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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AudioEffectDelay" inherits= "AudioEffect" category= "Core" version= "3.2" >
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<brief_description >
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Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
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Two tap delay and feedback options.
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</brief_description>
<description >
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Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "dry" type= "float" setter= "set_dry" getter= "get_dry" default= "1.0" >
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Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
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</member>
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<member name= "feedback/active" type= "bool" setter= "set_feedback_active" getter= "is_feedback_active" default= "false" >
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If [code]true[/code], feedback is enabled.
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</member>
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<member name= "feedback/delay_ms" type= "float" setter= "set_feedback_delay_ms" getter= "get_feedback_delay_ms" default= "340.0" >
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Feedback delay time in milliseconds.
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</member>
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<member name= "feedback/level_db" type= "float" setter= "set_feedback_level_db" getter= "get_feedback_level_db" default= "-6.0" >
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Sound level for [code]tap1[/code].
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</member>
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<member name= "feedback/lowpass" type= "float" setter= "set_feedback_lowpass" getter= "get_feedback_lowpass" default= "16000.0" >
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Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
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</member>
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<member name= "tap1/active" type= "bool" setter= "set_tap1_active" getter= "is_tap1_active" default= "true" >
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If [code]true[/code], [code]tap1[/code] will be enabled.
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</member>
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<member name= "tap1/delay_ms" type= "float" setter= "set_tap1_delay_ms" getter= "get_tap1_delay_ms" default= "250.0" >
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[code]tap1[/code] delay time in milliseconds.
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</member>
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<member name= "tap1/level_db" type= "float" setter= "set_tap1_level_db" getter= "get_tap1_level_db" default= "-6.0" >
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Sound level for [code]tap1[/code].
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</member>
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<member name= "tap1/pan" type= "float" setter= "set_tap1_pan" getter= "get_tap1_pan" default= "0.2" >
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Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right).
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</member>
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<member name= "tap2/active" type= "bool" setter= "set_tap2_active" getter= "is_tap2_active" default= "true" >
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If [code]true[/code], [code]tap2[/code] will be enabled.
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</member>
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<member name= "tap2/delay_ms" type= "float" setter= "set_tap2_delay_ms" getter= "get_tap2_delay_ms" default= "500.0" >
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[b]Tap2[/b] delay time in milliseconds.
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</member>
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<member name= "tap2/level_db" type= "float" setter= "set_tap2_level_db" getter= "get_tap2_level_db" default= "-12.0" >
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Sound level for [code]tap2[/code].
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</member>
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<member name= "tap2/pan" type= "float" setter= "set_tap2_pan" getter= "get_tap2_pan" default= "-0.4" >
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Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right).
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</member>
</members>
<constants >
</constants>
</class>