49 lines
2.3 KiB
C++
49 lines
2.3 KiB
C++
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#include "btSoftSoftCollisionAlgorithm.h"
|
||
|
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||
|
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||
|
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||
|
#include "BulletSoftBody/btSoftBodySolvers.h"
|
||
|
#include "btSoftBody.h"
|
||
|
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
|
||
|
|
||
|
#define USE_PERSISTENT_CONTACTS 1
|
||
|
|
||
|
btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* /*obj0*/,const btCollisionObjectWrapper* /*obj1*/)
|
||
|
: btCollisionAlgorithm(ci)
|
||
|
//m_ownManifold(false),
|
||
|
//m_manifoldPtr(mf)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void btSoftSoftCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
|
||
|
{
|
||
|
btSoftBody* soft0 = (btSoftBody*)body0Wrap->getCollisionObject();
|
||
|
btSoftBody* soft1 = (btSoftBody*)body1Wrap->getCollisionObject();
|
||
|
soft0->getSoftBodySolver()->processCollision(soft0, soft1);
|
||
|
}
|
||
|
|
||
|
btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
|
||
|
{
|
||
|
//not yet
|
||
|
return 1.f;
|
||
|
}
|