2017-09-12 22:42:36 +02:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2018-01-13 11:43:06 +01:00
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<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.0-rc1">
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2017-09-12 22:42:36 +02:00
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<brief_description>
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Input event type for screen touch events.
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2017-10-16 00:07:13 +02:00
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(only available on mobile devices)
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2017-09-12 22:42:36 +02:00
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</brief_description>
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<description>
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Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
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2017-09-12 22:42:36 +02:00
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</description>
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<tutorials>
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2018-01-15 22:40:41 +01:00
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http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
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2017-09-12 22:42:36 +02:00
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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2017-09-13 08:49:40 +02:00
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<member name="index" type="int" setter="set_index" getter="get_index">
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2017-10-16 00:07:13 +02:00
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Touch index in the case of a multi-touch event. One index = one finger.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position">
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2017-10-16 00:07:13 +02:00
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Touch position.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code] the touch's state is pressed. If [code]false[/code] the touch's state is released.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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