2016-06-26 16:02:15 +02:00
|
|
|
/*************************************************************************/
|
2017-04-09 21:07:53 +02:00
|
|
|
/* godot_basis.cpp */
|
2016-06-26 16:02:15 +02:00
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* http://www.godotengine.org */
|
|
|
|
/*************************************************************************/
|
2017-01-01 22:01:57 +01:00
|
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
2017-04-08 00:11:42 +02:00
|
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
2016-06-26 16:02:15 +02:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2017-04-09 21:07:53 +02:00
|
|
|
#include "godot_basis.h"
|
2016-06-26 16:02:15 +02:00
|
|
|
|
2017-04-09 21:07:53 +02:00
|
|
|
#include "math/matrix3.h"
|
2017-04-03 16:11:38 +02:00
|
|
|
|
2017-04-09 21:07:53 +02:00
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
2017-04-03 16:11:38 +02:00
|
|
|
|
2017-04-09 21:07:53 +02:00
|
|
|
void _basis_api_anchor() {
|
|
|
|
}
|
2017-04-03 16:11:38 +02:00
|
|
|
|
2017-04-17 19:05:00 +02:00
|
|
|
void GDAPI godot_basis_new(godot_basis *p_v) {
|
|
|
|
Basis *v = (Basis *)p_v;
|
|
|
|
*v = Basis();
|
2017-04-09 21:07:53 +02:00
|
|
|
}
|
2017-04-03 16:11:38 +02:00
|
|
|
|
2017-04-17 19:05:00 +02:00
|
|
|
void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler) {
|
|
|
|
Basis *v = (Basis *)p_v;
|
2017-04-09 21:07:53 +02:00
|
|
|
Quat *euler = (Quat *)p_euler;
|
2017-04-17 19:05:00 +02:00
|
|
|
*v = Basis(*euler);
|
2016-06-26 16:02:15 +02:00
|
|
|
}
|
2017-04-03 16:11:38 +02:00
|
|
|
|
2017-04-17 19:05:00 +02:00
|
|
|
void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler) {
|
|
|
|
Basis *v = (Basis *)p_v;
|
|
|
|
Vector3 *euler = (Vector3 *)&p_euler;
|
|
|
|
*v = Basis(*euler);
|
2017-04-09 21:07:53 +02:00
|
|
|
}
|
2017-04-03 16:11:38 +02:00
|
|
|
|
2017-04-17 19:05:00 +02:00
|
|
|
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) {
|
|
|
|
Basis *v = (Basis *)p_v;
|
|
|
|
const Vector3 *axis = (Vector3 *)&p_axis;
|
|
|
|
*v = Basis(*axis, p_phi);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2) {
|
|
|
|
Basis *v = (Basis *)p_v;
|
|
|
|
const Vector3 *row0 = (Vector3 *)&p_row0;
|
|
|
|
const Vector3 *row1 = (Vector3 *)&p_row1;
|
|
|
|
const Vector3 *row2 = (Vector3 *)&p_row2;
|
|
|
|
*v = Basis(*row0, *row1, *row2);
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v) {
|
|
|
|
const Basis *v = (const Basis *)p_v;
|
2017-04-09 21:07:53 +02:00
|
|
|
godot_quat quat;
|
|
|
|
Quat *p_quat = (Quat *)&quat;
|
2017-04-17 19:05:00 +02:00
|
|
|
*p_quat = v->operator Quat();
|
2017-04-09 21:07:53 +02:00
|
|
|
return quat;
|
|
|
|
}
|
2017-04-03 16:11:38 +02:00
|
|
|
|
2017-04-09 21:07:53 +02:00
|
|
|
/*
|
|
|
|
* p_elements is a pointer to an array of 3 (!!) vector3
|
|
|
|
*/
|
2017-04-17 19:05:00 +02:00
|
|
|
void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements) {
|
|
|
|
Basis *v = (Basis *)p_v;
|
2017-04-09 21:07:53 +02:00
|
|
|
Vector3 *elements = (Vector3 *)p_elements;
|
2017-04-17 19:05:00 +02:00
|
|
|
elements[0] = v->elements[0];
|
|
|
|
elements[1] = v->elements[1];
|
|
|
|
elements[2] = v->elements[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis) {
|
|
|
|
godot_vector3 dest;
|
|
|
|
Vector3 *d = (Vector3 *)&dest;
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
*d = v->get_axis(p_axis);
|
|
|
|
return dest;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value) {
|
|
|
|
Basis *v = (Basis *)p_v;
|
|
|
|
const Vector3 *value = (Vector3 *)&p_value;
|
|
|
|
v->set_axis(p_axis, *value);
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row) {
|
|
|
|
godot_vector3 dest;
|
|
|
|
Vector3 *d = (Vector3 *)&dest;
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
*d = v->get_row(p_row);
|
|
|
|
return dest;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value) {
|
|
|
|
Basis *v = (Basis *)p_v;
|
|
|
|
const Vector3 *value = (Vector3 *)&p_value;
|
|
|
|
v->set_row(p_row, *value);
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_real godot_basis_determinant(const godot_basis *p_v) {
|
|
|
|
Basis *v = (Basis *)p_v;
|
|
|
|
return v->determinant();
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_vector3 godot_basis_get_euler(const godot_basis *p_v) {
|
|
|
|
godot_vector3 dest;
|
|
|
|
Vector3 *d = (Vector3 *)&dest;
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
*d = v->get_euler();
|
|
|
|
return dest;
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v) {
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
return v->get_orthogonal_index();
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_vector3 godot_basis_get_scale(const godot_basis *p_v) {
|
|
|
|
godot_vector3 dest;
|
|
|
|
Vector3 *d = (Vector3 *)&dest;
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
*d = v->get_scale();
|
|
|
|
return dest;
|
|
|
|
}
|
|
|
|
|
|
|
|
void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v) {
|
|
|
|
Basis *d = (Basis *)p_dest;
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
*d = v->inverse();
|
|
|
|
}
|
|
|
|
|
|
|
|
void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v) {
|
|
|
|
Basis *d = (Basis *)p_dest;
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
*d = v->orthonormalized();
|
|
|
|
}
|
|
|
|
|
|
|
|
void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) {
|
|
|
|
Basis *d = (Basis *)p_dest;
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
const Vector3 *axis = (Vector3 *)&p_axis;
|
|
|
|
*d = v->rotated(*axis, p_phi);
|
|
|
|
}
|
|
|
|
|
|
|
|
void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale) {
|
|
|
|
Basis *d = (Basis *)p_dest;
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
const Vector3 *scale = (Vector3 *)&p_scale;
|
|
|
|
*d = v->scaled(*scale);
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with) {
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
const Vector3 *with = (Vector3 *)&p_with;
|
|
|
|
return v->tdotx(*with);
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with) {
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
const Vector3 *with = (Vector3 *)&p_with;
|
|
|
|
return v->tdoty(*with);
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with) {
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
const Vector3 *with = (Vector3 *)&p_with;
|
|
|
|
return v->tdotz(*with);
|
|
|
|
}
|
|
|
|
|
|
|
|
void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v) {
|
|
|
|
Basis *d = (Basis *)p_dest;
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
*d = v->transposed();
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect) {
|
|
|
|
godot_vector3 dest;
|
|
|
|
Vector3 *d = (Vector3 *)&dest;
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
const Vector3 *vect = (Vector3 *)&p_vect;
|
|
|
|
*d = v->xform(*vect);
|
|
|
|
return dest;
|
|
|
|
}
|
|
|
|
|
|
|
|
godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect) {
|
|
|
|
godot_vector3 dest;
|
|
|
|
Vector3 *d = (Vector3 *)&dest;
|
|
|
|
const Basis *v = (Basis *)p_v;
|
|
|
|
const Vector3 *vect = (Vector3 *)&p_vect;
|
|
|
|
*d = v->xform_inv(*vect);
|
|
|
|
return dest;
|
2017-04-09 21:07:53 +02:00
|
|
|
}
|
2017-04-03 16:11:38 +02:00
|
|
|
|
2017-04-09 21:07:53 +02:00
|
|
|
#ifdef __cplusplus
|
2016-06-26 16:02:15 +02:00
|
|
|
}
|
2017-04-09 21:07:53 +02:00
|
|
|
#endif
|