138 lines
3.9 KiB
C++
138 lines
3.9 KiB
C++
|
/*
|
||
|
Copyright (c) 2012 Advanced Micro Devices, Inc.
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
//Originally written by Erwin Coumans
|
||
|
|
||
|
#include "b3GpuGenericConstraint.h"
|
||
|
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
|
||
|
|
||
|
#include <new>
|
||
|
#include "Bullet3Common/b3Transform.h"
|
||
|
|
||
|
void b3GpuGenericConstraint::getInfo1 (unsigned int* info,const b3RigidBodyData* bodies)
|
||
|
{
|
||
|
switch (m_constraintType)
|
||
|
{
|
||
|
case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
|
||
|
{
|
||
|
*info = 3;
|
||
|
break;
|
||
|
};
|
||
|
default:
|
||
|
{
|
||
|
b3Assert(0);
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
void getInfo2Point2Point(b3GpuGenericConstraint* constraint, b3GpuConstraintInfo2* info, const b3RigidBodyData* bodies)
|
||
|
{
|
||
|
b3Transform trA;
|
||
|
trA.setIdentity();
|
||
|
trA.setOrigin(bodies[constraint->m_rbA].m_pos);
|
||
|
trA.setRotation(bodies[constraint->m_rbA].m_quat);
|
||
|
|
||
|
b3Transform trB;
|
||
|
trB.setIdentity();
|
||
|
trB.setOrigin(bodies[constraint->m_rbB].m_pos);
|
||
|
trB.setRotation(bodies[constraint->m_rbB].m_quat);
|
||
|
|
||
|
// anchor points in global coordinates with respect to body PORs.
|
||
|
|
||
|
// set jacobian
|
||
|
info->m_J1linearAxis[0] = 1;
|
||
|
info->m_J1linearAxis[info->rowskip+1] = 1;
|
||
|
info->m_J1linearAxis[2*info->rowskip+2] = 1;
|
||
|
|
||
|
b3Vector3 a1 = trA.getBasis()*constraint->getPivotInA();
|
||
|
//b3Vector3 a1a = b3QuatRotate(trA.getRotation(),constraint->getPivotInA());
|
||
|
|
||
|
{
|
||
|
b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
|
||
|
b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);
|
||
|
b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip);
|
||
|
b3Vector3 a1neg = -a1;
|
||
|
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
||
|
}
|
||
|
|
||
|
if (info->m_J2linearAxis)
|
||
|
{
|
||
|
info->m_J2linearAxis[0] = -1;
|
||
|
info->m_J2linearAxis[info->rowskip+1] = -1;
|
||
|
info->m_J2linearAxis[2*info->rowskip+2] = -1;
|
||
|
}
|
||
|
|
||
|
b3Vector3 a2 = trB.getBasis()*constraint->getPivotInB();
|
||
|
|
||
|
{
|
||
|
// b3Vector3 a2n = -a2;
|
||
|
b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
|
||
|
b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip);
|
||
|
b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip);
|
||
|
a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// set right hand side
|
||
|
// b3Scalar currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;
|
||
|
b3Scalar currERP = info->erp;
|
||
|
|
||
|
b3Scalar k = info->fps * currERP;
|
||
|
int j;
|
||
|
for (j=0; j<3; j++)
|
||
|
{
|
||
|
info->m_constraintError[j*info->rowskip] = k * (a2[j] + trB.getOrigin()[j] - a1[j] - trA.getOrigin()[j]);
|
||
|
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
|
||
|
}
|
||
|
#if 0
|
||
|
if(m_flags & B3_P2P_FLAGS_CFM)
|
||
|
{
|
||
|
for (j=0; j<3; j++)
|
||
|
{
|
||
|
info->cfm[j*info->rowskip] = m_cfm;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if 0
|
||
|
b3Scalar impulseClamp = m_setting.m_impulseClamp;//
|
||
|
for (j=0; j<3; j++)
|
||
|
{
|
||
|
if (m_setting.m_impulseClamp > 0)
|
||
|
{
|
||
|
info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
|
||
|
info->m_upperLimit[j*info->rowskip] = impulseClamp;
|
||
|
}
|
||
|
}
|
||
|
info->m_damping = m_setting.m_damping;
|
||
|
#endif
|
||
|
|
||
|
}
|
||
|
|
||
|
void b3GpuGenericConstraint::getInfo2 (b3GpuConstraintInfo2* info, const b3RigidBodyData* bodies)
|
||
|
{
|
||
|
switch (m_constraintType)
|
||
|
{
|
||
|
case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
|
||
|
{
|
||
|
getInfo2Point2Point(this,info,bodies);
|
||
|
break;
|
||
|
};
|
||
|
default:
|
||
|
{
|
||
|
b3Assert(0);
|
||
|
}
|
||
|
};
|
||
|
}
|