40 lines
848 B
C++
40 lines
848 B
C++
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#ifndef B3_CONTACT4DATA_H
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#define B3_CONTACT4DATA_H
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#include "Bullet3Common/shared/b3Float4.h"
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typedef struct b3Contact4Data b3Contact4Data_t;
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struct b3Contact4Data
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{
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b3Float4 m_worldPosB[4];
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// b3Float4 m_localPosA[4];
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// b3Float4 m_localPosB[4];
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b3Float4 m_worldNormalOnB; // w: m_nPoints
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unsigned short m_restituitionCoeffCmp;
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unsigned short m_frictionCoeffCmp;
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int m_batchIdx;
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int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr
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int m_bodyBPtrAndSignBit;
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int m_childIndexA;
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int m_childIndexB;
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int m_unused1;
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int m_unused2;
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};
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inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)
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{
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return (int)contact->m_worldNormalOnB.w;
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};
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inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)
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{
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contact->m_worldNormalOnB.w = (float)numPoints;
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};
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#endif //B3_CONTACT4DATA_H
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