2018-02-25 07:19:42 +01:00
<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 18:51:38 +02:00
<class name= "MeshInstance2D" inherits= "Node2D" version= "3.6" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2018-02-25 07:19:42 +01:00
<brief_description >
2019-06-10 22:38:00 +02:00
Node used for displaying a [Mesh] in 2D.
2018-02-25 07:19:42 +01:00
</brief_description>
<description >
2022-06-11 20:25:22 +02:00
Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be automatically created from an existing [Sprite] via a tool in the editor toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to MeshInstance2D[/b] at the top of the 2D editor viewport.
2018-02-25 07:19:42 +01:00
</description>
<tutorials >
2021-11-15 17:11:20 +01:00
<link > $DOCS_URL/tutorials/2d/2d_meshes.html</link>
2018-02-25 07:19:42 +01:00
</tutorials>
<methods >
</methods>
<members >
2019-07-15 20:42:47 +02:00
<member name= "mesh" type= "Mesh" setter= "set_mesh" getter= "get_mesh" >
2019-06-10 22:38:00 +02:00
The [Mesh] that will be drawn by the [MeshInstance2D].
2018-02-25 07:19:42 +01:00
</member>
2019-07-15 20:42:47 +02:00
<member name= "normal_map" type= "Texture" setter= "set_normal_map" getter= "get_normal_map" >
2019-06-10 22:38:00 +02:00
The normal map that will be used if using the default [CanvasItemMaterial].
2022-01-09 21:03:33 +01:00
[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
2018-02-25 07:19:42 +01:00
</member>
2019-07-15 20:42:47 +02:00
<member name= "texture" type= "Texture" setter= "set_texture" getter= "get_texture" >
2019-06-10 22:38:00 +02:00
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
2018-02-25 07:19:42 +01:00
</member>
</members>
2019-06-15 00:04:55 +02:00
<signals >
<signal name= "texture_changed" >
<description >
2020-01-14 22:27:14 +01:00
Emitted when the [member texture] is changed.
2019-06-15 00:04:55 +02:00
</description>
</signal>
</signals>
2018-02-25 07:19:42 +01:00
<constants >
</constants>
</class>