( RID body : cell_data . bodies ) {
if ( body . is_valid ( ) ) {
ps - > body_set_space ( body , space ) ;
}
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}
}
}
}
}
void TileMapLayer : : _physics_clear_cell ( CellData & r_cell_data ) {
PhysicsServer2D * ps = PhysicsServer2D : : get_singleton ( ) ;
// Clear bodies.
for ( RID body : r_cell_data . bodies ) {
if ( body . is_valid ( ) ) {
bodies_coords . erase ( body ) ;
ps - > free ( body ) ;
}
}
r_cell_data . bodies . clear ( ) ;
}
void TileMapLayer : : _physics_update_cell ( CellData & r_cell_data ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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Transform2D gl_transform = get_global_transform ( ) ;
RID space = get_world_2d ( ) - > get_space ( ) ;
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PhysicsServer2D * ps = PhysicsServer2D : : get_singleton ( ) ;
// Recreate bodies and shapes.
TileMapCell & c = r_cell_data . cell ;
TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( source - > has_tile ( c . get_atlas_coords ( ) ) & & source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
const TileData * tile_data ;
if ( r_cell_data . runtime_tile_data_cache ) {
tile_data = r_cell_data . runtime_tile_data_cache ;
} else {
tile_data = atlas_source - > get_tile_data ( c . get_atlas_coords ( ) , c . alternative_tile ) ;
}
// Transform flags.
bool flip_h = ( c . alternative_tile & TileSetAtlasSource : : TRANSFORM_FLIP_H ) ;
bool flip_v = ( c . alternative_tile & TileSetAtlasSource : : TRANSFORM_FLIP_V ) ;
bool transpose = ( c . alternative_tile & TileSetAtlasSource : : TRANSFORM_TRANSPOSE ) ;
// Free unused bodies then resize the bodies array.
for ( uint32_t i = tile_set - > get_physics_layers_count ( ) ; i < r_cell_data . bodies . size ( ) ; i + + ) {
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RID & body = r_cell_data . bodies [ i ] ;
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if ( body . is_valid ( ) ) {
bodies_coords . erase ( body ) ;
ps - > free ( body ) ;
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body = RID ( ) ;
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}
}
r_cell_data . bodies . resize ( tile_set - > get_physics_layers_count ( ) ) ;
for ( uint32_t tile_set_physics_layer = 0 ; tile_set_physics_layer < ( uint32_t ) tile_set - > get_physics_layers_count ( ) ; tile_set_physics_layer + + ) {
Ref < PhysicsMaterial > physics_material = tile_set - > get_physics_layer_physics_material ( tile_set_physics_layer ) ;
uint32_t physics_layer = tile_set - > get_physics_layer_collision_layer ( tile_set_physics_layer ) ;
uint32_t physics_mask = tile_set - > get_physics_layer_collision_mask ( tile_set_physics_layer ) ;
RID body = r_cell_data . bodies [ tile_set_physics_layer ] ;
if ( tile_data - > get_collision_polygons_count ( tile_set_physics_layer ) = = 0 ) {
// No body needed, free it if it exists.
if ( body . is_valid ( ) ) {
bodies_coords . erase ( body ) ;
ps - > free ( body ) ;
}
body = RID ( ) ;
} else {
// Create or update the body.
if ( ! body . is_valid ( ) ) {
body = ps - > body_create ( ) ;
}
bodies_coords [ body ] = r_cell_data . coords ;
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ps - > body_set_mode ( body , use_kinematic_bodies ? PhysicsServer2D : : BODY_MODE_KINEMATIC : PhysicsServer2D : : BODY_MODE_STATIC ) ;
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ps - > body_set_space ( body , space ) ;
Transform2D xform ;
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xform . set_origin ( tile_set - > map_to_local ( r_cell_data . coords ) ) ;
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xform = gl_transform * xform ;
ps - > body_set_state ( body , PhysicsServer2D : : BODY_STATE_TRANSFORM , xform ) ;
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ps - > body_attach_object_instance_id ( body , tile_map_node ? tile_map_node - > get_instance_id ( ) : get_instance_id ( ) ) ;
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ps - > body_set_collision_layer ( body , physics_layer ) ;
ps - > body_set_collision_mask ( body , physics_mask ) ;
ps - > body_set_pickable ( body , false ) ;
ps - > body_set_state ( body , PhysicsServer2D : : BODY_STATE_LINEAR_VELOCITY , tile_data - > get_constant_linear_velocity ( tile_set_physics_layer ) ) ;
ps - > body_set_state ( body , PhysicsServer2D : : BODY_STATE_ANGULAR_VELOCITY , tile_data - > get_constant_angular_velocity ( tile_set_physics_layer ) ) ;
if ( ! physics_material . is_valid ( ) ) {
ps - > body_set_param ( body , PhysicsServer2D : : BODY_PARAM_BOUNCE , 0 ) ;
ps - > body_set_param ( body , PhysicsServer2D : : BODY_PARAM_FRICTION , 1 ) ;
} else {
ps - > body_set_param ( body , PhysicsServer2D : : BODY_PARAM_BOUNCE , physics_material - > computed_bounce ( ) ) ;
ps - > body_set_param ( body , PhysicsServer2D : : BODY_PARAM_FRICTION , physics_material - > computed_friction ( ) ) ;
}
// Clear body's shape if needed.
ps - > body_clear_shapes ( body ) ;
// Add the shapes to the body.
int body_shape_index = 0 ;
for ( int polygon_index = 0 ; polygon_index < tile_data - > get_collision_polygons_count ( tile_set_physics_layer ) ; polygon_index + + ) {
// Iterate over the polygons.
bool one_way_collision = tile_data - > is_collision_polygon_one_way ( tile_set_physics_layer , polygon_index ) ;
float one_way_collision_margin = tile_data - > get_collision_polygon_one_way_margin ( tile_set_physics_layer , polygon_index ) ;
int shapes_count = tile_data - > get_collision_polygon_shapes_count ( tile_set_physics_layer , polygon_index ) ;
for ( int shape_index = 0 ; shape_index < shapes_count ; shape_index + + ) {
// Add decomposed convex shapes.
Ref < ConvexPolygonShape2D > shape = tile_data - > get_collision_polygon_shape ( tile_set_physics_layer , polygon_index , shape_index , flip_h , flip_v , transpose ) ;
ps - > body_add_shape ( body , shape - > get_rid ( ) ) ;
ps - > body_set_shape_as_one_way_collision ( body , body_shape_index , one_way_collision , one_way_collision_margin ) ;
body_shape_index + + ;
}
}
}
// Set the body again.
r_cell_data . bodies [ tile_set_physics_layer ] = body ;
}
return ;
}
}
}
// If we did not return earlier, clear the cell.
_physics_clear_cell ( r_cell_data ) ;
}
# ifdef DEBUG_ENABLED
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void TileMapLayer : : _physics_draw_cell_debug ( const RID & p_canvas_item , const Vector2 & p_quadrant_pos , const CellData & r_cell_data ) {
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// Draw the debug collision shapes.
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
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if ( ! get_tree ( ) ) {
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return ;
}
bool show_collision = false ;
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switch ( collision_visibility_mode ) {
case TileMapLayer : : VISIBILITY_MODE_DEFAULT :
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show_collision = ! Engine : : get_singleton ( ) - > is_editor_hint ( ) & & get_tree ( ) - > is_debugging_collisions_hint ( ) ;
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break ;
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case TileMapLayer : : VISIBILITY_MODE_FORCE_HIDE :
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show_collision = false ;
break ;
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case TileMapLayer : : VISIBILITY_MODE_FORCE_SHOW :
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show_collision = true ;
break ;
}
if ( ! show_collision ) {
return ;
}
RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
PhysicsServer2D * ps = PhysicsServer2D : : get_singleton ( ) ;
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Color debug_collision_color = get_tree ( ) - > get_debug_collisions_color ( ) ;
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Vector < Color > color ;
color . push_back ( debug_collision_color ) ;
Transform2D quadrant_to_local ( 0 , p_quadrant_pos ) ;
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Transform2D global_to_quadrant = ( get_global_transform ( ) * quadrant_to_local ) . affine_inverse ( ) ;
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for ( RID body : r_cell_data . bodies ) {
if ( body . is_valid ( ) ) {
Transform2D body_to_quadrant = global_to_quadrant * Transform2D ( ps - > body_get_state ( body , PhysicsServer2D : : BODY_STATE_TRANSFORM ) ) ;
rs - > canvas_item_add_set_transform ( p_canvas_item , body_to_quadrant ) ;
for ( int shape_index = 0 ; shape_index < ps - > body_get_shape_count ( body ) ; shape_index + + ) {
const RID & shape = ps - > body_get_shape ( body , shape_index ) ;
const PhysicsServer2D : : ShapeType & type = ps - > shape_get_type ( shape ) ;
if ( type = = PhysicsServer2D : : SHAPE_CONVEX_POLYGON ) {
rs - > canvas_item_add_polygon ( p_canvas_item , ps - > shape_get_data ( shape ) , color ) ;
} else {
WARN_PRINT ( " Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON. " ) ;
}
}
rs - > canvas_item_add_set_transform ( p_canvas_item , Transform2D ( ) ) ;
}
}
} ;
# endif // DEBUG_ENABLED
/////////////////////////////// Navigation //////////////////////////////////////
void TileMapLayer : : _navigation_update ( ) {
ERR_FAIL_NULL ( NavigationServer2D : : get_singleton ( ) ) ;
NavigationServer2D * ns = NavigationServer2D : : get_singleton ( ) ;
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor | | ! enabled | | ! navigation_enabled | | ! is_inside_tree ( ) | | ! tile_set . is_valid ( ) ;
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// ----------- Layer level processing -----------
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// All this processing is kept for compatibility with the TileMap node.
// Otherwise, layers shall use the World2D navigation map or define a custom one with set_navigation_map(...).
if ( tile_map_node ) {
if ( forced_cleanup ) {
if ( navigation_map_override . is_valid ( ) ) {
ns - > free ( navigation_map_override ) ;
navigation_map_override = RID ( ) ;
}
} else {
// Update navigation maps.
if ( ! navigation_map_override . is_valid ( ) ) {
if ( layer_index_in_tile_map_node > 0 ) {
// Create a dedicated map for each layer.
RID new_layer_map = ns - > map_create ( ) ;
// Set the default NavigationPolygon cell_size on the new map as a mismatch causes an error.
ns - > map_set_cell_size ( new_layer_map , 1.0 ) ;
ns - > map_set_active ( new_layer_map , true ) ;
navigation_map_override = new_layer_map ;
}
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}
}
}
// ----------- Navigation regions processing -----------
if ( forced_cleanup ) {
// Clean everything.
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
_navigation_clear_cell ( kv . value ) ;
}
} else {
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if ( _navigation_was_cleaned_up | | dirty . flags [ DIRTY_FLAGS_LAYER_GROUP_TILE_SET ] | | dirty . flags [ DIRTY_FLAGS_LAYER_IN_TREE ] | | dirty . flags [ DIRTY_FLAGS_LAYER_NAVIGATION_MAP ] ) {
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// Update all cells.
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
_navigation_update_cell ( kv . value ) ;
}
} else {
// Update dirty cells.
for ( SelfList < CellData > * cell_data_list_element = dirty . cell_list . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_list_element - > self ( ) ;
_navigation_update_cell ( cell_data ) ;
}
}
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}
// -----------
// Mark the navigation state as up to date.
_navigation_was_cleaned_up = forced_cleanup ;
}
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void TileMapLayer : : _navigation_notification ( int p_what ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( p_what = = NOTIFICATION_TRANSFORM_CHANGED ) {
if ( tile_set . is_valid ( ) ) {
Transform2D tilemap_xform = get_global_transform ( ) ;
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for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
const CellData & cell_data = kv . value ;
// Update navigation regions transform.
for ( const RID & region : cell_data . navigation_regions ) {
if ( ! region . is_valid ( ) ) {
continue ;
}
Transform2D tile_transform ;
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tile_transform . set_origin ( tile_set - > map_to_local ( kv . key ) ) ;
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NavigationServer2D : : get_singleton ( ) - > region_set_transform ( region , tilemap_xform * tile_transform ) ;
}
}
}
}
}
void TileMapLayer : : _navigation_clear_cell ( CellData & r_cell_data ) {
NavigationServer2D * ns = NavigationServer2D : : get_singleton ( ) ;
// Clear navigation shapes.
for ( uint32_t i = 0 ; i < r_cell_data . navigation_regions . size ( ) ; i + + ) {
const RID & region = r_cell_data . navigation_regions [ i ] ;
if ( region . is_valid ( ) ) {
ns - > region_set_map ( region , RID ( ) ) ;
ns - > free ( region ) ;
}
}
r_cell_data . navigation_regions . clear ( ) ;
}
void TileMapLayer : : _navigation_update_cell ( CellData & r_cell_data ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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NavigationServer2D * ns = NavigationServer2D : : get_singleton ( ) ;
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Transform2D gl_xform = get_global_transform ( ) ;
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RID navigation_map = navigation_map_override . is_valid ( ) ? navigation_map_override : get_world_2d ( ) - > get_navigation_map ( ) ;
ERR_FAIL_COND ( navigation_map . is_null ( ) ) ;
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// Get the navigation polygons and create regions.
TileMapCell & c = r_cell_data . cell ;
TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( source - > has_tile ( c . get_atlas_coords ( ) ) & & source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
const TileData * tile_data ;
if ( r_cell_data . runtime_tile_data_cache ) {
tile_data = r_cell_data . runtime_tile_data_cache ;
} else {
tile_data = atlas_source - > get_tile_data ( c . get_atlas_coords ( ) , c . alternative_tile ) ;
}
// Transform flags.
bool flip_h = ( c . alternative_tile & TileSetAtlasSource : : TRANSFORM_FLIP_H ) ;
bool flip_v = ( c . alternative_tile & TileSetAtlasSource : : TRANSFORM_FLIP_V ) ;
bool transpose = ( c . alternative_tile & TileSetAtlasSource : : TRANSFORM_TRANSPOSE ) ;
// Free unused regions then resize the regions array.
for ( uint32_t i = tile_set - > get_navigation_layers_count ( ) ; i < r_cell_data . navigation_regions . size ( ) ; i + + ) {
RID & region = r_cell_data . navigation_regions [ i ] ;
if ( region . is_valid ( ) ) {
ns - > region_set_map ( region , RID ( ) ) ;
ns - > free ( region ) ;
region = RID ( ) ;
}
}
r_cell_data . navigation_regions . resize ( tile_set - > get_navigation_layers_count ( ) ) ;
// Create, update or clear regions.
for ( uint32_t navigation_layer_index = 0 ; navigation_layer_index < r_cell_data . navigation_regions . size ( ) ; navigation_layer_index + + ) {
Ref < NavigationPolygon > navigation_polygon = tile_data - > get_navigation_polygon ( navigation_layer_index , flip_h , flip_v , transpose ) ;
RID & region = r_cell_data . navigation_regions [ navigation_layer_index ] ;
if ( navigation_polygon . is_valid ( ) & & ( navigation_polygon - > get_polygon_count ( ) > 0 | | navigation_polygon - > get_outline_count ( ) > 0 ) ) {
// Create or update regions.
Transform2D tile_transform ;
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tile_transform . set_origin ( tile_set - > map_to_local ( r_cell_data . coords ) ) ;
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if ( ! region . is_valid ( ) ) {
region = ns - > region_create ( ) ;
}
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ns - > region_set_owner_id ( region , tile_map_node ? tile_map_node - > get_instance_id ( ) : get_instance_id ( ) ) ;
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ns - > region_set_map ( region , navigation_map ) ;
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ns - > region_set_transform ( region , gl_xform * tile_transform ) ;
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ns - > region_set_navigation_layers ( region , tile_set - > get_navigation_layer_layers ( navigation_layer_index ) ) ;
ns - > region_set_navigation_polygon ( region , navigation_polygon ) ;
} else {
// Clear region.
if ( region . is_valid ( ) ) {
ns - > region_set_map ( region , RID ( ) ) ;
ns - > free ( region ) ;
region = RID ( ) ;
}
}
}
return ;
}
}
}
// If we did not return earlier, clear the cell.
_navigation_clear_cell ( r_cell_data ) ;
}
# ifdef DEBUG_ENABLED
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void TileMapLayer : : _navigation_draw_cell_debug ( const RID & p_canvas_item , const Vector2 & p_quadrant_pos , const CellData & r_cell_data ) {
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// Draw the debug collision shapes.
bool show_navigation = false ;
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switch ( navigation_visibility_mode ) {
case TileMapLayer : : VISIBILITY_MODE_DEFAULT :
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show_navigation = ! Engine : : get_singleton ( ) - > is_editor_hint ( ) & & get_tree ( ) - > is_debugging_navigation_hint ( ) ;
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break ;
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case TileMapLayer : : VISIBILITY_MODE_FORCE_HIDE :
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show_navigation = false ;
break ;
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case TileMapLayer : : VISIBILITY_MODE_FORCE_SHOW :
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show_navigation = true ;
break ;
}
if ( ! show_navigation ) {
return ;
}
// Check if the navigation is used.
if ( r_cell_data . navigation_regions . is_empty ( ) ) {
return ;
}
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
const NavigationServer2D * ns2d = NavigationServer2D : : get_singleton ( ) ;
bool enabled_geometry_face_random_color = ns2d - > get_debug_navigation_enable_geometry_face_random_color ( ) ;
bool enabled_edge_lines = ns2d - > get_debug_navigation_enable_edge_lines ( ) ;
Color debug_face_color = ns2d - > get_debug_navigation_geometry_face_color ( ) ;
Color debug_edge_color = ns2d - > get_debug_navigation_geometry_edge_color ( ) ;
RandomPCG rand ;
const TileMapCell & c = r_cell_data . cell ;
TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( source - > has_tile ( c . get_atlas_coords ( ) ) & & source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
const TileData * tile_data ;
if ( r_cell_data . runtime_tile_data_cache ) {
tile_data = r_cell_data . runtime_tile_data_cache ;
} else {
tile_data = atlas_source - > get_tile_data ( c . get_atlas_coords ( ) , c . alternative_tile ) ;
}
Transform2D cell_to_quadrant ;
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cell_to_quadrant . set_origin ( tile_set - > map_to_local ( r_cell_data . coords ) - p_quadrant_pos ) ;
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rs - > canvas_item_add_set_transform ( p_canvas_item , cell_to_quadrant ) ;
for ( int layer_index = 0 ; layer_index < tile_set - > get_navigation_layers_count ( ) ; layer_index + + ) {
bool flip_h = ( c . alternative_tile & TileSetAtlasSource : : TRANSFORM_FLIP_H ) ;
bool flip_v = ( c . alternative_tile & TileSetAtlasSource : : TRANSFORM_FLIP_V ) ;
bool transpose = ( c . alternative_tile & TileSetAtlasSource : : TRANSFORM_TRANSPOSE ) ;
Ref < NavigationPolygon > navigation_polygon = tile_data - > get_navigation_polygon ( layer_index , flip_h , flip_v , transpose ) ;
if ( navigation_polygon . is_valid ( ) ) {
Vector < Vector2 > navigation_polygon_vertices = navigation_polygon - > get_vertices ( ) ;
if ( navigation_polygon_vertices . size ( ) < 3 ) {
continue ;
}
for ( int i = 0 ; i < navigation_polygon - > get_polygon_count ( ) ; i + + ) {
// An array of vertices for this polygon.
Vector < int > polygon = navigation_polygon - > get_polygon ( i ) ;
Vector < Vector2 > debug_polygon_vertices ;
debug_polygon_vertices . resize ( polygon . size ( ) ) ;
for ( int j = 0 ; j < polygon . size ( ) ; j + + ) {
ERR_FAIL_INDEX ( polygon [ j ] , navigation_polygon_vertices . size ( ) ) ;
debug_polygon_vertices . write [ j ] = navigation_polygon_vertices [ polygon [ j ] ] ;
}
// Generate the polygon color, slightly randomly modified from the settings one.
Color random_variation_color = debug_face_color ;
if ( enabled_geometry_face_random_color ) {
random_variation_color . set_hsv (
debug_face_color . get_h ( ) + rand . random ( - 1.0 , 1.0 ) * 0.1 ,
debug_face_color . get_s ( ) ,
debug_face_color . get_v ( ) + rand . random ( - 1.0 , 1.0 ) * 0.2 ) ;
}
random_variation_color . a = debug_face_color . a ;
Vector < Color > debug_face_colors ;
debug_face_colors . push_back ( random_variation_color ) ;
rs - > canvas_item_add_polygon ( p_canvas_item , debug_polygon_vertices , debug_face_colors ) ;
if ( enabled_edge_lines ) {
Vector < Color > debug_edge_colors ;
debug_edge_colors . push_back ( debug_edge_color ) ;
debug_polygon_vertices . push_back ( debug_polygon_vertices [ 0 ] ) ; // Add first again for closing polyline.
rs - > canvas_item_add_polyline ( p_canvas_item , debug_polygon_vertices , debug_edge_colors ) ;
}
}
}
}
}
}
}
}
# endif // DEBUG_ENABLED
/////////////////////////////// Scenes //////////////////////////////////////
void TileMapLayer : : _scenes_update ( ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor | | ! enabled | | ! is_inside_tree ( ) | | ! tile_set . is_valid ( ) ;
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if ( forced_cleanup ) {
// Clean everything.
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
_scenes_clear_cell ( kv . value ) ;
}
} else {
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if ( _scenes_was_cleaned_up | | dirty . flags [ DIRTY_FLAGS_LAYER_GROUP_TILE_SET ] | | dirty . flags [ DIRTY_FLAGS_LAYER_IN_TREE ] ) {
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// Update all cells.
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
_scenes_update_cell ( kv . value ) ;
}
} else {
// Update dirty cells.
for ( SelfList < CellData > * cell_data_list_element = dirty . cell_list . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_list_element - > self ( ) ;
_scenes_update_cell ( cell_data ) ;
}
}
}
// -----------
// Mark the scenes state as up to date.
_scenes_was_cleaned_up = forced_cleanup ;
}
void TileMapLayer : : _scenes_clear_cell ( CellData & r_cell_data ) {
// Cleanup existing scene.
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Node * node = nullptr ;
if ( tile_map_node ) {
// Compatibility with TileMap.
node = tile_map_node - > get_node_or_null ( r_cell_data . scene ) ;
} else {
node = get_node_or_null ( r_cell_data . scene ) ;
}
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if ( node ) {
node - > queue_free ( ) ;
}
r_cell_data . scene = " " ;
}
void TileMapLayer : : _scenes_update_cell ( CellData & r_cell_data ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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// Clear the scene in any case.
_scenes_clear_cell ( r_cell_data ) ;
// Create the scene.
const TileMapCell & c = r_cell_data . cell ;
TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( source - > has_tile ( c . get_atlas_coords ( ) ) & & source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
TileSetScenesCollectionSource * scenes_collection_source = Object : : cast_to < TileSetScenesCollectionSource > ( source ) ;
if ( scenes_collection_source ) {
Ref < PackedScene > packed_scene = scenes_collection_source - > get_scene_tile_scene ( c . alternative_tile ) ;
if ( packed_scene . is_valid ( ) ) {
Node * scene = packed_scene - > instantiate ( ) ;
Control * scene_as_control = Object : : cast_to < Control > ( scene ) ;
Node2D * scene_as_node2d = Object : : cast_to < Node2D > ( scene ) ;
if ( scene_as_control ) {
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scene_as_control - > set_position ( tile_set - > map_to_local ( r_cell_data . coords ) + scene_as_control - > get_position ( ) ) ;
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} else if ( scene_as_node2d ) {
Transform2D xform ;
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xform . set_origin ( tile_set - > map_to_local ( r_cell_data . coords ) ) ;
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scene_as_node2d - > set_transform ( xform * scene_as_node2d - > get_transform ( ) ) ;
}
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if ( tile_map_node ) {
// Compatibility with TileMap.
tile_map_node - > add_child ( scene ) ;
} else {
add_child ( scene ) ;
}
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r_cell_data . scene = scene - > get_name ( ) ;
}
}
}
}
}
# ifdef DEBUG_ENABLED
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void TileMapLayer : : _scenes_draw_cell_debug ( const RID & p_canvas_item , const Vector2 & p_quadrant_pos , const CellData & r_cell_data ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
if ( ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
return ;
}
// Draw a placeholder for scenes needing one.
RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
const TileMapCell & c = r_cell_data . cell ;
TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( ! source - > has_tile ( c . get_atlas_coords ( ) ) | | ! source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
return ;
}
TileSetScenesCollectionSource * scenes_collection_source = Object : : cast_to < TileSetScenesCollectionSource > ( source ) ;
if ( scenes_collection_source ) {
if ( ! scenes_collection_source - > get_scene_tile_scene ( c . alternative_tile ) . is_valid ( ) | | scenes_collection_source - > get_scene_tile_display_placeholder ( c . alternative_tile ) ) {
// Generate a random color from the hashed values of the tiles.
Array to_hash ;
to_hash . push_back ( c . source_id ) ;
to_hash . push_back ( c . alternative_tile ) ;
uint32_t hash = RandomPCG ( to_hash . hash ( ) ) . rand ( ) ;
Color color ;
color = color . from_hsv (
( float ) ( ( hash > > 24 ) & 0xFF ) / 256.0 ,
Math : : lerp ( 0.5 , 1.0 , ( float ) ( ( hash > > 16 ) & 0xFF ) / 256.0 ) ,
Math : : lerp ( 0.5 , 1.0 , ( float ) ( ( hash > > 8 ) & 0xFF ) / 256.0 ) ,
0.8 ) ;
// Draw a placeholder tile.
Transform2D cell_to_quadrant ;
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cell_to_quadrant . set_origin ( tile_set - > map_to_local ( r_cell_data . coords ) - p_quadrant_pos ) ;
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rs - > canvas_item_add_set_transform ( p_canvas_item , cell_to_quadrant ) ;
rs - > canvas_item_add_circle ( p_canvas_item , Vector2 ( ) , MIN ( tile_set - > get_tile_size ( ) . x , tile_set - > get_tile_size ( ) . y ) / 4.0 , color ) ;
}
}
}
}
# endif // DEBUG_ENABLED
/////////////////////////////////////////////////////////////////////
void TileMapLayer : : _build_runtime_update_tile_data ( ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor | | ! enabled | | ! tile_set . is_valid ( ) | | ! is_visible_in_tree ( ) ;
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if ( ! forced_cleanup ) {
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bool valid_runtime_update = GDVIRTUAL_IS_OVERRIDDEN ( _use_tile_data_runtime_update ) & & GDVIRTUAL_IS_OVERRIDDEN ( _tile_data_runtime_update ) ;
bool valid_runtime_update_for_tilemap = tile_map_node & & tile_map_node - > GDVIRTUAL_IS_OVERRIDDEN ( _use_tile_data_runtime_update ) & & tile_map_node - > GDVIRTUAL_IS_OVERRIDDEN ( _tile_data_runtime_update ) ; // For keeping compatibility.
if ( valid_runtime_update | | valid_runtime_update_for_tilemap ) {
bool use_tilemap_for_runtime = valid_runtime_update_for_tilemap & & ! valid_runtime_update ;
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if ( _runtime_update_tile_data_was_cleaned_up | | dirty . flags [ DIRTY_FLAGS_LAYER_GROUP_TILE_SET ] ) {
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_runtime_update_needs_all_cells_cleaned_up = true ;
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for ( KeyValue < Vector2i , CellData > & E : tile_map ) {
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_build_runtime_update_tile_data_for_cell ( E . value , use_tilemap_for_runtime ) ;
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}
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} else if ( dirty . flags [ DIRTY_FLAGS_LAYER_RUNTIME_UPDATE ] ) {
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for ( KeyValue < Vector2i , CellData > & E : tile_map ) {
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_build_runtime_update_tile_data_for_cell ( E . value , use_tilemap_for_runtime , true ) ;
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}
} else {
for ( SelfList < CellData > * cell_data_list_element = dirty . cell_list . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_list_element - > self ( ) ;
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_build_runtime_update_tile_data_for_cell ( cell_data , use_tilemap_for_runtime ) ;
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}
}
}
}
// -----------
// Mark the navigation state as up to date.
_runtime_update_tile_data_was_cleaned_up = forced_cleanup ;
}
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void TileMapLayer : : _build_runtime_update_tile_data_for_cell ( CellData & r_cell_data , bool p_use_tilemap_for_runtime , bool p_auto_add_to_dirty_list ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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TileMapCell & c = r_cell_data . cell ;
TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( source - > has_tile ( c . get_atlas_coords ( ) ) & & source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
bool ret = false ;
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if ( p_use_tilemap_for_runtime ) {
// Compatibility with TileMap.
if ( tile_map_node - > GDVIRTUAL_CALL ( _use_tile_data_runtime_update , layer_index_in_tile_map_node , r_cell_data . coords , ret ) & & ret ) {
TileData * tile_data = atlas_source - > get_tile_data ( c . get_atlas_coords ( ) , c . alternative_tile ) ;
// Create the runtime TileData.
TileData * tile_data_runtime_use = tile_data - > duplicate ( ) ;
tile_data_runtime_use - > set_allow_transform ( true ) ;
r_cell_data . runtime_tile_data_cache = tile_data_runtime_use ;
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tile_map_node - > GDVIRTUAL_CALL ( _tile_data_runtime_update , layer_index_in_tile_map_node , r_cell_data . coords , tile_data_runtime_use ) ;
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if ( p_auto_add_to_dirty_list ) {
dirty . cell_list . add ( & r_cell_data . dirty_list_element ) ;
}
}
} else {
if ( GDVIRTUAL_CALL ( _use_tile_data_runtime_update , r_cell_data . coords , ret ) & & ret ) {
TileData * tile_data = atlas_source - > get_tile_data ( c . get_atlas_coords ( ) , c . alternative_tile ) ;
// Create the runtime TileData.
TileData * tile_data_runtime_use = tile_data - > duplicate ( ) ;
tile_data_runtime_use - > set_allow_transform ( true ) ;
r_cell_data . runtime_tile_data_cache = tile_data_runtime_use ;
GDVIRTUAL_CALL ( _tile_data_runtime_update , r_cell_data . coords , tile_data_runtime_use ) ;
if ( p_auto_add_to_dirty_list ) {
dirty . cell_list . add ( & r_cell_data . dirty_list_element ) ;
}
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}
}
}
}
}
}
void TileMapLayer : : _clear_runtime_update_tile_data ( ) {
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if ( _runtime_update_needs_all_cells_cleaned_up ) {
for ( KeyValue < Vector2i , CellData > & E : tile_map ) {
_clear_runtime_update_tile_data_for_cell ( E . value ) ;
}
_runtime_update_needs_all_cells_cleaned_up = false ;
} else {
for ( SelfList < CellData > * cell_data_list_element = dirty . cell_list . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & r_cell_data = * cell_data_list_element - > self ( ) ;
_clear_runtime_update_tile_data_for_cell ( r_cell_data ) ;
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}
}
}
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void TileMapLayer : : _clear_runtime_update_tile_data_for_cell ( CellData & r_cell_data ) {
// Clear the runtime tile data.
if ( r_cell_data . runtime_tile_data_cache ) {
memdelete ( r_cell_data . runtime_tile_data_cache ) ;
r_cell_data . runtime_tile_data_cache = nullptr ;
}
}
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TileSet : : TerrainsPattern TileMapLayer : : _get_best_terrain_pattern_for_constraints ( int p_terrain_set , const Vector2i & p_position , const RBSet < TerrainConstraint > & p_constraints , TileSet : : TerrainsPattern p_current_pattern ) const {
const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( ! tile_set . is_valid ( ) ) {
return TileSet : : TerrainsPattern ( ) ;
}
// Returns all tiles compatible with the given constraints.
RBMap < TileSet : : TerrainsPattern , int > terrain_pattern_score ;
RBSet < TileSet : : TerrainsPattern > pattern_set = tile_set - > get_terrains_pattern_set ( p_terrain_set ) ;
ERR_FAIL_COND_V ( pattern_set . is_empty ( ) , TileSet : : TerrainsPattern ( ) ) ;
for ( TileSet : : TerrainsPattern & terrain_pattern : pattern_set ) {
int score = 0 ;
// Check the center bit constraint.
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TerrainConstraint terrain_constraint = TerrainConstraint ( tile_set , p_position , terrain_pattern . get_terrain ( ) ) ;
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const RBSet < TerrainConstraint > : : Element * in_set_constraint_element = p_constraints . find ( terrain_constraint ) ;
if ( in_set_constraint_element ) {
if ( in_set_constraint_element - > get ( ) . get_terrain ( ) ! = terrain_constraint . get_terrain ( ) ) {
score + = in_set_constraint_element - > get ( ) . get_priority ( ) ;
}
} else if ( p_current_pattern . get_terrain ( ) ! = terrain_pattern . get_terrain ( ) ) {
continue ; // Ignore a pattern that cannot keep bits without constraints unmodified.
}
// Check the surrounding bits
bool invalid_pattern = false ;
for ( int i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
TileSet : : CellNeighbor bit = TileSet : : CellNeighbor ( i ) ;
if ( tile_set - > is_valid_terrain_peering_bit ( p_terrain_set , bit ) ) {
// Check if the bit is compatible with the constraints.
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TerrainConstraint terrain_bit_constraint = TerrainConstraint ( tile_set , p_position , bit , terrain_pattern . get_terrain_peering_bit ( bit ) ) ;
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in_set_constraint_element = p_constraints . find ( terrain_bit_constraint ) ;
if ( in_set_constraint_element ) {
if ( in_set_constraint_element - > get ( ) . get_terrain ( ) ! = terrain_bit_constraint . get_terrain ( ) ) {
score + = in_set_constraint_element - > get ( ) . get_priority ( ) ;
}
} else if ( p_current_pattern . get_terrain_peering_bit ( bit ) ! = terrain_pattern . get_terrain_peering_bit ( bit ) ) {
invalid_pattern = true ; // Ignore a pattern that cannot keep bits without constraints unmodified.
break ;
}
}
}
if ( invalid_pattern ) {
continue ;
}
terrain_pattern_score [ terrain_pattern ] = score ;
}
// Compute the minimum score.
TileSet : : TerrainsPattern min_score_pattern = p_current_pattern ;
int min_score = INT32_MAX ;
for ( KeyValue < TileSet : : TerrainsPattern , int > E : terrain_pattern_score ) {
if ( E . value < min_score ) {
min_score_pattern = E . key ;
min_score = E . value ;
}
}
return min_score_pattern ;
}
RBSet < TerrainConstraint > TileMapLayer : : _get_terrain_constraints_from_added_pattern ( const Vector2i & p_position , int p_terrain_set , TileSet : : TerrainsPattern p_terrains_pattern ) const {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( ! tile_set . is_valid ( ) ) {
return RBSet < TerrainConstraint > ( ) ;
}
// Compute the constraints needed from the surrounding tiles.
RBSet < TerrainConstraint > output ;
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output . insert ( TerrainConstraint ( tile_set , p_position , p_terrains_pattern . get_terrain ( ) ) ) ;
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for ( uint32_t i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
TileSet : : CellNeighbor side = TileSet : : CellNeighbor ( i ) ;
if ( tile_set - > is_valid_terrain_peering_bit ( p_terrain_set , side ) ) {
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TerrainConstraint c = TerrainConstraint ( tile_set , p_position , side , p_terrains_pattern . get_terrain_peering_bit ( side ) ) ;
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output . insert ( c ) ;
}
}
return output ;
}
RBSet < TerrainConstraint > TileMapLayer : : _get_terrain_constraints_from_painted_cells_list ( const RBSet < Vector2i > & p_painted , int p_terrain_set , bool p_ignore_empty_terrains ) const {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( ! tile_set . is_valid ( ) ) {
return RBSet < TerrainConstraint > ( ) ;
}
ERR_FAIL_INDEX_V ( p_terrain_set , tile_set - > get_terrain_sets_count ( ) , RBSet < TerrainConstraint > ( ) ) ;
// Build a set of dummy constraints to get the constrained points.
RBSet < TerrainConstraint > dummy_constraints ;
for ( const Vector2i & E : p_painted ) {
for ( int i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) { // Iterates over neighbor bits.
TileSet : : CellNeighbor bit = TileSet : : CellNeighbor ( i ) ;
if ( tile_set - > is_valid_terrain_peering_bit ( p_terrain_set , bit ) ) {
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dummy_constraints . insert ( TerrainConstraint ( tile_set , E , bit , - 1 ) ) ;
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}
}
}
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
RBSet < TerrainConstraint > constraints ;
for ( const TerrainConstraint & E_constraint : dummy_constraints ) {
HashMap < int , int > terrain_count ;
// Count the number of occurrences per terrain.
HashMap < Vector2i , TileSet : : CellNeighbor > overlapping_terrain_bits = E_constraint . get_overlapping_coords_and_peering_bits ( ) ;
for ( const KeyValue < Vector2i , TileSet : : CellNeighbor > & E_overlapping : overlapping_terrain_bits ) {
TileData * neighbor_tile_data = nullptr ;
TileMapCell neighbor_cell = get_cell ( E_overlapping . key ) ;
if ( neighbor_cell . source_id ! = TileSet : : INVALID_SOURCE ) {
Ref < TileSetSource > source = tile_set - > get_source ( neighbor_cell . source_id ) ;
Ref < TileSetAtlasSource > atlas_source = source ;
if ( atlas_source . is_valid ( ) ) {
TileData * tile_data = atlas_source - > get_tile_data ( neighbor_cell . get_atlas_coords ( ) , neighbor_cell . alternative_tile ) ;
if ( tile_data & & tile_data - > get_terrain_set ( ) = = p_terrain_set ) {
neighbor_tile_data = tile_data ;
}
}
}
int terrain = neighbor_tile_data ? neighbor_tile_data - > get_terrain_peering_bit ( TileSet : : CellNeighbor ( E_overlapping . value ) ) : - 1 ;
if ( ! p_ignore_empty_terrains | | terrain > = 0 ) {
if ( ! terrain_count . has ( terrain ) ) {
terrain_count [ terrain ] = 0 ;
}
terrain_count [ terrain ] + = 1 ;
}
}
// Get the terrain with the max number of occurrences.
int max = 0 ;
int max_terrain = - 1 ;
for ( const KeyValue < int , int > & E_terrain_count : terrain_count ) {
if ( E_terrain_count . value > max ) {
max = E_terrain_count . value ;
max_terrain = E_terrain_count . key ;
}
}
// Set the adequate terrain.
if ( max > 0 ) {
TerrainConstraint c = E_constraint ;
c . set_terrain ( max_terrain ) ;
constraints . insert ( c ) ;
}
}
// Add the centers as constraints.
for ( Vector2i E_coords : p_painted ) {
TileData * tile_data = nullptr ;
TileMapCell cell = get_cell ( E_coords ) ;
if ( cell . source_id ! = TileSet : : INVALID_SOURCE ) {
Ref < TileSetSource > source = tile_set - > get_source ( cell . source_id ) ;
Ref < TileSetAtlasSource > atlas_source = source ;
if ( atlas_source . is_valid ( ) ) {
tile_data = atlas_source - > get_tile_data ( cell . get_atlas_coords ( ) , cell . alternative_tile ) ;
}
}
int terrain = ( tile_data & & tile_data - > get_terrain_set ( ) = = p_terrain_set ) ? tile_data - > get_terrain ( ) : - 1 ;
if ( ! p_ignore_empty_terrains | | terrain > = 0 ) {
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constraints . insert ( TerrainConstraint ( tile_set , E_coords , terrain ) ) ;
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}
}
return constraints ;
}
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void TileMapLayer : : _renamed ( ) {
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emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
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}
void TileMapLayer : : _update_notify_local_transform ( ) {
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bool notify = is_using_kinematic_bodies ( ) | | is_y_sort_enabled ( ) ;
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if ( ! notify ) {
if ( is_y_sort_enabled ( ) ) {
notify = true ;
}
}
set_notify_local_transform ( notify ) ;
}
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void TileMapLayer : : _queue_internal_update ( ) {
if ( pending_update ) {
return ;
}
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// Don't update when outside the tree, it doesn't do anything useful, and causes threading problems.
if ( is_inside_tree ( ) ) {
pending_update = true ;
callable_mp ( this , & TileMapLayer : : _deferred_internal_update ) . call_deferred ( ) ;
}
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}
void TileMapLayer : : _deferred_internal_update ( ) {
// Other updates.
if ( ! pending_update ) {
return ;
}
// Update dirty quadrants on layers.
_internal_update ( ) ;
pending_update = false ;
}
void TileMapLayer : : _internal_update ( ) {
// Find TileData that need a runtime modification.
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// This may add cells to the dirty list if a runtime modification has been notified.
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_build_runtime_update_tile_data ( ) ;
// Update all subsystems.
_rendering_update ( ) ;
_physics_update ( ) ;
_navigation_update ( ) ;
_scenes_update ( ) ;
# ifdef DEBUG_ENABLED
_debug_update ( ) ;
# endif // DEBUG_ENABLED
_clear_runtime_update_tile_data ( ) ;
// Clear the "what is dirty" flags.
for ( int i = 0 ; i < DIRTY_FLAGS_MAX ; i + + ) {
dirty . flags [ i ] = false ;
}
// List the cells to delete definitely.
Vector < Vector2i > to_delete ;
for ( SelfList < CellData > * cell_data_list_element = dirty . cell_list . first ( ) ; cell_data_list_element ; cell_data_list_element = cell_data_list_element - > next ( ) ) {
CellData & cell_data = * cell_data_list_element - > self ( ) ;
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// Select the cell from tile_map if it is invalid.
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if ( cell_data . cell . source_id = = TileSet : : INVALID_SOURCE ) {
to_delete . push_back ( cell_data . coords ) ;
}
}
// Remove cells that are empty after the cleanup.
for ( const Vector2i & coords : to_delete ) {
tile_map . erase ( coords ) ;
}
// Clear the dirty cells list.
dirty . cell_list . clear ( ) ;
}
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void TileMapLayer : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_POSTINITIALIZE : {
connect ( SNAME ( " renamed " ) , callable_mp ( this , & TileMapLayer : : _renamed ) ) ;
break ;
}
case NOTIFICATION_ENTER_TREE : {
_update_notify_local_transform ( ) ;
dirty . flags [ DIRTY_FLAGS_LAYER_IN_TREE ] = true ;
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_queue_internal_update ( ) ;
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} break ;
case NOTIFICATION_EXIT_TREE : {
dirty . flags [ DIRTY_FLAGS_LAYER_IN_TREE ] = true ;
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// Update immediately on exiting.
update_internals ( ) ;
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} break ;
case TileMap : : NOTIFICATION_ENTER_CANVAS : {
dirty . flags [ DIRTY_FLAGS_LAYER_IN_CANVAS ] = true ;
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_queue_internal_update ( ) ;
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} break ;
case TileMap : : NOTIFICATION_EXIT_CANVAS : {
dirty . flags [ DIRTY_FLAGS_LAYER_IN_CANVAS ] = true ;
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// Update immediately on exiting.
update_internals ( ) ;
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} break ;
case TileMap : : NOTIFICATION_VISIBILITY_CHANGED : {
dirty . flags [ DIRTY_FLAGS_LAYER_VISIBILITY ] = true ;
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_queue_internal_update ( ) ;
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} break ;
}
_rendering_notification ( p_what ) ;
_physics_notification ( p_what ) ;
_navigation_notification ( p_what ) ;
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}
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void TileMapLayer : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " set_cell " , " coords " , " source_id " , " atlas_coords " , " alternative_tile " ) , & TileMapLayer : : set_cell , DEFVAL ( TileSet : : INVALID_SOURCE ) , DEFVAL ( TileSetSource : : INVALID_ATLAS_COORDS ) , DEFVAL ( 0 ) ) ;
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GDVIRTUAL_BIND ( _use_tile_data_runtime_update , " coords " ) ;
GDVIRTUAL_BIND ( _tile_data_runtime_update , " coords " , " tile_data " ) ;
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ADD_SIGNAL ( MethodInfo ( CoreStringNames : : get_singleton ( ) - > changed ) ) ;
}
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void TileMapLayer : : set_as_tile_map_internal_node ( int p_index ) {
// Compatibility with TileMap.
ERR_FAIL_NULL ( get_parent ( ) ) ;
tile_map_node = Object : : cast_to < TileMap > ( get_parent ( ) ) ;
set_use_parent_material ( true ) ;
force_parent_owned ( ) ;
if ( layer_index_in_tile_map_node ! = p_index ) {
layer_index_in_tile_map_node = p_index ;
dirty . flags [ DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE ] = true ;
_queue_internal_update ( ) ;
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}
}
Rect2 TileMapLayer : : get_rect ( bool & r_changed ) const {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( tile_set . is_null ( ) ) {
r_changed = rect_cache ! = Rect2 ( ) ;
return Rect2 ( ) ;
}
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// Compute the displayed area of the tilemap.
r_changed = false ;
# ifdef DEBUG_ENABLED
if ( rect_cache_dirty ) {
Rect2 r_total ;
bool first = true ;
for ( const KeyValue < Vector2i , CellData > & E : tile_map ) {
Rect2 r ;
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r . position = tile_set - > map_to_local ( E . key ) ;
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r . size = Size2 ( ) ;
if ( first ) {
r_total = r ;
first = false ;
} else {
r_total = r_total . merge ( r ) ;
}
}
r_changed = rect_cache ! = r_total ;
rect_cache = r_total ;
rect_cache_dirty = false ;
}
# endif
return rect_cache ;
}
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HashMap < Vector2i , TileSet : : TerrainsPattern > TileMapLayer : : terrain_fill_constraints ( const Vector < Vector2i > & p_to_replace , int p_terrain_set , const RBSet < TerrainConstraint > & p_constraints ) const {
const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( ! tile_set . is_valid ( ) ) {
return HashMap < Vector2i , TileSet : : TerrainsPattern > ( ) ;
}
// Copy the constraints set.
RBSet < TerrainConstraint > constraints = p_constraints ;
// Output map.
HashMap < Vector2i , TileSet : : TerrainsPattern > output ;
// Add all positions to a set.
for ( int i = 0 ; i < p_to_replace . size ( ) ; i + + ) {
const Vector2i & coords = p_to_replace [ i ] ;
// Select the best pattern for the given constraints.
TileSet : : TerrainsPattern current_pattern = TileSet : : TerrainsPattern ( * tile_set , p_terrain_set ) ;
TileMapCell cell = get_cell ( coords ) ;
if ( cell . source_id ! = TileSet : : INVALID_SOURCE ) {
TileSetSource * source = * tile_set - > get_source ( cell . source_id ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
// Get tile data.
TileData * tile_data = atlas_source - > get_tile_data ( cell . get_atlas_coords ( ) , cell . alternative_tile ) ;
if ( tile_data & & tile_data - > get_terrain_set ( ) = = p_terrain_set ) {
current_pattern = tile_data - > get_terrains_pattern ( ) ;
}
}
}
TileSet : : TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints ( p_terrain_set , coords , constraints , current_pattern ) ;
// Update the constraint set with the new ones.
RBSet < TerrainConstraint > new_constraints = _get_terrain_constraints_from_added_pattern ( coords , p_terrain_set , pattern ) ;
for ( const TerrainConstraint & E_constraint : new_constraints ) {
if ( constraints . has ( E_constraint ) ) {
constraints . erase ( E_constraint ) ;
}
TerrainConstraint c = E_constraint ;
c . set_priority ( 5 ) ;
constraints . insert ( c ) ;
}
output [ coords ] = pattern ;
}
return output ;
}
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HashMap < Vector2i , TileSet : : TerrainsPattern > TileMapLayer : : terrain_fill_connect ( const Vector < Vector2i > & p_coords_array , int p_terrain_set , int p_terrain , bool p_ignore_empty_terrains ) const {
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HashMap < Vector2i , TileSet : : TerrainsPattern > output ;
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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ERR_FAIL_COND_V ( ! tile_set . is_valid ( ) , output ) ;
ERR_FAIL_INDEX_V ( p_terrain_set , tile_set - > get_terrain_sets_count ( ) , output ) ;
// Build list and set of tiles that can be modified (painted and their surroundings).
Vector < Vector2i > can_modify_list ;
RBSet < Vector2i > can_modify_set ;
RBSet < Vector2i > painted_set ;
for ( int i = p_coords_array . size ( ) - 1 ; i > = 0 ; i - - ) {
const Vector2i & coords = p_coords_array [ i ] ;
can_modify_list . push_back ( coords ) ;
can_modify_set . insert ( coords ) ;
painted_set . insert ( coords ) ;
}
for ( Vector2i coords : p_coords_array ) {
// Find the adequate neighbor.
for ( int j = 0 ; j < TileSet : : CELL_NEIGHBOR_MAX ; j + + ) {
TileSet : : CellNeighbor bit = TileSet : : CellNeighbor ( j ) ;
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if ( tile_set - > is_existing_neighbor ( bit ) ) {
Vector2i neighbor = tile_set - > get_neighbor_cell ( coords , bit ) ;
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if ( ! can_modify_set . has ( neighbor ) ) {
can_modify_list . push_back ( neighbor ) ;
can_modify_set . insert ( neighbor ) ;
}
}
}
}
// Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain.
RBSet < Vector2i > cells_with_terrain_center_bit ;
for ( Vector2i coords : can_modify_set ) {
bool connect = false ;
if ( painted_set . has ( coords ) ) {
connect = true ;
} else {
// Get the center bit of the cell.
TileData * tile_data = nullptr ;
TileMapCell cell = get_cell ( coords ) ;
if ( cell . source_id ! = TileSet : : INVALID_SOURCE ) {
Ref < TileSetSource > source = tile_set - > get_source ( cell . source_id ) ;
Ref < TileSetAtlasSource > atlas_source = source ;
if ( atlas_source . is_valid ( ) ) {
tile_data = atlas_source - > get_tile_data ( cell . get_atlas_coords ( ) , cell . alternative_tile ) ;
}
}
if ( tile_data & & tile_data - > get_terrain_set ( ) = = p_terrain_set & & tile_data - > get_terrain ( ) = = p_terrain ) {
connect = true ;
}
}
if ( connect ) {
cells_with_terrain_center_bit . insert ( coords ) ;
}
}
RBSet < TerrainConstraint > constraints ;
// Add new constraints from the path drawn.
for ( Vector2i coords : p_coords_array ) {
// Constraints on the center bit.
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TerrainConstraint c = TerrainConstraint ( tile_set , coords , p_terrain ) ;
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c . set_priority ( 10 ) ;
constraints . insert ( c ) ;
// Constraints on the connecting bits.
for ( int j = 0 ; j < TileSet : : CELL_NEIGHBOR_MAX ; j + + ) {
TileSet : : CellNeighbor bit = TileSet : : CellNeighbor ( j ) ;
if ( tile_set - > is_valid_terrain_peering_bit ( p_terrain_set , bit ) ) {
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c = TerrainConstraint ( tile_set , coords , bit , p_terrain ) ;
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c . set_priority ( 10 ) ;
if ( ( int ( bit ) % 2 ) = = 0 ) {
// Side peering bits: add the constraint if the center is of the same terrain.
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Vector2i neighbor = tile_set - > get_neighbor_cell ( coords , bit ) ;
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if ( cells_with_terrain_center_bit . has ( neighbor ) ) {
constraints . insert ( c ) ;
}
} else {
// Corner peering bits: add the constraint if all tiles on the constraint has the same center bit.
HashMap < Vector2i , TileSet : : CellNeighbor > overlapping_terrain_bits = c . get_overlapping_coords_and_peering_bits ( ) ;
bool valid = true ;
for ( KeyValue < Vector2i , TileSet : : CellNeighbor > kv : overlapping_terrain_bits ) {
if ( ! cells_with_terrain_center_bit . has ( kv . key ) ) {
valid = false ;
break ;
}
}
if ( valid ) {
constraints . insert ( c ) ;
}
}
}
}
}
// Fills in the constraint list from existing tiles.
for ( TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list ( painted_set , p_terrain_set , p_ignore_empty_terrains ) ) {
constraints . insert ( c ) ;
}
// Fill the terrains.
output = terrain_fill_constraints ( can_modify_list , p_terrain_set , constraints ) ;
return output ;
}
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HashMap < Vector2i , TileSet : : TerrainsPattern > TileMapLayer : : terrain_fill_path ( const Vector < Vector2i > & p_coords_array , int p_terrain_set , int p_terrain , bool p_ignore_empty_terrains ) const {
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HashMap < Vector2i , TileSet : : TerrainsPattern > output ;
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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ERR_FAIL_COND_V ( ! tile_set . is_valid ( ) , output ) ;
ERR_FAIL_INDEX_V ( p_terrain_set , tile_set - > get_terrain_sets_count ( ) , output ) ;
// Make sure the path is correct and build the peering bit list while doing it.
Vector < TileSet : : CellNeighbor > neighbor_list ;
for ( int i = 0 ; i < p_coords_array . size ( ) - 1 ; i + + ) {
// Find the adequate neighbor.
TileSet : : CellNeighbor found_bit = TileSet : : CELL_NEIGHBOR_MAX ;
for ( int j = 0 ; j < TileSet : : CELL_NEIGHBOR_MAX ; j + + ) {
TileSet : : CellNeighbor bit = TileSet : : CellNeighbor ( j ) ;
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if ( tile_set - > is_existing_neighbor ( bit ) ) {
if ( tile_set - > get_neighbor_cell ( p_coords_array [ i ] , bit ) = = p_coords_array [ i + 1 ] ) {
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found_bit = bit ;
break ;
}
}
}
ERR_FAIL_COND_V_MSG ( found_bit = = TileSet : : CELL_NEIGHBOR_MAX , output , vformat ( " Invalid terrain path, %s is not a neighboring tile of %s " , p_coords_array [ i + 1 ] , p_coords_array [ i ] ) ) ;
neighbor_list . push_back ( found_bit ) ;
}
// Build list and set of tiles that can be modified (painted and their surroundings).
Vector < Vector2i > can_modify_list ;
RBSet < Vector2i > can_modify_set ;
RBSet < Vector2i > painted_set ;
for ( int i = p_coords_array . size ( ) - 1 ; i > = 0 ; i - - ) {
const Vector2i & coords = p_coords_array [ i ] ;
can_modify_list . push_back ( coords ) ;
can_modify_set . insert ( coords ) ;
painted_set . insert ( coords ) ;
}
for ( Vector2i coords : p_coords_array ) {
// Find the adequate neighbor.
for ( int j = 0 ; j < TileSet : : CELL_NEIGHBOR_MAX ; j + + ) {
TileSet : : CellNeighbor bit = TileSet : : CellNeighbor ( j ) ;
if ( tile_set - > is_valid_terrain_peering_bit ( p_terrain_set , bit ) ) {
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Vector2i neighbor = tile_set - > get_neighbor_cell ( coords , bit ) ;
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if ( ! can_modify_set . has ( neighbor ) ) {
can_modify_list . push_back ( neighbor ) ;
can_modify_set . insert ( neighbor ) ;
}
}
}
}
RBSet < TerrainConstraint > constraints ;
// Add new constraints from the path drawn.
for ( Vector2i coords : p_coords_array ) {
// Constraints on the center bit.
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TerrainConstraint c = TerrainConstraint ( tile_set , coords , p_terrain ) ;
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c . set_priority ( 10 ) ;
constraints . insert ( c ) ;
}
for ( int i = 0 ; i < p_coords_array . size ( ) - 1 ; i + + ) {
// Constraints on the peering bits.
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TerrainConstraint c = TerrainConstraint ( tile_set , p_coords_array [ i ] , neighbor_list [ i ] , p_terrain ) ;
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c . set_priority ( 10 ) ;
constraints . insert ( c ) ;
}
// Fills in the constraint list from existing tiles.
for ( TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list ( painted_set , p_terrain_set , p_ignore_empty_terrains ) ) {
constraints . insert ( c ) ;
}
// Fill the terrains.
output = terrain_fill_constraints ( can_modify_list , p_terrain_set , constraints ) ;
return output ;
}
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HashMap < Vector2i , TileSet : : TerrainsPattern > TileMapLayer : : terrain_fill_pattern ( const Vector < Vector2i > & p_coords_array , int p_terrain_set , TileSet : : TerrainsPattern p_terrains_pattern , bool p_ignore_empty_terrains ) const {
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HashMap < Vector2i , TileSet : : TerrainsPattern > output ;
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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ERR_FAIL_COND_V ( ! tile_set . is_valid ( ) , output ) ;
ERR_FAIL_INDEX_V ( p_terrain_set , tile_set - > get_terrain_sets_count ( ) , output ) ;
// Build list and set of tiles that can be modified (painted and their surroundings).
Vector < Vector2i > can_modify_list ;
RBSet < Vector2i > can_modify_set ;
RBSet < Vector2i > painted_set ;
for ( int i = p_coords_array . size ( ) - 1 ; i > = 0 ; i - - ) {
const Vector2i & coords = p_coords_array [ i ] ;
can_modify_list . push_back ( coords ) ;
can_modify_set . insert ( coords ) ;
painted_set . insert ( coords ) ;
}
for ( Vector2i coords : p_coords_array ) {
// Find the adequate neighbor.
for ( int j = 0 ; j < TileSet : : CELL_NEIGHBOR_MAX ; j + + ) {
TileSet : : CellNeighbor bit = TileSet : : CellNeighbor ( j ) ;
if ( tile_set - > is_valid_terrain_peering_bit ( p_terrain_set , bit ) ) {
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Vector2i neighbor = tile_set - > get_neighbor_cell ( coords , bit ) ;
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if ( ! can_modify_set . has ( neighbor ) ) {
can_modify_list . push_back ( neighbor ) ;
can_modify_set . insert ( neighbor ) ;
}
}
}
}
// Add constraint by the new ones.
RBSet < TerrainConstraint > constraints ;
// Add new constraints from the path drawn.
for ( Vector2i coords : p_coords_array ) {
// Constraints on the center bit.
RBSet < TerrainConstraint > added_constraints = _get_terrain_constraints_from_added_pattern ( coords , p_terrain_set , p_terrains_pattern ) ;
for ( TerrainConstraint c : added_constraints ) {
c . set_priority ( 10 ) ;
constraints . insert ( c ) ;
}
}
// Fills in the constraint list from modified tiles border.
for ( TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list ( painted_set , p_terrain_set , p_ignore_empty_terrains ) ) {
constraints . insert ( c ) ;
}
// Fill the terrains.
output = terrain_fill_constraints ( can_modify_list , p_terrain_set , constraints ) ;
return output ;
}
TileMapCell TileMapLayer : : get_cell ( const Vector2i & p_coords , bool p_use_proxies ) const {
if ( ! tile_map . has ( p_coords ) ) {
return TileMapCell ( ) ;
} else {
TileMapCell c = tile_map . find ( p_coords ) - > value . cell ;
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( p_use_proxies & & tile_set . is_valid ( ) ) {
Array proxyed = tile_set - > map_tile_proxy ( c . source_id , c . get_atlas_coords ( ) , c . alternative_tile ) ;
c . source_id = proxyed [ 0 ] ;
c . set_atlas_coords ( proxyed [ 1 ] ) ;
c . alternative_tile = proxyed [ 2 ] ;
}
return c ;
}
}
void TileMapLayer : : set_tile_data ( TileMapDataFormat p_format , const Vector < int > & p_data ) {
ERR_FAIL_COND ( p_format > TileMapDataFormat : : FORMAT_3 ) ;
// Set data for a given tile from raw data.
int c = p_data . size ( ) ;
const int * r = p_data . ptr ( ) ;
int offset = ( p_format > = TileMapDataFormat : : FORMAT_2 ) ? 3 : 2 ;
ERR_FAIL_COND_MSG ( c % offset ! = 0 , vformat ( " Corrupted tile data. Got size: %s. Expected modulo: %s " , offset ) ) ;
clear ( ) ;
# ifdef DISABLE_DEPRECATED
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ERR_FAIL_COND_MSG ( p_format ! = TileMapDataFormat : : FORMAT_3 , vformat ( " Cannot handle deprecated TileMapLayer data format version %d. This Godot version was compiled with no support for deprecated data. " , p_format ) ) ;
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# endif
for ( int i = 0 ; i < c ; i + = offset ) {
const uint8_t * ptr = ( const uint8_t * ) & r [ i ] ;
uint8_t local [ 12 ] ;
for ( int j = 0 ; j < ( ( p_format > = TileMapDataFormat : : FORMAT_2 ) ? 12 : 8 ) ; j + + ) {
local [ j ] = ptr [ j ] ;
}
# ifdef BIG_ENDIAN_ENABLED
SWAP ( local [ 0 ] , local [ 3 ] ) ;
SWAP ( local [ 1 ] , local [ 2 ] ) ;
SWAP ( local [ 4 ] , local [ 7 ] ) ;
SWAP ( local [ 5 ] , local [ 6 ] ) ;
//TODO: ask someone to check this...
if ( FORMAT > = FORMAT_2 ) {
SWAP ( local [ 8 ] , local [ 11 ] ) ;
SWAP ( local [ 9 ] , local [ 10 ] ) ;
}
# endif
// Extracts position in TileMap.
int16_t x = decode_uint16 ( & local [ 0 ] ) ;
int16_t y = decode_uint16 ( & local [ 2 ] ) ;
if ( p_format = = TileMapDataFormat : : FORMAT_3 ) {
uint16_t source_id = decode_uint16 ( & local [ 4 ] ) ;
uint16_t atlas_coords_x = decode_uint16 ( & local [ 6 ] ) ;
uint16_t atlas_coords_y = decode_uint16 ( & local [ 8 ] ) ;
uint16_t alternative_tile = decode_uint16 ( & local [ 10 ] ) ;
set_cell ( Vector2i ( x , y ) , source_id , Vector2i ( atlas_coords_x , atlas_coords_y ) , alternative_tile ) ;
} else {
# ifndef DISABLE_DEPRECATED
// Previous decated format.
uint32_t v = decode_uint32 ( & local [ 4 ] ) ;
// Extract the transform flags that used to be in the tilemap.
bool flip_h = v & ( 1UL < < 29 ) ;
bool flip_v = v & ( 1UL < < 30 ) ;
bool transpose = v & ( 1UL < < 31 ) ;
v & = ( 1UL < < 29 ) - 1 ;
// Extract autotile/atlas coords.
int16_t coord_x = 0 ;
int16_t coord_y = 0 ;
if ( p_format = = TileMapDataFormat : : FORMAT_2 ) {
coord_x = decode_uint16 ( & local [ 8 ] ) ;
coord_y = decode_uint16 ( & local [ 10 ] ) ;
}
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( tile_set . is_valid ( ) ) {
Array a = tile_set - > compatibility_tilemap_map ( v , Vector2i ( coord_x , coord_y ) , flip_h , flip_v , transpose ) ;
if ( a . size ( ) = = 3 ) {
set_cell ( Vector2i ( x , y ) , a [ 0 ] , a [ 1 ] , a [ 2 ] ) ;
} else {
ERR_PRINT ( vformat ( " No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s " , v , Vector2i ( coord_x , coord_y ) , flip_h , flip_v , transpose ) ) ;
}
} else {
int compatibility_alternative_tile = ( ( int ) flip_h ) + ( ( int ) flip_v < < 1 ) + ( ( int ) transpose < < 2 ) ;
set_cell ( Vector2i ( x , y ) , v , Vector2i ( coord_x , coord_y ) , compatibility_alternative_tile ) ;
}
# endif
}
}
}
Vector < int > TileMapLayer : : get_tile_data ( ) const {
// Export tile data to raw format.
Vector < int > tile_data ;
tile_data . resize ( tile_map . size ( ) * 3 ) ;
int * w = tile_data . ptrw ( ) ;
// Save in highest format.
int idx = 0 ;
for ( const KeyValue < Vector2i , CellData > & E : tile_map ) {
uint8_t * ptr = ( uint8_t * ) & w [ idx ] ;
encode_uint16 ( ( int16_t ) ( E . key . x ) , & ptr [ 0 ] ) ;
encode_uint16 ( ( int16_t ) ( E . key . y ) , & ptr [ 2 ] ) ;
encode_uint16 ( E . value . cell . source_id , & ptr [ 4 ] ) ;
encode_uint16 ( E . value . cell . coord_x , & ptr [ 6 ] ) ;
encode_uint16 ( E . value . cell . coord_y , & ptr [ 8 ] ) ;
encode_uint16 ( E . value . cell . alternative_tile , & ptr [ 10 ] ) ;
idx + = 3 ;
}
return tile_data ;
}
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void TileMapLayer : : notify_tile_map_layer_group_change ( DirtyFlags p_what ) {
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if ( p_what = = DIRTY_FLAGS_LAYER_GROUP_SELECTED_LAYERS | |
p_what = = DIRTY_FLAGS_LAYER_GROUP_HIGHLIGHT_SELECTED | |
p_what = = DIRTY_FLAGS_LAYER_GROUP_TILE_SET ) {
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
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}
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dirty . flags [ p_what ] = true ;
_queue_internal_update ( ) ;
}
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void TileMapLayer : : update_internals ( ) {
pending_update = true ;
_deferred_internal_update ( ) ;
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}
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void TileMapLayer : : notify_runtime_tile_data_update ( ) {
dirty . flags [ TileMapLayer : : DIRTY_FLAGS_LAYER_RUNTIME_UPDATE ] = true ;
_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
}
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void TileMapLayer : : set_cell ( const Vector2i & p_coords , int p_source_id , const Vector2i p_atlas_coords , int p_alternative_tile ) {
// Set the current cell tile (using integer position).
Vector2i pk ( p_coords ) ;
HashMap < Vector2i , CellData > : : Iterator E = tile_map . find ( pk ) ;
int source_id = p_source_id ;
Vector2i atlas_coords = p_atlas_coords ;
int alternative_tile = p_alternative_tile ;
if ( ( source_id = = TileSet : : INVALID_SOURCE | | atlas_coords = = TileSetSource : : INVALID_ATLAS_COORDS | | alternative_tile = = TileSetSource : : INVALID_TILE_ALTERNATIVE ) & &
( source_id ! = TileSet : : INVALID_SOURCE | | atlas_coords ! = TileSetSource : : INVALID_ATLAS_COORDS | | alternative_tile ! = TileSetSource : : INVALID_TILE_ALTERNATIVE ) ) {
source_id = TileSet : : INVALID_SOURCE ;
atlas_coords = TileSetSource : : INVALID_ATLAS_COORDS ;
alternative_tile = TileSetSource : : INVALID_TILE_ALTERNATIVE ;
}
if ( ! E ) {
if ( source_id = = TileSet : : INVALID_SOURCE ) {
return ; // Nothing to do, the tile is already empty.
}
// Insert a new cell in the tile map.
CellData new_cell_data ;
new_cell_data . coords = pk ;
E = tile_map . insert ( pk , new_cell_data ) ;
} else {
if ( E - > value . cell . source_id = = source_id & & E - > value . cell . get_atlas_coords ( ) = = atlas_coords & & E - > value . cell . alternative_tile = = alternative_tile ) {
return ; // Nothing changed.
}
}
TileMapCell & c = E - > value . cell ;
c . source_id = source_id ;
c . set_atlas_coords ( atlas_coords ) ;
c . alternative_tile = alternative_tile ;
// Make the given cell dirty.
if ( ! E - > value . dirty_list_element . in_list ( ) ) {
dirty . cell_list . add ( & ( E - > value . dirty_list_element ) ) ;
}
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_queue_internal_update ( ) ;
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used_rect_cache_dirty = true ;
}
void TileMapLayer : : erase_cell ( const Vector2i & p_coords ) {
set_cell ( p_coords , TileSet : : INVALID_SOURCE , TileSetSource : : INVALID_ATLAS_COORDS , TileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
}
int TileMapLayer : : get_cell_source_id ( const Vector2i & p_coords , bool p_use_proxies ) const {
// Get a cell source id from position.
HashMap < Vector2i , CellData > : : ConstIterator E = tile_map . find ( p_coords ) ;
if ( ! E ) {
return TileSet : : INVALID_SOURCE ;
}
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( p_use_proxies & & tile_set . is_valid ( ) ) {
Array proxyed = tile_set - > map_tile_proxy ( E - > value . cell . source_id , E - > value . cell . get_atlas_coords ( ) , E - > value . cell . alternative_tile ) ;
return proxyed [ 0 ] ;
}
return E - > value . cell . source_id ;
}
Vector2i TileMapLayer : : get_cell_atlas_coords ( const Vector2i & p_coords , bool p_use_proxies ) const {
// Get a cell source id from position.
HashMap < Vector2i , CellData > : : ConstIterator E = tile_map . find ( p_coords ) ;
if ( ! E ) {
return TileSetSource : : INVALID_ATLAS_COORDS ;
}
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( p_use_proxies & & tile_set . is_valid ( ) ) {
Array proxyed = tile_set - > map_tile_proxy ( E - > value . cell . source_id , E - > value . cell . get_atlas_coords ( ) , E - > value . cell . alternative_tile ) ;
return proxyed [ 1 ] ;
}
return E - > value . cell . get_atlas_coords ( ) ;
}
int TileMapLayer : : get_cell_alternative_tile ( const Vector2i & p_coords , bool p_use_proxies ) const {
// Get a cell source id from position.
HashMap < Vector2i , CellData > : : ConstIterator E = tile_map . find ( p_coords ) ;
if ( ! E ) {
return TileSetSource : : INVALID_TILE_ALTERNATIVE ;
}
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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if ( p_use_proxies & & tile_set . is_valid ( ) ) {
Array proxyed = tile_set - > map_tile_proxy ( E - > value . cell . source_id , E - > value . cell . get_atlas_coords ( ) , E - > value . cell . alternative_tile ) ;
return proxyed [ 2 ] ;
}
return E - > value . cell . alternative_tile ;
}
TileData * TileMapLayer : : get_cell_tile_data ( const Vector2i & p_coords , bool p_use_proxies ) const {
int source_id = get_cell_source_id ( p_coords , p_use_proxies ) ;
if ( source_id = = TileSet : : INVALID_SOURCE ) {
return nullptr ;
}
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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Ref < TileSetAtlasSource > source = tile_set - > get_source ( source_id ) ;
if ( source . is_valid ( ) ) {
return source - > get_tile_data ( get_cell_atlas_coords ( p_coords , p_use_proxies ) , get_cell_alternative_tile ( p_coords , p_use_proxies ) ) ;
}
return nullptr ;
}
void TileMapLayer : : clear ( ) {
// Remove all tiles.
for ( KeyValue < Vector2i , CellData > & kv : tile_map ) {
erase_cell ( kv . key ) ;
}
used_rect_cache_dirty = true ;
}
Ref < TileMapPattern > TileMapLayer : : get_pattern ( TypedArray < Vector2i > p_coords_array ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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ERR_FAIL_COND_V ( ! tile_set . is_valid ( ) , nullptr ) ;
Ref < TileMapPattern > output ;
output . instantiate ( ) ;
if ( p_coords_array . is_empty ( ) ) {
return output ;
}
Vector2i min = Vector2i ( p_coords_array [ 0 ] ) ;
for ( int i = 1 ; i < p_coords_array . size ( ) ; i + + ) {
min = min . min ( p_coords_array [ i ] ) ;
}
Vector < Vector2i > coords_in_pattern_array ;
coords_in_pattern_array . resize ( p_coords_array . size ( ) ) ;
Vector2i ensure_positive_offset ;
for ( int i = 0 ; i < p_coords_array . size ( ) ; i + + ) {
Vector2i coords = p_coords_array [ i ] ;
Vector2i coords_in_pattern = coords - min ;
if ( tile_set - > get_tile_shape ( ) ! = TileSet : : TILE_SHAPE_SQUARE ) {
if ( tile_set - > get_tile_layout ( ) = = TileSet : : TILE_LAYOUT_STACKED ) {
if ( tile_set - > get_tile_offset_axis ( ) = = TileSet : : TILE_OFFSET_AXIS_HORIZONTAL & & bool ( min . y % 2 ) & & bool ( coords_in_pattern . y % 2 ) ) {
coords_in_pattern . x - = 1 ;
if ( coords_in_pattern . x < 0 ) {
ensure_positive_offset . x = 1 ;
}
} else if ( tile_set - > get_tile_offset_axis ( ) = = TileSet : : TILE_OFFSET_AXIS_VERTICAL & & bool ( min . x % 2 ) & & bool ( coords_in_pattern . x % 2 ) ) {
coords_in_pattern . y - = 1 ;
if ( coords_in_pattern . y < 0 ) {
ensure_positive_offset . y = 1 ;
}
}
} else if ( tile_set - > get_tile_layout ( ) = = TileSet : : TILE_LAYOUT_STACKED_OFFSET ) {
if ( tile_set - > get_tile_offset_axis ( ) = = TileSet : : TILE_OFFSET_AXIS_HORIZONTAL & & bool ( min . y % 2 ) & & bool ( coords_in_pattern . y % 2 ) ) {
coords_in_pattern . x + = 1 ;
} else if ( tile_set - > get_tile_offset_axis ( ) = = TileSet : : TILE_OFFSET_AXIS_VERTICAL & & bool ( min . x % 2 ) & & bool ( coords_in_pattern . x % 2 ) ) {
coords_in_pattern . y + = 1 ;
}
}
}
coords_in_pattern_array . write [ i ] = coords_in_pattern ;
}
for ( int i = 0 ; i < coords_in_pattern_array . size ( ) ; i + + ) {
Vector2i coords = p_coords_array [ i ] ;
Vector2i coords_in_pattern = coords_in_pattern_array [ i ] ;
output - > set_cell ( coords_in_pattern + ensure_positive_offset , get_cell_source_id ( coords ) , get_cell_atlas_coords ( coords ) , get_cell_alternative_tile ( coords ) ) ;
}
return output ;
}
void TileMapLayer : : set_pattern ( const Vector2i & p_position , const Ref < TileMapPattern > p_pattern ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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ERR_FAIL_COND ( tile_set . is_null ( ) ) ;
ERR_FAIL_COND ( p_pattern . is_null ( ) ) ;
TypedArray < Vector2i > used_cells = p_pattern - > get_used_cells ( ) ;
for ( int i = 0 ; i < used_cells . size ( ) ; i + + ) {
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Vector2i coords = tile_set - > map_pattern ( p_position , used_cells [ i ] , p_pattern ) ;
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set_cell ( coords , p_pattern - > get_cell_source_id ( used_cells [ i ] ) , p_pattern - > get_cell_atlas_coords ( used_cells [ i ] ) , p_pattern - > get_cell_alternative_tile ( used_cells [ i ] ) ) ;
}
}
void TileMapLayer : : set_cells_terrain_connect ( TypedArray < Vector2i > p_cells , int p_terrain_set , int p_terrain , bool p_ignore_empty_terrains ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
ERR_FAIL_INDEX ( p_terrain_set , tile_set - > get_terrain_sets_count ( ) ) ;
Vector < Vector2i > cells_vector ;
HashSet < Vector2i > painted_set ;
for ( int i = 0 ; i < p_cells . size ( ) ; i + + ) {
cells_vector . push_back ( p_cells [ i ] ) ;
painted_set . insert ( p_cells [ i ] ) ;
}
HashMap < Vector2i , TileSet : : TerrainsPattern > terrain_fill_output = terrain_fill_connect ( cells_vector , p_terrain_set , p_terrain , p_ignore_empty_terrains ) ;
for ( const KeyValue < Vector2i , TileSet : : TerrainsPattern > & kv : terrain_fill_output ) {
if ( painted_set . has ( kv . key ) ) {
// Paint a random tile with the correct terrain for the painted path.
TileMapCell c = tile_set - > get_random_tile_from_terrains_pattern ( p_terrain_set , kv . value ) ;
set_cell ( kv . key , c . source_id , c . get_atlas_coords ( ) , c . alternative_tile ) ;
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
TileSet : : TerrainsPattern in_map_terrain_pattern = TileSet : : TerrainsPattern ( * tile_set , p_terrain_set ) ;
TileMapCell cell = get_cell ( kv . key ) ;
if ( cell . source_id ! = TileSet : : INVALID_SOURCE ) {
TileSetSource * source = * tile_set - > get_source ( cell . source_id ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
// Get tile data.
TileData * tile_data = atlas_source - > get_tile_data ( cell . get_atlas_coords ( ) , cell . alternative_tile ) ;
if ( tile_data & & tile_data - > get_terrain_set ( ) = = p_terrain_set ) {
in_map_terrain_pattern = tile_data - > get_terrains_pattern ( ) ;
}
}
}
if ( in_map_terrain_pattern ! = kv . value ) {
TileMapCell c = tile_set - > get_random_tile_from_terrains_pattern ( p_terrain_set , kv . value ) ;
set_cell ( kv . key , c . source_id , c . get_atlas_coords ( ) , c . alternative_tile ) ;
}
}
}
}
void TileMapLayer : : set_cells_terrain_path ( TypedArray < Vector2i > p_path , int p_terrain_set , int p_terrain , bool p_ignore_empty_terrains ) {
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const Ref < TileSet > & tile_set = get_effective_tile_set ( ) ;
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ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
ERR_FAIL_INDEX ( p_terrain_set , tile_set - > get_terrain_sets_count ( ) ) ;
Vector < Vector2i > vector_path ;
HashSet < Vector2i > painted_set ;
for ( int i = 0 ; i < p_path . size ( ) ; i + + ) {
vector_path . push_back ( p_path [ i ] ) ;
painted_set . insert ( p_path [ i ] ) ;
}
HashMap < Vector2i , TileSet : : TerrainsPattern > terrain_fill_output = terrain_fill_path ( vector_path , p_terrain_set , p_terrain , p_ignore_empty_terrains ) ;
for ( const KeyValue < Vector2i , TileSet : : TerrainsPattern > & kv : terrain_fill_output ) {
if ( painted_set . has ( kv . key ) ) {
// Paint a random tile with the correct terrain for the painted path.
TileMapCell c = tile_set - > get_random_tile_from_terrains_pattern ( p_terrain_set , kv . value ) ;
set_cell ( kv . key , c . source_id , c . get_atlas_coords ( ) , c . alternative_tile ) ;
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
TileSet : : TerrainsPattern in_map_terrain_pattern = TileSet : : TerrainsPattern ( * tile_set , p_terrain_set ) ;
TileMapCell cell = get_cell ( kv . key ) ;
if ( cell . source_id ! = TileSet : : INVALID_SOURCE ) {
TileSetSource * source = * tile_set - > get_source ( cell . source_id ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
// Get tile data.
TileData * tile_data = atlas_source - > get_tile_data ( cell . get_atlas_coords ( ) , cell . alternative_tile ) ;
if ( tile_data & & tile_data - > get_terrain_set ( ) = = p_terrain_set ) {
in_map_terrain_pattern = tile_data - > get_terrains_pattern ( ) ;
}
}
}
if ( in_map_terrain_pattern ! = kv . value ) {
TileMapCell c = tile_set - > get_random_tile_from_terrains_pattern ( p_terrain_set , kv . value ) ;
set_cell ( kv . key , c . source_id , c . get_atlas_coords ( ) , c . alternative_tile ) ;
}
}
}
}
TypedArray < Vector2i > TileMapLayer : : get_used_cells ( ) const {
// Returns the cells used in the tilemap.
TypedArray < Vector2i > a ;
for ( const KeyValue < Vector2i , CellData > & E : tile_map ) {
const TileMapCell & c = E . value . cell ;
if ( c . source_id = = TileSet : : INVALID_SOURCE ) {
continue ;
}
a . push_back ( E . key ) ;
}
return a ;
}
TypedArray < Vector2i > TileMapLayer : : get_used_cells_by_id ( int p_source_id , const Vector2i p_atlas_coords , int p_alternative_tile ) const {
// Returns the cells used in the tilemap.
TypedArray < Vector2i > a ;
for ( const KeyValue < Vector2i , CellData > & E : tile_map ) {
const TileMapCell & c = E . value . cell ;
if ( c . source_id = = TileSet : : INVALID_SOURCE ) {
continue ;
}
if ( ( p_source_id = = TileSet : : INVALID_SOURCE | | p_source_id = = c . source_id ) & &
( p_atlas_coords = = TileSetSource : : INVALID_ATLAS_COORDS | | p_atlas_coords = = c . get_atlas_coords ( ) ) & &
( p_alternative_tile = = TileSetSource : : INVALID_TILE_ALTERNATIVE | | p_alternative_tile = = c . alternative_tile ) ) {
a . push_back ( E . key ) ;
}
}
return a ;
}
Rect2i TileMapLayer : : get_used_rect ( ) const {
// Return the rect of the currently used area.
if ( used_rect_cache_dirty ) {
used_rect_cache = Rect2i ( ) ;
bool first = true ;
for ( const KeyValue < Vector2i , CellData > & E : tile_map ) {
const TileMapCell & c = E . value . cell ;
if ( c . source_id = = TileSet : : INVALID_SOURCE ) {
continue ;
}
if ( first ) {
used_rect_cache = Rect2i ( E . key . x , E . key . y , 0 , 0 ) ;
first = false ;
} else {
used_rect_cache . expand_to ( E . key ) ;
}
}
if ( ! first ) {
// Only if we have at least one cell.
// The cache expands to top-left coordinate, so we add one full tile.
used_rect_cache . size + = Vector2i ( 1 , 1 ) ;
}
used_rect_cache_dirty = false ;
}
return used_rect_cache ;
}
void TileMapLayer : : set_enabled ( bool p_enabled ) {
if ( enabled = = p_enabled ) {
return ;
}
enabled = p_enabled ;
dirty . flags [ DIRTY_FLAGS_LAYER_ENABLED ] = true ;
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_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
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if ( tile_map_node ) {
tile_map_node - > update_configuration_warnings ( ) ;
}
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}
bool TileMapLayer : : is_enabled ( ) const {
return enabled ;
}
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void TileMapLayer : : set_self_modulate ( const Color & p_self_modulate ) {
if ( get_self_modulate ( ) = = p_self_modulate ) {
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return ;
}
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CanvasItem : : set_self_modulate ( p_self_modulate ) ;
dirty . flags [ DIRTY_FLAGS_LAYER_SELF_MODULATE ] = true ;
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_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
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}
void TileMapLayer : : set_y_sort_enabled ( bool p_y_sort_enabled ) {
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if ( is_y_sort_enabled ( ) = = p_y_sort_enabled ) {
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return ;
}
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CanvasItem : : set_y_sort_enabled ( p_y_sort_enabled ) ;
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dirty . flags [ DIRTY_FLAGS_LAYER_Y_SORT_ENABLED ] = true ;
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_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
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if ( tile_map_node ) {
tile_map_node - > update_configuration_warnings ( ) ;
}
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_update_notify_local_transform ( ) ;
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}
void TileMapLayer : : set_y_sort_origin ( int p_y_sort_origin ) {
if ( y_sort_origin = = p_y_sort_origin ) {
return ;
}
y_sort_origin = p_y_sort_origin ;
dirty . flags [ DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN ] = true ;
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_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
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}
int TileMapLayer : : get_y_sort_origin ( ) const {
return y_sort_origin ;
}
void TileMapLayer : : set_z_index ( int p_z_index ) {
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if ( get_z_index ( ) = = p_z_index ) {
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return ;
}
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CanvasItem : : set_z_index ( p_z_index ) ;
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dirty . flags [ DIRTY_FLAGS_LAYER_Z_INDEX ] = true ;
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_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
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if ( tile_map_node ) {
tile_map_node - > update_configuration_warnings ( ) ;
}
}
void TileMapLayer : : set_light_mask ( int p_light_mask ) {
if ( get_light_mask ( ) = = p_light_mask ) {
return ;
}
CanvasItem : : set_light_mask ( p_light_mask ) ;
dirty . flags [ DIRTY_FLAGS_LAYER_LIGHT_MASK ] = true ;
_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
}
void TileMapLayer : : set_texture_filter ( TextureFilter p_texture_filter ) {
// Set a default texture filter for the whole tilemap.
CanvasItem : : set_texture_filter ( p_texture_filter ) ;
dirty . flags [ DIRTY_FLAGS_LAYER_TEXTURE_FILTER ] = true ;
_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
}
void TileMapLayer : : set_texture_repeat ( CanvasItem : : TextureRepeat p_texture_repeat ) {
// Set a default texture repeat for the whole tilemap.
CanvasItem : : set_texture_repeat ( p_texture_repeat ) ;
dirty . flags [ DIRTY_FLAGS_LAYER_TEXTURE_REPEAT ] = true ;
_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
}
void TileMapLayer : : set_rendering_quadrant_size ( int p_size ) {
if ( rendering_quadrant_size = = p_size ) {
return ;
}
dirty . flags [ DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE ] = true ;
ERR_FAIL_COND_MSG ( p_size < 1 , " TileMapQuadrant size cannot be smaller than 1. " ) ;
rendering_quadrant_size = p_size ;
_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
}
int TileMapLayer : : get_rendering_quadrant_size ( ) const {
return rendering_quadrant_size ;
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}
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void TileMapLayer : : set_use_kinematic_bodies ( bool p_use_kinematic_bodies ) {
use_kinematic_bodies = p_use_kinematic_bodies ;
dirty . flags [ DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES ] = p_use_kinematic_bodies ;
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_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
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}
bool TileMapLayer : : is_using_kinematic_bodies ( ) const {
return use_kinematic_bodies ;
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}
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void TileMapLayer : : set_collision_visibility_mode ( TileMapLayer : : VisibilityMode p_show_collision ) {
if ( collision_visibility_mode = = p_show_collision ) {
return ;
}
collision_visibility_mode = p_show_collision ;
dirty . flags [ DIRTY_FLAGS_LAYER_COLLISION_VISIBILITY_MODE ] = true ;
_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
}
TileMapLayer : : VisibilityMode TileMapLayer : : get_collision_visibility_mode ( ) const {
return collision_visibility_mode ;
}
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void TileMapLayer : : set_navigation_enabled ( bool p_enabled ) {
if ( navigation_enabled = = p_enabled ) {
return ;
}
navigation_enabled = p_enabled ;
dirty . flags [ DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED ] = true ;
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_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
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}
bool TileMapLayer : : is_navigation_enabled ( ) const {
return navigation_enabled ;
}
void TileMapLayer : : set_navigation_map ( RID p_map ) {
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if ( navigation_map_override = = p_map ) {
return ;
}
navigation_map_override = p_map ;
dirty . flags [ DIRTY_FLAGS_LAYER_NAVIGATION_MAP ] = true ;
_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
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}
RID TileMapLayer : : get_navigation_map ( ) const {
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if ( navigation_map_override . is_valid ( ) ) {
return navigation_map_override ;
} else if ( is_inside_tree ( ) ) {
return get_world_2d ( ) - > get_navigation_map ( ) ;
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}
return RID ( ) ;
}
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void TileMapLayer : : set_navigation_visibility_mode ( TileMapLayer : : VisibilityMode p_show_navigation ) {
if ( navigation_visibility_mode = = p_show_navigation ) {
return ;
}
navigation_visibility_mode = p_show_navigation ;
dirty . flags [ DIRTY_FLAGS_LAYER_NAVIGATION_VISIBILITY_MODE ] = true ;
_queue_internal_update ( ) ;
emit_signal ( CoreStringNames : : get_singleton ( ) - > changed ) ;
}
TileMapLayer : : VisibilityMode TileMapLayer : : get_navigation_visibility_mode ( ) const {
return navigation_visibility_mode ;
}
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void TileMapLayer : : fix_invalid_tiles ( ) {
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Ref < TileSet > tileset = get_effective_tile_set ( ) ;
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ERR_FAIL_COND_MSG ( tileset . is_null ( ) , " Cannot call fix_invalid_tiles() on a TileMap without a valid TileSet. " ) ;
RBSet < Vector2i > coords ;
for ( const KeyValue < Vector2i , CellData > & E : tile_map ) {
TileSetSource * source = * tileset - > get_source ( E . value . cell . source_id ) ;
if ( ! source | | ! source - > has_tile ( E . value . cell . get_atlas_coords ( ) ) | | ! source - > has_alternative_tile ( E . value . cell . get_atlas_coords ( ) , E . value . cell . alternative_tile ) ) {
coords . insert ( E . key ) ;
}
}
for ( const Vector2i & E : coords ) {
set_cell ( E , TileSet : : INVALID_SOURCE , TileSetSource : : INVALID_ATLAS_COORDS , TileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
}
}
bool TileMapLayer : : has_body_rid ( RID p_physics_body ) const {
return bodies_coords . has ( p_physics_body ) ;
}
Vector2i TileMapLayer : : get_coords_for_body_rid ( RID p_physics_body ) const {
return bodies_coords [ p_physics_body ] ;
}
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Ref < TileSet > TileMapLayer : : get_effective_tile_set ( ) const {
TileMapLayerGroup * tile_map_layer_group = Object : : cast_to < TileMapLayerGroup > ( get_parent ( ) ) ;
if ( tile_map_layer_group ) {
return tile_map_layer_group - > get_tileset ( ) ;
} else {
return Ref < TileSet > ( ) ;
}
}
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TileMapLayer : : TileMapLayer ( ) {
set_notify_transform ( true ) ;
}
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TileMapLayer : : ~ TileMapLayer ( ) {
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in_destructor = true ;
clear ( ) ;
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_internal_update ( ) ;
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}
HashMap < Vector2i , TileSet : : CellNeighbor > TerrainConstraint : : get_overlapping_coords_and_peering_bits ( ) const {
HashMap < Vector2i , TileSet : : CellNeighbor > output ;
ERR_FAIL_COND_V ( is_center_bit ( ) , output ) ;
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ERR_FAIL_COND_V ( ! tile_set . is_valid ( ) , output ) ;
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TileSet : : TileShape shape = tile_set - > get_tile_shape ( ) ;
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if ( shape = = TileSet : : TILE_SHAPE_SQUARE ) {
switch ( bit ) {
case 1 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_LEFT_SIDE ;
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break ;
case 2 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ;
output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER ;
output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER ;
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break ;
case 3 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_SIDE ;
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break ;
default :
ERR_FAIL_V ( output ) ;
}
} else if ( shape = = TileSet : : TILE_SHAPE_ISOMETRIC ) {
switch ( bit ) {
case 1 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ;
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break ;
case 2 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_LEFT_CORNER ;
output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER ) ] = TileSet : : CELL_NEIGHBOR_TOP_CORNER ;
output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_RIGHT_CORNER ;
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break ;
case 3 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ;
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break ;
default :
ERR_FAIL_V ( output ) ;
}
} else {
// Half offset shapes.
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TileSet : : TileOffsetAxis offset_axis = tile_set - > get_tile_offset_axis ( ) ;
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if ( offset_axis = = TileSet : : TILE_OFFSET_AXIS_HORIZONTAL ) {
switch ( bit ) {
case 1 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_LEFT_SIDE ;
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break ;
case 2 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ;
output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_CORNER ;
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break ;
case 3 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ;
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break ;
case 4 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER ;
output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER ;
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break ;
case 5 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ;
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break ;
default :
ERR_FAIL_V ( output ) ;
}
} else {
switch ( bit ) {
case 1 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_RIGHT_CORNER ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ;
output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER ;
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break ;
case 2 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ;
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break ;
case 3 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_LEFT_CORNER ;
output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER ;
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break ;
case 4 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_SIDE ;
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break ;
case 5 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ;
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output [ tile_set - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ;
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break ;
default :
ERR_FAIL_V ( output ) ;
}
}
}
return output ;
}
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TerrainConstraint : : TerrainConstraint ( Ref < TileSet > p_tile_set , const Vector2i & p_position , int p_terrain ) {
ERR_FAIL_COND ( ! p_tile_set . is_valid ( ) ) ;
tile_set = p_tile_set ;
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bit = 0 ;
base_cell_coords = p_position ;
terrain = p_terrain ;
}
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TerrainConstraint : : TerrainConstraint ( Ref < TileSet > p_tile_set , const Vector2i & p_position , const TileSet : : CellNeighbor & p_bit , int p_terrain ) {
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// The way we build the constraint make it easy to detect conflicting constraints.
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ERR_FAIL_COND ( ! p_tile_set . is_valid ( ) ) ;
tile_set = p_tile_set ;
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TileSet : : TileShape shape = tile_set - > get_tile_shape ( ) ;
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if ( shape = = TileSet : : TILE_SHAPE_SQUARE ) {
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_SIDE :
bit = 1 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
bit = 2 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE :
bit = 3 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
bit = 2 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_LEFT_SIDE :
bit = 1 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
bit = 2 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_SIDE :
bit = 3 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
bit = 2 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_SIDE ) ;
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break ;
default :
ERR_FAIL ( ) ;
break ;
}
} else if ( shape = = TileSet : : TILE_SHAPE_ISOMETRIC ) {
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_CORNER :
bit = 2 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
bit = 1 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER :
bit = 2 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
bit = 3 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_CORNER :
bit = 2 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
bit = 1 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_CORNER :
bit = 2 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_CORNER ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
bit = 3 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
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break ;
default :
ERR_FAIL ( ) ;
break ;
}
} else {
// Half-offset shapes.
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TileSet : : TileOffsetAxis offset_axis = tile_set - > get_tile_offset_axis ( ) ;
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if ( offset_axis = = TileSet : : TILE_OFFSET_AXIS_HORIZONTAL ) {
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_SIDE :
bit = 1 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
bit = 2 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
bit = 3 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER :
bit = 4 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
bit = 5 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
bit = 2 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_LEFT_SIDE :
bit = 1 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
bit = 4 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
bit = 3 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_CORNER :
bit = 2 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
bit = 5 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
bit = 4 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
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break ;
default :
ERR_FAIL ( ) ;
break ;
}
} else {
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_CORNER :
bit = 1 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
bit = 2 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
bit = 3 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE :
bit = 4 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
bit = 1 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
bit = 5 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_CORNER :
bit = 3 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
bit = 2 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
bit = 1 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_SIDE :
bit = 4 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
bit = 3 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_SIDE ) ;
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break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
bit = 5 ;
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base_cell_coords = tile_set - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
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break ;
default :
ERR_FAIL ( ) ;
break ;
}
}
}
terrain = p_terrain ;
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}