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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationTreePlayer" inherits= "Node" category= "Core" version= "3.0-alpha" >
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<brief_description >
Animation Player that uses a node graph for the blending.
</brief_description>
<description >
Animation Player that uses a node graph for the blending. This kind of player is very useful when animating character or other skeleton based rigs, because it can combine several animations to form a desired pose.
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "add_node" >
<return type= "void" >
</return>
<argument index= "0" name= "type" type= "int" enum= "AnimationTreePlayer.NodeType" >
</argument>
<argument index= "1" name= "id" type= "String" >
</argument>
<description >
Add a node of a given type in the graph with given id.
</description>
</method>
<method name= "advance" >
<return type= "void" >
</return>
<argument index= "0" name= "delta" type= "float" >
</argument>
<description >
</description>
</method>
<method name= "animation_node_get_animation" qualifiers= "const" >
<return type= "Animation" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns an animation given its name.
</description>
</method>
<method name= "animation_node_get_master_animation" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "animation_node_set_animation" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "animation" type= "Animation" >
</argument>
<description >
Set the animation for an animation node.
</description>
</method>
<method name= "animation_node_set_filter_path" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "path" type= "NodePath" >
</argument>
<argument index= "2" name= "enable" type= "bool" >
</argument>
<description >
</description>
</method>
<method name= "animation_node_set_master_animation" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "source" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "are_nodes_connected" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "dst_id" type= "String" >
</argument>
<argument index= "2" name= "dst_input_idx" type= "int" >
</argument>
<description >
Returns whether node [code]id[/code] and [code]dst_id[/code] are connected at the specified slot.
</description>
</method>
<method name= "blend2_node_get_amount" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns the blend amount of a Blend2 node given its name.
</description>
</method>
<method name= "blend2_node_set_amount" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "blend" type= "float" >
</argument>
<description >
Sets the blend amount of a Blend2 node given its name and value.
</description>
</method>
<method name= "blend2_node_set_filter_path" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "path" type= "NodePath" >
</argument>
<argument index= "2" name= "enable" type= "bool" >
</argument>
<description >
</description>
</method>
<method name= "blend3_node_get_amount" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns the blend amount of a Blend3 node given its name.
</description>
</method>
<method name= "blend3_node_set_amount" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "blend" type= "float" >
</argument>
<description >
Sets the blend amount of a Blend3 node given its name and value.
</description>
</method>
<method name= "blend4_node_get_amount" qualifiers= "const" >
<return type= "Vector2" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns the blend amount of a Blend4 node given its name.
</description>
</method>
<method name= "blend4_node_set_amount" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "blend" type= "Vector2" >
</argument>
<description >
Sets the blend amount of a Blend4 node given its name and value.
</description>
</method>
<method name= "connect_nodes" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "dst_id" type= "String" >
</argument>
<argument index= "2" name= "dst_input_idx" type= "int" >
</argument>
<description >
Connects node [code]id[/code] to [code]dst_id[/code] at the specified input slot.
</description>
</method>
<method name= "disconnect_nodes" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "dst_input_idx" type= "int" >
</argument>
<description >
Disconnects nodes connected to [code]id[/code] at the specified input slot.
</description>
</method>
<method name= "get_animation_process_mode" qualifiers= "const" >
<return type= "int" enum= "AnimationTreePlayer.AnimationProcessMode" >
</return>
<description >
Returns playback process mode of this AnimationTreePlayer.
</description>
</method>
<method name= "get_base_path" qualifiers= "const" >
<return type= "NodePath" >
</return>
<description >
</description>
</method>
<method name= "get_master_player" qualifiers= "const" >
<return type= "NodePath" >
</return>
<description >
</description>
</method>
<method name= "get_node_list" >
<return type= "PoolStringArray" >
</return>
<description >
Returns a PoolStringArray containing the name of all nodes.
</description>
</method>
<method name= "is_active" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
Returns whether this AnimationTreePlayer is active.
</description>
</method>
<method name= "mix_node_get_amount" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns mix amount of a Mix node given its name.
</description>
</method>
<method name= "mix_node_set_amount" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "ratio" type= "float" >
</argument>
<description >
Sets mix amount of a Mix node given its name and value.
</description>
</method>
<method name= "node_exists" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "node" type= "String" >
</argument>
<description >
Check if a node exists (by name).
</description>
</method>
<method name= "node_get_input_count" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Return the input count for a given node. Different types of nodes have different amount of inputs.
</description>
</method>
<method name= "node_get_input_source" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "idx" type= "int" >
</argument>
<description >
Return the input source for a given node input.
</description>
</method>
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<method name= "node_get_position" qualifiers= "const" >
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<return type= "Vector2" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns position of a node in the graph given its name.
</description>
</method>
<method name= "node_get_type" qualifiers= "const" >
<return type= "int" enum= "AnimationTreePlayer.NodeType" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Get the node type, will return from NODE_* enum.
</description>
</method>
<method name= "node_rename" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "node" type= "String" >
</argument>
<argument index= "1" name= "new_name" type= "String" >
</argument>
<description >
Rename a node in the graph.
</description>
</method>
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<method name= "node_set_position" >
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<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
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<argument index= "1" name= "screen_position" type= "Vector2" >
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</argument>
<description >
Sets position of a node in the graph given its name and position.
</description>
</method>
<method name= "oneshot_node_get_autorestart_delay" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns autostart delay of a OneShot node given its name.
</description>
</method>
<method name= "oneshot_node_get_autorestart_random_delay" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns autostart random delay of a OneShot node given its name.
</description>
</method>
<method name= "oneshot_node_get_fadein_time" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns fade in time of a OneShot node given its name.
</description>
</method>
<method name= "oneshot_node_get_fadeout_time" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns fade out time of a OneShot node given its name.
</description>
</method>
<method name= "oneshot_node_has_autorestart" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns whether a OneShot node will auto restart given its name.
</description>
</method>
<method name= "oneshot_node_is_active" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns whether a OneShot node is active given its name.
</description>
</method>
<method name= "oneshot_node_set_autorestart" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "enable" type= "bool" >
</argument>
<description >
Sets autorestart property of a OneShot node given its name and value.
</description>
</method>
<method name= "oneshot_node_set_autorestart_delay" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "delay_sec" type= "float" >
</argument>
<description >
Sets autorestart delay of a OneShot node given its name and value in seconds.
</description>
</method>
<method name= "oneshot_node_set_autorestart_random_delay" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "rand_sec" type= "float" >
</argument>
<description >
Sets autorestart random delay of a OneShot node given its name and value in seconds.
</description>
</method>
<method name= "oneshot_node_set_fadein_time" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "time_sec" type= "float" >
</argument>
<description >
Sets fade in time of a OneShot node given its name and value in seconds.
</description>
</method>
<method name= "oneshot_node_set_fadeout_time" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "time_sec" type= "float" >
</argument>
<description >
Sets fade out time of a OneShot node given its name and value in seconds.
</description>
</method>
<method name= "oneshot_node_set_filter_path" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "path" type= "NodePath" >
</argument>
<argument index= "2" name= "enable" type= "bool" >
</argument>
<description >
</description>
</method>
<method name= "oneshot_node_start" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Starts a OneShot node given its name.
</description>
</method>
<method name= "oneshot_node_stop" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Stops a OneShot node given its name.
</description>
</method>
<method name= "recompute_caches" >
<return type= "void" >
</return>
<description >
</description>
</method>
<method name= "remove_node" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "reset" >
<return type= "void" >
</return>
<description >
Resets this AnimationTreePlayer.
</description>
</method>
<method name= "set_active" >
<return type= "void" >
</return>
<argument index= "0" name= "enabled" type= "bool" >
</argument>
<description >
Sets whether this AnimationTreePlayer is active. AnimationTreePlayer will start processing if set to active.
</description>
</method>
<method name= "set_animation_process_mode" >
<return type= "void" >
</return>
<argument index= "0" name= "mode" type= "int" enum= "AnimationTreePlayer.AnimationProcessMode" >
</argument>
<description >
Sets process mode (ANIMATION_PROCESS_*) of this AnimationTreePlayer.
</description>
</method>
<method name= "set_base_path" >
<return type= "void" >
</return>
<argument index= "0" name= "path" type= "NodePath" >
</argument>
<description >
Sets base path of this AnimationTreePlayer.
</description>
</method>
<method name= "set_master_player" >
<return type= "void" >
</return>
<argument index= "0" name= "nodepath" type= "NodePath" >
</argument>
<description >
</description>
</method>
<method name= "timescale_node_get_scale" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
Returns time scale value of a TimeScale node given its name.
</description>
</method>
<method name= "timescale_node_set_scale" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "scale" type= "float" >
</argument>
<description >
Sets time scale value of a TimeScale node given its name and value.
</description>
</method>
<method name= "timeseek_node_seek" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
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<argument index= "1" name= "seconds" type= "float" >
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</argument>
<description >
Sets time seek value of a TimeSeek node given its name and value.
</description>
</method>
<method name= "transition_node_delete_input" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "input_idx" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "transition_node_get_current" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "transition_node_get_input_count" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "transition_node_get_xfade_time" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "transition_node_has_input_auto_advance" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "input_idx" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "transition_node_set_current" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "input_idx" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "transition_node_set_input_auto_advance" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "input_idx" type= "int" >
</argument>
<argument index= "2" name= "enable" type= "bool" >
</argument>
<description >
</description>
</method>
<method name= "transition_node_set_input_count" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "count" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "transition_node_set_xfade_time" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "String" >
</argument>
<argument index= "1" name= "time_sec" type= "float" >
</argument>
<description >
</description>
</method>
</methods>
<members >
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<member name= "playback_process_mode" type= "int" setter= "set_animation_process_mode" getter= "get_animation_process_mode" enum= "AnimationTreePlayer.AnimationProcessMode" >
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</member>
</members>
<constants >
<constant name= "NODE_OUTPUT" value= "0" >
Output node.
</constant>
<constant name= "NODE_ANIMATION" value= "1" >
Animation node.
</constant>
<constant name= "NODE_ONESHOT" value= "2" >
OneShot node.
</constant>
<constant name= "NODE_MIX" value= "3" >
Mix node.
</constant>
<constant name= "NODE_BLEND2" value= "4" >
Blend2 node.
</constant>
<constant name= "NODE_BLEND3" value= "5" >
Blend3 node.
</constant>
<constant name= "NODE_BLEND4" value= "6" >
Blend4 node.
</constant>
<constant name= "NODE_TIMESCALE" value= "7" >
TimeScale node.
</constant>
<constant name= "NODE_TIMESEEK" value= "8" >
TimeSeek node.
</constant>
<constant name= "NODE_TRANSITION" value= "9" >
Transition node.
</constant>
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<constant name= "ANIMATION_PROCESS_PHYSICS" value= "0" >
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</constant>
<constant name= "ANIMATION_PROCESS_IDLE" value= "1" >
</constant>
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</constants>
</class>