virtualx-engine/scene/resources/shape_3d.h

73 lines
3.1 KiB
C++
Raw Normal View History

2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* shape_3d.h */
2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
2014-02-10 02:10:30 +01:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHAPE_3D_H
#define SHAPE_3D_H
2014-02-10 02:10:30 +01:00
#include "core/io/resource.h"
class ArrayMesh;
2014-02-10 02:10:30 +01:00
class Shape3D : public Resource {
GDCLASS(Shape3D, Resource);
OBJ_SAVE_TYPE(Shape3D);
RES_BASE_EXTENSION("shape");
2014-02-10 02:10:30 +01:00
RID shape;
real_t margin = 0.04;
2014-02-10 02:10:30 +01:00
Ref<ArrayMesh> debug_mesh_cache;
2014-02-10 02:10:30 +01:00
protected:
static void _bind_methods();
2014-02-10 02:10:30 +01:00
_FORCE_INLINE_ RID get_shape() const { return shape; }
Shape3D(RID p_shape);
virtual void _update_shape();
2014-02-10 02:10:30 +01:00
public:
2020-07-10 12:34:39 +02:00
virtual RID get_rid() const override { return shape; }
Ref<ArrayMesh> get_debug_mesh();
virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); }
/// Returns the radius of a sphere that fully enclose this shape
virtual real_t get_enclosing_radius() const = 0;
void add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform);
real_t get_margin() const;
void set_margin(real_t p_margin);
Shape3D();
~Shape3D();
2014-02-10 02:10:30 +01:00
};
#endif // SHAPE_H