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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "KinematicCollision2D" inherits= "Reference" category= "Core" version= "3.1" >
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<brief_description >
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Collision data for KinematicBody2D collisions.
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</brief_description>
<description >
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Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
<member name= "collider" type= "Object" setter= "" getter= "get_collider" >
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The colliding body.
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</member>
<member name= "collider_id" type= "int" setter= "" getter= "get_collider_id" >
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The colliding body's unique [RID].
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</member>
<member name= "collider_metadata" type= "Variant" setter= "" getter= "get_collider_metadata" >
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The colliding body's metadata. See [Object].
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</member>
<member name= "collider_shape" type= "Object" setter= "" getter= "get_collider_shape" >
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The colliding body's shape.
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</member>
<member name= "collider_shape_index" type= "int" setter= "" getter= "get_collider_shape_index" >
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The colliding shape's index. See [CollisionObject2D].
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</member>
<member name= "collider_velocity" type= "Vector2" setter= "" getter= "get_collider_velocity" >
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The colliding object's velocity.
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</member>
<member name= "local_shape" type= "Object" setter= "" getter= "get_local_shape" >
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The moving object's colliding shape.
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</member>
<member name= "normal" type= "Vector2" setter= "" getter= "get_normal" >
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The colliding body's shape's normal at the point of collision.
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</member>
<member name= "position" type= "Vector2" setter= "" getter= "get_position" >
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The point of collision.
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</member>
<member name= "remainder" type= "Vector2" setter= "" getter= "get_remainder" >
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The moving object's remaining movement vector.
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</member>
<member name= "travel" type= "Vector2" setter= "" getter= "get_travel" >
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The distance the moving object traveled before collision.
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</member>
</members>
<constants >
</constants>
</class>