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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorSelection" inherits= "Object" version= "4.0" >
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<brief_description >
Manages the SceneTree selection in the editor.
</brief_description>
<description >
This object manages the SceneTree selection in the editor.
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_selection].
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_node" >
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<return type= "void" />
<argument index= "0" name= "node" type= "Node" />
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<description >
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Adds a node to the selection.
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[b]Note:[/b] The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use [method EditorInterface.edit_node].
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</description>
</method>
<method name= "clear" >
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<return type= "void" />
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<description >
Clear the selection.
</description>
</method>
<method name= "get_selected_nodes" >
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<return type= "Node[]" />
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<description >
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Gets the list of selected nodes.
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</description>
</method>
<method name= "get_transformable_selected_nodes" >
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<return type= "Array" />
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<description >
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Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
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</description>
</method>
<method name= "remove_node" >
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<return type= "void" />
<argument index= "0" name= "node" type= "Node" />
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<description >
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Removes a node from the selection.
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</description>
</method>
</methods>
<signals >
<signal name= "selection_changed" >
<description >
Emitted when the selection changes.
</description>
</signal>
</signals>
<constants >
</constants>
</class>