virtualx-engine/main/main.cpp

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2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main.h"
#include "os/os.h"
#include "globals.h"
#include "splash.h"
#include "core/register_core_types.h"
#include "scene/register_scene_types.h"
#include "drivers/register_driver_types.h"
#include "script/register_script_types.h"
#include "servers/register_server_types.h"
#include "modules/register_module_types.h"
#include "script_debugger_local.h"
#include "script_debugger_remote.h"
#include "message_queue.h"
#include "path_remap.h"
#include "input_map.h"
#include "io/resource_loader.h"
#include "scene/main/scene_main_loop.h"
#include "scene/io/scene_loader.h"
#include "script_language.h"
#include "io/resource_loader.h"
#include "bin/tests/test_main.h"
#include "os/dir_access.h"
#include "core/io/ip.h"
#include "scene/resources/packed_scene.h"
#include "scene/main/viewport.h"
#ifdef TOOLS_ENABLED
#include "tools/editor/editor_node.h"
#include "tools/editor/project_manager.h"
#include "tools/editor/console.h"
#endif
#include "io/file_access_network.h"
#include "tools/doc/doc_data.h"
#include "servers/spatial_sound_server.h"
#include "servers/spatial_sound_2d_server.h"
#include "servers/physics_2d_server.h"
#include "core/io/stream_peer_tcp.h"
#include "core/os/thread.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
#include "translation.h"
#include "version.h"
#include "performance.h"
static Globals *globals=NULL;
static InputMap *input_map=NULL;
static bool _start_success=false;
static ScriptDebugger *script_debugger=NULL;
static MessageQueue *message_queue=NULL;
static Performance *performance = NULL;
static PathRemap *path_remap;
static PackedData *packed_data=NULL;
static FileAccessNetworkClient *file_access_network_client=NULL;
static TranslationServer *translation_server = NULL;
static OS::VideoMode video_mode;
static int video_driver_idx=-1;
static int audio_driver_idx=-1;
static String locale;
static String unescape_cmdline(const String& p_str) {
return p_str.replace("%20"," ");
}
//#define DEBUG_INIT
#ifdef DEBUG_INIT
#define MAIN_PRINT(m_txt) print_line(m_txt)
#else
#define MAIN_PRINT(m_txt)
#endif
void Main::print_help(const char* p_binary) {
OS::get_singleton()->print(VERSION_FULL_NAME" (c) 2008-2010 Juan Linietsky, Ariel Manzur.\n");
OS::get_singleton()->print("Usage: %s [options] [scene]\n",p_binary);
OS::get_singleton()->print("Options:\n");
OS::get_singleton()->print("\t-path [dir] : Path to a game, containing engine.cfg\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print("\t-e,-editor : Bring up the editor instead of running the scene.\n");
#endif
OS::get_singleton()->print("\t-test [test] : Run a test.\n");
OS::get_singleton()->print("\t\t(");
const char **test_names=tests_get_names();
const char* coma = "";
while(*test_names) {
OS::get_singleton()->print("%s%s", coma, *test_names);
test_names++;
coma = ", ";
}
OS::get_singleton()->print(")\n");
OS::get_singleton()->print("\t-r WIDTHxHEIGHT\t : Request Screen Resolution\n");
OS::get_singleton()->print("\t-f\t\t : Request Fullscreen\n");
OS::get_singleton()->print("\t-vd DRIVER\t : Video Driver (");
for (int i=0;i<OS::get_singleton()->get_video_driver_count();i++) {
if (i!=0)
OS::get_singleton()->print(", ");
OS::get_singleton()->print("%s",OS::get_singleton()->get_video_driver_name(i));
}
OS::get_singleton()->print(")\n");
OS::get_singleton()->print("\t-ad DRIVER\t : Audio Driver (");
for (int i=0;i<OS::get_singleton()->get_audio_driver_count();i++) {
if (i!=0)
OS::get_singleton()->print(", ");
OS::get_singleton()->print("%s",OS::get_singleton()->get_audio_driver_name(i));
}
OS::get_singleton()->print("\t-rthread <mode>\t : Render Thread Mode ('unsafe', 'safe', 'separate).");
OS::get_singleton()->print(")\n");
OS::get_singleton()->print("\t-s,-script [script] : Run a script.\n");
OS::get_singleton()->print("\t-d,-debug : Debug (local stdout debugger).\n");
OS::get_singleton()->print("\t-rdebug ADDRESS : Remote debug (<ip>:<port> host address).\n");
OS::get_singleton()->print("\t-fdelay [msec]: Simulate high CPU load (delay each frame by [msec]).\n");
OS::get_singleton()->print("\t-bp : breakpoint list as source::line comma separated pairs, no spaces (%%20,%%2C,etc instead).\n");
OS::get_singleton()->print("\t-v : Verbose stdout mode\n");
OS::get_singleton()->print("\t-lang [locale]: Use a specific locale\n");
OS::get_singleton()->print("\t-rfs <host/ip>[:<port>] : Remote FileSystem.\n");
OS::get_singleton()->print("\t-rfs_pass <password> : Password for Remote FileSystem.\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print("\t-doctool FILE: Dump the whole engine api to FILE in XML format. If FILE exists, it will be merged.\n");
OS::get_singleton()->print("\t-nodocbase: Disallow dump the base types (used with -doctool).\n");
OS::get_singleton()->print("\t-optimize FILE Save an optimized copy of scene to FILE.\n");
OS::get_singleton()->print("\t-optimize_preset [preset] Use a given preset for optimization.\n");
OS::get_singleton()->print("\t-export [target] Export the project using given export target.\n");
#endif
}
Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phase) {
RID_OwnerBase::init_rid();
OS::get_singleton()->initialize_core();
ObjectTypeDB::init();
MAIN_PRINT("Main: Initialize CORE");
register_core_types();
register_core_driver_types();
MAIN_PRINT("Main: Initialize Globals");
Thread::_main_thread_id = Thread::get_caller_ID();
globals = memnew( Globals );
input_map = memnew( InputMap );
path_remap = memnew( PathRemap );
translation_server = memnew( TranslationServer );
performance = memnew( Performance );
globals->add_singleton(Globals::Singleton("Performance",performance));
MAIN_PRINT("Main: Parse CMDLine");
/* argument parsing and main creation */
List<String> args;
List<String> main_args;
for(int i=0;i<argc;i++) {
args.push_back(argv[i]);
}
List<String>::Element *I=args.front();
I=args.front();
while (I) {
I->get()=unescape_cmdline(I->get().strip_escapes());
I=I->next();
}
I=args.front();
video_mode = OS::get_singleton()->get_default_video_mode();
String video_driver="";
String audio_driver="";
String game_path=".";
String debug_mode;
String debug_host;
int rtm=-1;
String remotefs;
String remotefs_pass;
String screen = "";
List<String> pack_list;
Vector<String> breakpoints;
bool use_custom_res=true;
bool force_res=false;
I=args.front();
packed_data = PackedData::get_singleton();
if (!packed_data)
packed_data = memnew(PackedData);
#ifdef MINIZIP_ENABLED
packed_data->add_pack_source(ZipArchive::get_singleton());
#endif
bool editor=false;
while(I) {
List<String>::Element *N=I->next();
if (I->get() == "-noop") {
// no op
} else if (I->get()=="-h" || I->get()=="--help" || I->get()=="/?") { // resolution
goto error;
} else if (I->get()=="-r") { // resolution
if (I->next()) {
String vm=I->next()->get();
if (vm.find("x")==-1) { // invalid parameter format
goto error;
}
int w=vm.get_slice("x",0).to_int();
int h=vm.get_slice("x",1).to_int();
if (w==0 || h==0) {
goto error;
}
video_mode.width=w;
video_mode.height=h;
force_res=true;
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-vd") { // video driver
if (I->next()) {
video_driver=I->next()->get();
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-lang") { // language
if (I->next()) {
locale=I->next()->get();
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-rfs") { // language
if (I->next()) {
remotefs=I->next()->get();
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-rfs_pass") { // language
if (I->next()) {
remotefs_pass=I->next()->get();
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-rthread") { // language
if (I->next()) {
if (I->next()->get()=="safe")
rtm=OS::RENDER_THREAD_SAFE;
else if (I->next()->get()=="unsafe")
rtm=OS::RENDER_THREAD_UNSAFE;
else if (I->next()->get()=="separate")
rtm=OS::RENDER_SEPARATE_THREAD;
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-ad") { // video driver
if (I->next()) {
audio_driver=I->next()->get();
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-f") { // fullscreen
video_mode.fullscreen=true;
} else if (I->get()=="-e" || I->get()=="-editor") { // fonud editor
editor=true;
} else if (I->get()=="-nowindow") { // fullscreen
OS::get_singleton()->set_no_window_mode(true);
} else if (I->get()=="-v") { // fullscreen
OS::get_singleton()->_verbose_stdout=true;
} else if (I->get()=="-path") { // resolution
if (I->next()) {
String p = I->next()->get();
if (OS::get_singleton()->set_cwd(p)==OK) {
//nothing
} else {
game_path=I->next()->get(); //use game_path instead
}
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-bp") { // /breakpoints
if (I->next()) {
String bplist = I->next()->get();
breakpoints= bplist.split(",");
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-fdelay") { // resolution
if (I->next()) {
OS::get_singleton()->set_frame_delay(I->next()->get().to_int());
N=I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-pack") {
if (I->next()) {
pack_list.push_back(I->next()->get());
N = I->next()->next();
} else {
goto error;
};
} else if (I->get()=="-debug" || I->get()=="-d") {
debug_mode="local";
} else if (I->get()=="-editor_scene") {
if (I->next()) {
Globals::get_singleton()->set("editor_scene",game_path=I->next()->get());
} else {
goto error;
}
} else if (I->get()=="-rdebug") {
if (I->next()) {
debug_mode="remote";
debug_host=I->next()->get();
if (debug_host.find(":")==-1) //wrong host
goto error;
N=I->next()->next();
} else {
goto error;
}
} else {
//test for game path
bool gpfound=false;
if (!I->get().begins_with("-") && game_path=="") {
DirAccess* da = DirAccess::open(I->get());
if (da!=NULL) {
game_path=I->get();
gpfound=true;
memdelete(da);
}
}
if (!gpfound) {
main_args.push_back(I->get());
}
}
I=N;
}
if (debug_mode == "remote") {
ScriptDebuggerRemote *sdr = memnew( ScriptDebuggerRemote );
uint16_t debug_port = GLOBAL_DEF("debug/remote_port",6007);
if (debug_host.find(":")!=-1) {
debug_port=debug_host.get_slice(":",1).to_int();
debug_host=debug_host.get_slice(":",0);
}
Error derr = sdr->connect_to_host(debug_host,debug_port);
if (derr!=OK) {
memdelete(sdr);
} else {
script_debugger=sdr;
}
} else if (debug_mode=="local") {
script_debugger = memnew( ScriptDebuggerLocal );
}
if (remotefs!="") {
file_access_network_client=memnew(FileAccessNetworkClient);
int port;
if (remotefs.find(":")!=-1) {
port=remotefs.get_slice(":",1).to_int();
remotefs=remotefs.get_slice(":",0);
} else {
port=6010;
}
Error err = file_access_network_client->connect(remotefs,port,remotefs_pass);
if (err) {
OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i\n",remotefs.utf8().get_data(),port);
goto error;
}
FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
}
if (script_debugger) {
//there is a debugger, parse breakpoints
for(int i=0;i<breakpoints.size();i++) {
String bp = breakpoints[i];
int sp=bp.find_last(":");
if (sp==-1) {
ERR_EXPLAIN("Invalid breakpoint: '"+bp+"', expected file:line format.");
ERR_CONTINUE(sp==-1);
}
script_debugger->insert_breakpoint(bp.substr(sp+1,bp.length()).to_int(),bp.substr(0,sp));
}
}
#ifdef TOOLS_ENABLED
if (editor) {
packed_data->set_disabled(true);
globals->set_disable_platform_override(true);
}
#endif
if (globals->setup(game_path)!=OK) {
#ifdef TOOLS_ENABLED
editor=false;
#else
OS::get_singleton()->print("error: Couldn't load game path '%s'\n",game_path.ascii().get_data());
goto error;
#endif
}
if (editor) {
main_args.push_back("-editor");
use_custom_res=false;
}
OS::get_singleton()->set_cmdline(execpath, main_args);
#ifdef TOOLS_ENABLED
if (main_args.size()==0 && (!Globals::get_singleton()->has("application/main_loop_type")) && (!Globals::get_singleton()->has("application/main_scene") || String(Globals::get_singleton()->get("application/main_scene"))==""))
use_custom_res=false; //project manager (run without arguments)
#endif
input_map->load_from_globals();
if (video_driver=="") // specified in engine.cfg
video_driver=_GLOBAL_DEF("display/driver",Variant((const char*)OS::get_singleton()->get_video_driver_name(0)));
if (!force_res && use_custom_res && globals->has("display/width"))
video_mode.width=globals->get("display/width");
if (!force_res &&use_custom_res && globals->has("display/height"))
video_mode.height=globals->get("display/height");
if (use_custom_res && globals->has("display/fullscreen"))
video_mode.fullscreen=globals->get("display/fullscreen");
GLOBAL_DEF("display/width",video_mode.width);
GLOBAL_DEF("display/height",video_mode.height);
GLOBAL_DEF("display/fullscreen",video_mode.fullscreen);
if (rtm==-1) {
rtm=GLOBAL_DEF("render/thread_model",OS::RENDER_THREAD_SAFE);
}
if (rtm>=0 && rtm<3)
OS::get_singleton()->_render_thread_mode=OS::RenderThreadMode(rtm);
/* Determine Video Driver */
if (audio_driver=="") // specified in engine.cfg
audio_driver=GLOBAL_DEF("audio/driver",OS::get_singleton()->get_audio_driver_name(0));
for (int i=0;i<OS::get_singleton()->get_video_driver_count();i++) {
if (video_driver==OS::get_singleton()->get_video_driver_name(i)) {
video_driver_idx=i;
break;
}
}
if (video_driver_idx<0) {
OS::get_singleton()->alert( "Invalid Video Driver: "+video_driver );
video_driver_idx = 0;
//goto error;
}
for (int i=0;i<OS::get_singleton()->get_audio_driver_count();i++) {
if (audio_driver==OS::get_singleton()->get_audio_driver_name(i)) {
audio_driver_idx=i;
break;
}
}
if (audio_driver_idx<0) {
OS::get_singleton()->alert( "Invalid Audio Driver: "+audio_driver );
goto error;
}
{
String orientation = GLOBAL_DEF("display/orientation","landscape");
if (orientation=="portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_PORTRAIT);
else if (orientation=="reverse_landscape")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_LANDSCAPE);
else if (orientation=="reverse_portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_PORTRAIT);
else if (orientation=="sensor_landscape")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_LANDSCAPE);
else if (orientation=="sensor_portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_PORTRAIT);
else if (orientation=="sensor")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR);
else
OS::get_singleton()->set_screen_orientation(OS::SCREEN_LANDSCAPE);
}
OS::get_singleton()->set_iterations_per_second(GLOBAL_DEF("display/target_fps",60));
if (!OS::get_singleton()->_verbose_stdout) //overrided
OS::get_singleton()->_verbose_stdout=GLOBAL_DEF("debug/verbose_stdout",false);
message_queue = memnew( MessageQueue );
Globals::get_singleton()->register_global_defaults();
if (p_second_phase)
return setup2();
return OK;
error:
video_driver="";
audio_driver="";
game_path="";
args.clear();
main_args.clear();
print_help(execpath);
if (performance)
memdelete(performance);
if (input_map)
memdelete(input_map);
if (translation_server)
memdelete( translation_server );
if (globals)
memdelete(globals);
if (script_debugger)
memdelete(script_debugger);
if (packed_data)
memdelete(packed_data);
if (file_access_network_client)
memdelete(file_access_network_client);
unregister_core_types();
OS::get_singleton()->_cmdline.clear();
if (message_queue)
memdelete( message_queue);
OS::get_singleton()->finalize_core();
locale=String();
return ERR_INVALID_PARAMETER;
}
Error Main::setup2() {
OS::get_singleton()->initialize(video_mode,video_driver_idx,audio_driver_idx);
register_core_singletons();
MAIN_PRINT("Main: Setup Logo");
bool show_logo=true;
#ifdef JAVASCRIPT_ENABLED
show_logo=false;
#endif
if (show_logo) { //boot logo!
Image boot_logo=GLOBAL_DEF("application/boot_logo",Image());
if (!boot_logo.empty()) {
Color clear = GLOBAL_DEF("render/default_clear_color",Color(0.3,0.3,0.3));
VisualServer::get_singleton()->set_default_clear_color(clear);
Color boot_bg = GLOBAL_DEF("application/boot_bg_color", clear);
VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg);
#ifndef TOOLS_ENABLED
//no tools, so free the boot logo (no longer needed)
Globals::get_singleton()->set("application/boot_logo",Image());
#endif
} else {
#ifndef NO_DEFAULT_BOOT_LOGO
MAIN_PRINT("Main: Create botsplash");
Image splash(boot_splash_png);
MAIN_PRINT("Main: ClearColor");
VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color);
MAIN_PRINT("Main: Image");
VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color);
#endif
MAIN_PRINT("Main: DCC");
VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("render/default_clear_color",Color(0.3,0.3,0.3)));
MAIN_PRINT("Main: END");
}
Image icon(app_icon_png);
OS::get_singleton()->set_icon(icon);
}
GLOBAL_DEF("application/icon",String());
Globals::get_singleton()->set_custom_property_info("application/icon",PropertyInfo(Variant::STRING,"application/icon",PROPERTY_HINT_FILE,"*.png,*.webp"));
MAIN_PRINT("Main: Load Remaps");
path_remap->load_remaps();
MAIN_PRINT("Main: Load Scene Types");
register_scene_types();
register_server_types();
#ifdef TOOLS_ENABLED
EditorNode::register_editor_types();
#endif
MAIN_PRINT("Main: Load Scripts, Modules, Drivers");
register_module_types();
register_script_types();
register_driver_types();
MAIN_PRINT("Main: Load Translations");
translation_server->setup(); //register translations, load them, etc.
if (locale!="") {
translation_server->set_locale(locale);
}
translation_server->load_translations();
_start_success=true;
locale=String();
MAIN_PRINT("Main: Done");
return OK;
}
bool Main::start() {
ERR_FAIL_COND_V(!_start_success,false);
bool editor=false;
String doc_tool;
String doc_header;
bool doc_base=true;
String game_path;
String script;
String test;
String screen;
String optimize;
String optimize_preset;
String _export_platform;
String _import;
String _import_script;
String dumpstrings;
bool noquit=false;
bool convert_old=false;
bool export_debug=false;
List<String> args = OS::get_singleton()->get_cmdline_args();
for (int i=0;i<args.size();i++) {
if (args[i]=="-doctool" && i <(args.size()-1)) {
doc_tool=args[i+1];
i++;
} else if (args[i]=="-docheader" && i <(args.size()-1)) {
doc_header=args[i+1];
i++;
}else if (args[i]=="-nodocbase") {
doc_base=false;
} else if ((args[i]=="-script" || args[i]=="-s") && i <(args.size()-1)) {
script=args[i+1];
i++;
} else if ((args[i]=="-level" || args[i]=="-l") && i <(args.size()-1)) {
OS::get_singleton()->_custom_level=args[i+1];
i++;
} else if (args[i]=="-test" && i <(args.size()-1)) {
test=args[i+1];
i++;
} else if (args[i]=="-optimize" && i <(args.size()-1)) {
optimize=args[i+1];
i++;
} else if (args[i]=="-optimize_preset" && i <(args.size()-1)) {
optimize_preset=args[i+1];
i++;
} else if (args[i]=="-export" && i <(args.size()-1)) {
editor=true; //needs editor
_export_platform=args[i+1];
i++;
} else if (args[i]=="-export_debug" && i <(args.size()-1)) {
editor=true; //needs editor
_export_platform=args[i+1];
export_debug=true;
i++;
} else if (args[i]=="-import" && i <(args.size()-1)) {
editor=true; //needs editor
_import=args[i+1];
i++;
} else if (args[i]=="-import_script" && i <(args.size()-1)) {
editor=true; //needs editor
_import_script=args[i+1];
i++;
} else if (args[i]=="-noquit" ) {
noquit=true;
} else if (args[i]=="-dumpstrings" && i <(args.size()-1)) {
editor=true; //needs editor
dumpstrings=args[i+1];
i++;
} else if (args[i]=="-editor" || args[i]=="-e") {
editor=true;
} else if (args[i]=="-convert_old") {
convert_old=true;
} else if (args[i].length() && args[i][0] != '-' && game_path == "") {
game_path=args[i];
}
}
print_line("editor: "+itos(editor));
if (editor)
Globals::get_singleton()->set("editor_active",true);
String main_loop_type;
#ifdef TOOLS_ENABLED
if(doc_tool!="") {
DocData doc;
doc.generate(doc_base);
DocData docsrc;
if (docsrc.load(doc_tool)==OK) {
print_line("Doc exists. Merging..");
doc.merge_from(docsrc);
} else {
print_line("No Doc exists. Generating empty.");
}
if (doc_header.length())
doc.save_compressed_header(doc_header);
else
doc.save(doc_tool);
return false;
}
if (optimize!="")
editor=true; //need editor
#endif
if(script=="" && game_path=="" && !editor && String(GLOBAL_DEF("application/main_scene",""))!="") {
game_path=GLOBAL_DEF("application/main_scene","");
}
MainLoop *main_loop=NULL;
if (editor) {
main_loop = memnew(SceneMainLoop);
};
if (test!="") {
#ifdef DEBUG_ENABLED
main_loop = test_main(test,args);
if (!main_loop)
return false;
#endif
} else if (script!="") {
Ref<Script> script_res = ResourceLoader::load(script);
ERR_EXPLAIN("Can't load script: "+script);
ERR_FAIL_COND_V(script_res.is_null(),false);
if( script_res->can_instance() /*&& script_res->inherits_from("SceneMainLoopScripted")*/) {
StringName instance_type=script_res->get_instance_base_type();
Object *obj = ObjectTypeDB::instance(instance_type);
MainLoop *script_loop = obj?obj->cast_to<MainLoop>():NULL;
if (!script_loop) {
if (obj)
memdelete(obj);
ERR_EXPLAIN("Can't load script '"+script+"', it does not inherit from a MainLoop type");
ERR_FAIL_COND_V(!script_loop,false);
}
script_loop->set_init_script(script_res);
main_loop=script_loop;
} else {
return false;
}
} else {
main_loop_type=GLOBAL_DEF("application/main_loop_type","");
}
if (!main_loop && main_loop_type=="")
main_loop_type="SceneMainLoop";
if (!main_loop) {
if (!ObjectTypeDB::type_exists(main_loop_type)) {
OS::get_singleton()->alert("godot: error: MainLoop type doesn't exist: "+main_loop_type);
return false;
} else {
Object *ml = ObjectTypeDB::instance(main_loop_type);
if (!ml) {
ERR_EXPLAIN("Can't instance MainLoop type");
ERR_FAIL_V(false);
}
main_loop=ml->cast_to<MainLoop>();
if (!main_loop) {
memdelete(ml);
ERR_EXPLAIN("Invalid MainLoop type");
ERR_FAIL_V(false);
}
}
}
if (main_loop->is_type("SceneMainLoop")) {
SceneMainLoop *sml = main_loop->cast_to<SceneMainLoop>();
#ifdef TOOLS_ENABLED
EditorNode *editor_node=NULL;
if (editor) {
editor_node = memnew( EditorNode );
sml->get_root()->add_child(editor_node);
//root_node->set_editor(editor);
//startup editor
if (_export_platform!="") {
editor_node->export_platform(_export_platform,game_path,export_debug,"",true);
game_path=""; //no load anything
}
}
#endif
if (!editor) {
//standard helpers that can be changed from main config
if (GLOBAL_DEF("display/stretch_2d",false).operator bool()) {
sml->get_root()->set_size_override(true,Size2(Globals::get_singleton()->get("display/width"),Globals::get_singleton()->get("display/height")));
sml->get_root()->set_size_override_stretch(true);
}
sml->set_auto_accept_quit(GLOBAL_DEF("application/auto_accept_quit",true));
String appname = Globals::get_singleton()->get("application/name");
appname = TranslationServer::get_singleton()->translate(appname);
OS::get_singleton()->set_window_title(appname);
} else {
GLOBAL_DEF("display/stretch_2d",false);
sml->set_auto_accept_quit(GLOBAL_DEF("application/auto_accept_quit",true));
}
if (game_path!="") {
String local_game_path=game_path.replace("\\","/");
if (!local_game_path.begins_with("res://")) {
bool absolute=(local_game_path.size()>1) && (local_game_path[0]=='/' || local_game_path[1]==':');
if (!absolute) {
int sep=local_game_path.find_last("/");
if (sep==-1) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
local_game_path=da->get_current_dir()+"/"+local_game_path;
memdelete(da) ;
} else {
DirAccess *da = DirAccess::open(local_game_path.substr(0,sep));
if (da) {
local_game_path=da->get_current_dir()+"/"+local_game_path.substr(sep+1,local_game_path.length());;
memdelete(da);
}
}
}
}
local_game_path=Globals::get_singleton()->localize_path(local_game_path);
#ifdef TOOLS_ENABLED
if (editor) {
#ifdef OLD_SCENE_FORMAT_ENABLED
if (convert_old)
editor_node->set_convert_old_scene(true);
#endif
if (_import!="") {
//editor_node->import_scene(_import,local_game_path,_import_script);
if (!noquit)
sml->quit();
game_path=""; //no load anything
} else {
Error serr = editor_node->load_scene(local_game_path);
if (serr==OK) {
if (optimize!="") {
editor_node->save_optimized_copy(optimize,optimize_preset);
if (!noquit)
sml->quit();
}
if (dumpstrings!="") {
editor_node->save_translatable_strings(dumpstrings);
if (!noquit)
sml->quit();
}
}
}
//editor_node->set_edited_scene(game);
} else {
#endif
{
//autoload
List<PropertyInfo> props;
Globals::get_singleton()->get_property_list(&props);
for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
String s = E->get().name;
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slice("/",1);
String path = Globals::get_singleton()->get(s);
RES res = ResourceLoader::load(path);
ERR_EXPLAIN("Can't autoload: "+path);
ERR_CONTINUE(res.is_null());
Node *n=NULL;
if (res->is_type("PackedScene")) {
Ref<PackedScene> ps = res;
n=ps->instance();
} else if (res->is_type("Script")) {
Ref<Script> s = res;
StringName ibt = s->get_instance_base_type();
ERR_EXPLAIN("Script does not inherit a Node: "+path);
ERR_CONTINUE( !ObjectTypeDB::is_type(ibt,"Node") );
Object *obj = ObjectTypeDB::instance(ibt);
ERR_EXPLAIN("Cannot instance node for autoload type: "+String(ibt));
ERR_CONTINUE( obj==NULL );
n = obj->cast_to<Node>();
n->set_script(s.get_ref_ptr());
}
ERR_EXPLAIN("Path in autoload not a node or script: "+path);
ERR_CONTINUE(!n);
n->set_name(name);
sml->get_root()->add_child(n);
}
}
Node *scene=NULL;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
if (scenedata.is_valid())
scene=scenedata->instance();
#ifdef OLD_SCENE_FORMAT_ENABLED
if (!scene) {
scene = SceneLoader::load(local_game_path,true);
}
#endif
ERR_EXPLAIN("Failed loading scene: "+local_game_path);
ERR_FAIL_COND_V(!scene,false)
sml->get_root()->add_child(scene);
String iconpath = GLOBAL_DEF("application/icon","Variant()""");
if (iconpath!="") {
Image icon;
if (icon.load(iconpath)==OK)
OS::get_singleton()->set_icon(icon);
}
//singletons
#ifdef TOOLS_ENABLED
}
#endif
}
#ifdef TOOLS_ENABLED
/*if (_export_platform!="") {
sml->quit();
}*/
/*
if (sml->get_root_node()) {
Console *console = memnew( Console );
sml->get_root_node()->cast_to<RootNode>()->set_console(console);
if (GLOBAL_DEF("console/visible_default",false).operator bool()) {
console->show();
} else {P
console->hide();
};
}
*/
if (script=="" && test=="" && game_path=="" && !editor) {
ProjectManager *pmanager = memnew( ProjectManager );
sml->get_root()->add_child(pmanager);
}
#endif
}
OS::get_singleton()->set_main_loop( main_loop );
return true;
}
uint64_t Main::last_ticks=0;
float Main::time_accum=0;
uint32_t Main::frames=0;
uint32_t Main::frame=0;
bool Main::force_redraw_requested = false;
static uint64_t fixed_process_max=0;
static uint64_t idle_process_max=0;
bool Main::iteration() {
uint64_t ticks=OS::get_singleton()->get_ticks_usec();
uint64_t ticks_elapsed=ticks-last_ticks;
frame+=ticks_elapsed;
last_ticks=ticks;
double step=(double)ticks_elapsed / 1000000.0;
float frame_slice=1.0/OS::get_singleton()->get_iterations_per_second();
if (step>frame_slice*8)
step=frame_slice*8;
time_accum+=step;
bool exit=false;
int iters = 0;
while(time_accum>frame_slice) {
uint64_t fixed_begin = OS::get_singleton()->get_ticks_usec();
PhysicsServer::get_singleton()->sync();
PhysicsServer::get_singleton()->flush_queries();
Physics2DServer::get_singleton()->sync();
Physics2DServer::get_singleton()->flush_queries();
if (OS::get_singleton()->get_main_loop()->iteration( frame_slice )) {
exit=true;
break;
}
message_queue->flush();
PhysicsServer::get_singleton()->step(frame_slice);
Physics2DServer::get_singleton()->step(frame_slice);
time_accum-=frame_slice;
message_queue->flush();
//if (AudioServer::get_singleton())
// AudioServer::get_singleton()->update();
fixed_process_max=MAX(OS::get_singleton()->get_ticks_usec()-fixed_begin,fixed_process_max);
iters++;
}
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
OS::get_singleton()->get_main_loop()->idle( step );
message_queue->flush();
if (SpatialSoundServer::get_singleton())
SpatialSoundServer::get_singleton()->update( step );
if (SpatialSound2DServer::get_singleton())
SpatialSound2DServer::get_singleton()->update( step );
if (OS::get_singleton()->can_draw()) {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (VisualServer::get_singleton()->has_changed()) {
VisualServer::get_singleton()->draw(); // flush visual commands
OS::get_singleton()->frames_drawn++;
}
} else {
VisualServer::get_singleton()->draw(); // flush visual commands
OS::get_singleton()->frames_drawn++;
force_redraw_requested = false;
}
} else {
VisualServer::get_singleton()->flush(); // flush visual commands
}
if (AudioServer::get_singleton())
AudioServer::get_singleton()->update();
for(int i=0;i<ScriptServer::get_language_count();i++) {
ScriptServer::get_language(i)->frame();
}
idle_process_max=MAX(OS::get_singleton()->get_ticks_usec()-idle_begin,idle_process_max);
if (script_debugger)
script_debugger->idle_poll();
// x11_delay_usec(10000);
frames++;
if (frame>1000000) {
if (GLOBAL_DEF("debug/print_fps", OS::get_singleton()->is_stdout_verbose())) {
print_line("FPS: "+itos(frames));
};
OS::get_singleton()->_fps=frames;
performance->set_process_time(idle_process_max/1000000.0);
performance->set_fixed_process_time(fixed_process_max/1000000.0);
idle_process_max=0;
fixed_process_max=0;
if (GLOBAL_DEF("debug/print_metrics", false)) {
//PerformanceMetrics::print();
};
frame%=1000000;
frames=0;
}
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
OS::get_singleton()->delay_usec(25000); //apply some delay to force idle time
else {
uint32_t frame_delay = OS::get_singleton()->get_frame_delay();
if (frame_delay)
OS::get_singleton()->delay_usec( OS::get_singleton()->get_frame_delay()*1000 );
}
return exit;
}
void Main::force_redraw() {
force_redraw_requested = true;
};
void Main::cleanup() {
ERR_FAIL_COND(!_start_success);
if (script_debugger)
memdelete(script_debugger);
OS::get_singleton()->delete_main_loop();
OS::get_singleton()->_cmdline.clear();
OS::get_singleton()->_execpath="";
OS::get_singleton()->_local_clipboard="";
unregister_driver_types();
unregister_module_types();
unregister_scene_types();
unregister_server_types();
unregister_script_types();
OS::get_singleton()->finalize();
if (packed_data)
memdelete(packed_data);
if (file_access_network_client)
memdelete(file_access_network_client);
if (performance)
memdelete(performance);
if (input_map)
memdelete(input_map);
if (translation_server)
memdelete( translation_server );
if (path_remap)
memdelete(path_remap);
if (globals)
memdelete(globals);
memdelete( message_queue );
unregister_core_driver_types();
unregister_core_types();
//PerformanceMetrics::finish();
OS::get_singleton()->clear_last_error();
OS::get_singleton()->finalize_core();
}