2014-02-10 02:10:30 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* remote_transform_2d.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* http://www.godotengine.org */
|
|
|
|
/*************************************************************************/
|
2017-01-01 22:01:57 +01:00
|
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
2017-04-08 00:11:42 +02:00
|
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
2014-02-10 02:10:30 +01:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
|
|
|
|
class RemoteTransform2D : public Node2D {
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
GDCLASS(RemoteTransform2D, Node2D);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
|
|
|
NodePath remote_node;
|
|
|
|
|
|
|
|
ObjectID cache;
|
|
|
|
|
|
|
|
void _update_remote();
|
|
|
|
void _update_cache();
|
2014-11-06 01:20:42 +01:00
|
|
|
//void _node_exited_scene();
|
2014-02-10 02:10:30 +01:00
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
void _notification(int p_what);
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
public:
|
|
|
|
void set_remote_node(const NodePath &p_remote_node);
|
2014-02-10 02:10:30 +01:00
|
|
|
NodePath get_remote_node() const;
|
|
|
|
|
2016-05-17 23:27:15 +02:00
|
|
|
virtual String get_configuration_warning() const;
|
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
RemoteTransform2D();
|
|
|
|
};
|