86 lines
4 KiB
C++
86 lines
4 KiB
C++
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/*************************************************************************/
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/* arvr_positional_tracker.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ARVR_POSITIONAL_TRACKER_H
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#define ARVR_POSITIONAL_TRACKER_H
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#include "os/thread_safe.h"
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#include "servers/arvr_server.h"
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/**
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@author Bastiaan Olij <mux213@gmail.com>
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The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
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An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
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This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
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@TODO:
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- create subclass of spatial node that uses one of our positional trackers to automatically determine its position
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*/
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class ARVRPositionalTracker : public Object {
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GDCLASS(ARVRPositionalTracker, Object);
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_THREAD_SAFE_CLASS_
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private:
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ARVRServer::TrackerType type; // type of tracker
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StringName name; // (unique) name of the tracker
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int tracker_id; // tracker index id that is unique per type
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int joy_id; // if we also have a related joystick entity, the id of the joystick
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bool tracks_orientation; // do we track orientation?
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Basis orientation; // our orientation
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bool tracks_position; // do we track position?
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Vector3 position; // our position
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protected:
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static void _bind_methods();
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public:
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void set_type(ARVRServer::TrackerType p_type);
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ARVRServer::TrackerType get_type() const;
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void set_name(const String p_name);
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StringName get_name() const;
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int get_tracker_id() const;
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void set_joy_id(int p_joy_id);
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int get_joy_id() const;
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bool get_tracks_orientation() const;
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void set_orientation(const Basis &p_orientation);
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Basis get_orientation() const;
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bool get_tracks_position() const;
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void set_position(const Vector3 &p_position);
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Vector3 get_position() const;
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Transform get_transform(bool p_adjust_by_reference_frame) const;
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ARVRPositionalTracker();
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~ARVRPositionalTracker();
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};
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#endif
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