virtualx-engine/modules/mono/build_scripts/godot_tools_build.py

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# Build GodotTools solution
import os
from SCons.Script import Dir
def build_godot_tools(source, target, env):
# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
module_dir = env["module_dir"]
solution_path = os.path.join(module_dir, "editor/GodotTools/GodotTools.sln")
build_config = "Debug" if env["target"] == "debug" else "Release"
# Custom build target to make sure output is always copied to the data dir.
extra_build_args = ["/Target:Build;GodotTools:BuildAlwaysCopyToDataDir"]
from .solution_builder import build_solution, nuget_restore
nuget_restore(env, solution_path)
build_solution(env, solution_path, build_config, extra_build_args)
# No need to copy targets. The GodotTools csproj takes care of copying them.
def build(env_mono, api_sln_cmd):
assert env_mono["tools"]
output_dir = Dir("#bin").abspath
editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
target_filenames = ["GodotTools.dll"]
if env_mono["target"] == "debug":
target_filenames += ["GodotTools.pdb"]
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd())
env_mono.AlwaysBuild(cmd)