virtualx-engine/editor/plugins/gizmos/geometry_instance_3d_gizmo_plugin.cpp

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/**************************************************************************/
/* geometry_instance_3d_gizmo_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "geometry_instance_3d_gizmo_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/visual_instance_3d.h"
GeometryInstance3DGizmoPlugin::GeometryInstance3DGizmoPlugin() {
}
bool GeometryInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<GeometryInstance3D>(p_spatial) != nullptr;
}
String GeometryInstance3DGizmoPlugin::get_gizmo_name() const {
return "MeshInstance3DCustomAABB";
}
int GeometryInstance3DGizmoPlugin::get_priority() const {
return -1;
}
void GeometryInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
GeometryInstance3D *geometry = Object::cast_to<GeometryInstance3D>(p_gizmo->get_node_3d());
p_gizmo->clear();
if (p_gizmo->is_selected()) {
AABB aabb = geometry->get_custom_aabb();
Vector<Vector3> lines;
for (int i = 0; i < 12; i++) {
Vector3 a;
Vector3 b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
const Color selection_box_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/aabb");
mat->set_albedo(selection_box_color);
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
p_gizmo->add_lines(lines, mat);
}
}