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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "InputEventMouse" inherits= "InputEventWithModifiers" category= "Core" version= "3.0-rc1" >
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<brief_description >
Base input event type for mouse events.
</brief_description>
<description >
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Stores general mouse events information.
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</description>
<tutorials >
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http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
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</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
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<member name= "button_mask" type= "int" setter= "set_button_mask" getter= "get_button_mask" >
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Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK_* constants in [@GlobalScope].
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</member>
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<member name= "global_position" type= "Vector2" setter= "set_global_position" getter= "get_global_position" >
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Mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
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</member>
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<member name= "position" type= "Vector2" setter= "set_position" getter= "get_position" >
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Mouse local position relative to the [Viewport]. If used in [method Control._gui_input] the position is relative to the current [Control] which is under the mouse.
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</member>
</members>
<constants >
</constants>
</class>