2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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/* scenes_dock.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2015-04-18 19:38:54 +02:00
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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2014-02-10 02:10:30 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCENES_DOCK_H
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#define SCENES_DOCK_H
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#include "scene/main/timer.h"
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#include "scene/gui/control.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/box_container.h"
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#include "os/dir_access.h"
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#include "os/thread.h"
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#include "editor_file_system.h"
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class EditorNode;
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class ScenesDockFilter;
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class ScenesDock : public VBoxContainer {
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OBJ_TYPE( ScenesDock, VBoxContainer );
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EditorNode *editor;
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Set<String> favorites;
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Button *button_reload;
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Button *button_instance;
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Button *button_favorite;
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Button *button_open;
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Timer *timer;
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ScenesDockFilter *tree_filter;
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bool updating_tree;
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Tree * tree;
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bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
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void _update_tree();
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void _rescan();
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void _favorites_toggled(bool);
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void _favorite_toggled();
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void _instance_pressed();
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void _open_pressed();
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void _save_favorites();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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String get_selected_path() const;
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ScenesDock(EditorNode *p_editor);
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~ScenesDock();
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};
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class ScenesDockFilter : public HBoxContainer {
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OBJ_TYPE( ScenesDockFilter, HBoxContainer );
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private:
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friend class ScenesDock;
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enum Command {
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CMD_CLEAR_FILTER,
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};
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Tree *tree;
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OptionButton *filter_option;
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LineEdit *search_box;
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ToolButton *clear_search_button;
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enum FilterOption {
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FILTER_PATH, // NAME or Folder
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FILTER_NAME,
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FILTER_FOLDER,
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};
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FilterOption _current_filter;
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//Vector<String> filters;
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void _command(int p_command);
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void _search_text_changed(const String& p_newtext);
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void _setup_filters();
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void _file_filter_selected(int p_idx);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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String get_search_term();
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FilterOption get_file_filter();
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ScenesDockFilter();
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};
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#endif // SCENES_DOCK_H
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