virtualx-engine/editor/editor_log.h

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/**************************************************************************/
/* editor_log.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef EDITOR_LOG_H
#define EDITOR_LOG_H
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/texture_button.h"
//#include "scene/gui/empty_control.h"
#include "core/os/thread.h"
#include "pane_drag.h"
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#include "scene/gui/box_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/texture_rect.h"
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#include "scene/gui/tool_button.h"
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class EditorLog : public VBoxContainer {
GDCLASS(EditorLog, VBoxContainer);
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struct {
Color error_color;
Ref<Texture> error_icon;
Color warning_color;
Ref<Texture> warning_icon;
Color message_color;
} theme_cache;
Button *clearbutton;
Button *copybutton;
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Label *title;
RichTextLabel *log;
HBoxContainer *title_hb;
//PaneDrag *pd;
ToolButton *tool_button;
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static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);
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ErrorHandlerList eh;
Thread::ID current;
//void _dragged(const Point2& p_ofs);
void _clear_request();
void _copy_request();
static void _undo_redo_cbk(void *p_self, const String &p_name);
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protected:
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static void _bind_methods();
void _notification(int p_what);
public:
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enum MessageType {
MSG_TYPE_STD,
MSG_TYPE_ERROR,
MSG_TYPE_WARNING,
MSG_TYPE_EDITOR
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};
void add_message(const String &p_msg, MessageType p_type = MSG_TYPE_STD);
void set_tool_button(ToolButton *p_tool_button);
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void deinit();
void clear();
void copy();
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EditorLog();
~EditorLog();
};
#endif // EDITOR_LOG_H