2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-01-13 11:43:06 +01:00
<class name= "SpriteBase3D" inherits= "GeometryInstance" category= "Core" version= "3.0-rc1" >
2017-09-12 22:42:36 +02:00
<brief_description >
2017-10-06 18:33:16 +02:00
2D Sprite node in 3D environment.
2017-09-12 22:42:36 +02:00
</brief_description>
<description >
2017-10-06 18:33:16 +02:00
A node that displays 2D texture information in a 3D environment.
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "get_item_rect" qualifiers= "const" >
<return type= "Rect2" >
</return>
<description >
</description>
</method>
</methods>
<members >
2017-09-13 08:49:40 +02:00
<member name= "alpha_cut" type= "int" setter= "set_alpha_cut_mode" getter= "get_alpha_cut_mode" enum= "SpriteBase3D.AlphaCutMode" >
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "axis" type= "int" setter= "set_axis" getter= "get_axis" enum= "Vector3.Axis" >
2017-10-06 18:33:16 +02:00
The direction in which the front of the texture faces.
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "centered" type= "bool" setter= "set_centered" getter= "is_centered" >
2017-10-06 18:33:16 +02:00
If [code]true[/code] texture will be centered. Default value: [code]true[/code].
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "double_sided" type= "bool" setter= "set_draw_flag" getter= "get_draw_flag" >
2017-10-06 18:33:16 +02:00
If [code]true[/code] texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code].
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "flip_h" type= "bool" setter= "set_flip_h" getter= "is_flipped_h" >
2017-10-06 18:33:16 +02:00
If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "flip_v" type= "bool" setter= "set_flip_v" getter= "is_flipped_v" >
2017-10-06 18:33:16 +02:00
If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "modulate" type= "Color" setter= "set_modulate" getter= "get_modulate" >
2017-10-06 18:33:16 +02:00
A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "offset" type= "Vector2" setter= "set_offset" getter= "get_offset" >
2017-10-06 18:33:16 +02:00
The texture's drawing offset.
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "opacity" type= "float" setter= "set_opacity" getter= "get_opacity" >
2017-10-06 18:33:16 +02:00
The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "pixel_size" type= "float" setter= "set_pixel_size" getter= "get_pixel_size" >
2017-10-06 18:33:16 +02:00
The size of one pixel's width on the Sprite to scale it in 3D.
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "shaded" type= "bool" setter= "set_draw_flag" getter= "get_draw_flag" >
2017-10-06 18:33:16 +02:00
If [code]true[/code] the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code].
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "transparent" type= "bool" setter= "set_draw_flag" getter= "get_draw_flag" >
2017-10-06 18:33:16 +02:00
If [code]true[/code] the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code].
2017-09-12 22:42:36 +02:00
</member>
</members>
<constants >
2017-11-24 23:16:30 +01:00
<constant name= "FLAG_TRANSPARENT" value= "0" enum= "DrawFlags" >
2017-10-06 18:33:16 +02:00
If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible.
2017-09-12 22:42:36 +02:00
</constant>
2017-11-24 23:16:30 +01:00
<constant name= "FLAG_SHADED" value= "1" enum= "DrawFlags" >
2017-10-06 18:33:16 +02:00
If set, the Light in the Environment has effects on the Sprite.
2017-09-12 22:42:36 +02:00
</constant>
2017-11-24 23:16:30 +01:00
<constant name= "FLAG_DOUBLE_SIDED" value= "2" enum= "DrawFlags" >
2017-10-06 18:33:16 +02:00
If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
2017-09-12 22:42:36 +02:00
</constant>
2017-11-24 23:16:30 +01:00
<constant name= "FLAG_MAX" value= "3" enum= "DrawFlags" >
2017-10-11 23:54:43 +02:00
Used internally to mark the end of the Flags section.
2017-09-12 22:42:36 +02:00
</constant>
2017-11-24 23:16:30 +01:00
<constant name= "ALPHA_CUT_DISABLED" value= "0" enum= "AlphaCutMode" >
2017-09-12 22:42:36 +02:00
</constant>
2017-11-24 23:16:30 +01:00
<constant name= "ALPHA_CUT_DISCARD" value= "1" enum= "AlphaCutMode" >
2017-09-12 22:42:36 +02:00
</constant>
2017-11-24 23:16:30 +01:00
<constant name= "ALPHA_CUT_OPAQUE_PREPASS" value= "2" enum= "AlphaCutMode" >
2017-09-12 22:42:36 +02:00
</constant>
</constants>
</class>