2018-06-13 00:53:28 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 18:51:38 +02:00
<class name= "CylinderShape" inherits= "Shape" version= "3.6" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2018-06-13 00:53:28 +02:00
<brief_description >
Cylinder shape for collisions.
</brief_description>
<description >
Cylinder shape for collisions.
2022-10-19 23:48:41 +02:00
[b]Note:[/b] When using GodotPhysics instead of the default Bullet physics engine, there are several known bugs with cylinder collision shapes. Using [CapsuleShape] or [BoxShape] instead is recommended.
2018-06-13 00:53:28 +02:00
</description>
<tutorials >
2020-10-01 10:34:47 +02:00
<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
<link title= "3D Physics Tests Demo" > https://godotengine.org/asset-library/asset/675</link>
<link title= "3D Voxel Demo" > https://godotengine.org/asset-library/asset/676</link>
2018-06-13 00:53:28 +02:00
</tutorials>
<methods >
</methods>
<members >
2019-06-29 12:38:01 +02:00
<member name= "height" type= "float" setter= "set_height" getter= "get_height" default= "2.0" >
2018-06-13 00:53:28 +02:00
The cylinder's height.
</member>
2019-06-29 12:38:01 +02:00
<member name= "radius" type= "float" setter= "set_radius" getter= "get_radius" default= "1.0" >
2018-06-13 00:53:28 +02:00
The cylinder's radius.
</member>
</members>
<constants >
</constants>
</class>