2017-04-09 21:07:53 +02:00
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/*************************************************************************/
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/* godot_image.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2017-04-03 16:11:38 +02:00
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#include "godot_image.h"
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#include "image.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _image_api_anchor() {
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}
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#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
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void GDAPI godot_image_new(godot_image *p_img) {
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Image *img = (Image *)p_img;
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memnew_placement_custom(img, Image, Image());
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}
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void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) {
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Image *img = (Image *)p_img;
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memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len));
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}
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void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) {
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Image *img = (Image *)p_img;
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memnew_placement_custom(img, Image, Image(p_xpm));
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}
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void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) {
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Image *img = (Image *)p_img;
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memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format));
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}
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void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) {
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Image *img = (Image *)p_img;
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PoolVector<uint8_t> *data = (PoolVector<uint8_t> *)p_data;
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memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data));
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}
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godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) {
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Image *img = (Image *)p_img;
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PoolVector<uint8_t> cpp_data = img->get_data();
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godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data;
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return *data;
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}
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godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) {
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Image *img = (Image *)p_img;
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String *path = (String *)p_path;
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return (godot_error)img->load(*path);
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}
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godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) {
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Image *img = (Image *)p_img;
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String *path = (String *)p_path;
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return (godot_error)img->save_png(*path);
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}
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int GDAPI godot_image_get_width(const godot_image *p_img) {
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Image *img = (Image *)p_img;
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return img->get_width();
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}
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int GDAPI godot_image_get_height(const godot_image *p_img) {
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Image *img = (Image *)p_img;
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return img->get_height();
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}
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godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) {
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Image *img = (Image *)p_img;
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return img->has_mipmaps();
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}
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int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) {
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Image *img = (Image *)p_img;
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return img->get_mipmap_count();
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}
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void GDAPI godot_image_destroy(godot_image *p_img) {
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((Image *)p_img)->~Image();
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}
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#ifdef __cplusplus
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}
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#endif
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