2021-09-26 21:31:17 +02:00
|
|
|
/*************************************************************************/
|
|
|
|
/* shader_cache_gles3.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2022-01-13 09:45:09 +01:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2021-09-26 21:31:17 +02:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef SHADER_CACHE_GLES3_H
|
|
|
|
#define SHADER_CACHE_GLES3_H
|
|
|
|
|
|
|
|
#include "core/local_vector.h"
|
|
|
|
#include "core/reference.h"
|
|
|
|
|
|
|
|
class DirAccess;
|
|
|
|
class String;
|
|
|
|
|
|
|
|
class ShaderCacheGLES3 {
|
|
|
|
DirAccess *storage_da;
|
|
|
|
String storage_path;
|
|
|
|
uint64_t storage_size = 0;
|
|
|
|
|
|
|
|
void _purge_excess();
|
|
|
|
|
|
|
|
public:
|
|
|
|
static String hash_program(const char *const *p_platform_strings, const LocalVector<const char *> &p_vertex_strings, const LocalVector<const char *> &p_fragment_strings);
|
|
|
|
|
|
|
|
bool retrieve(const String &p_program_hash, uint32_t *r_format, PoolByteArray *r_data);
|
|
|
|
void store(const String &p_program_hash, uint32_t p_program_format, const PoolByteArray &p_program_data);
|
|
|
|
void remove(const String &p_program_hash);
|
|
|
|
|
|
|
|
ShaderCacheGLES3();
|
|
|
|
~ShaderCacheGLES3();
|
|
|
|
};
|
|
|
|
|
2022-07-25 12:33:41 +02:00
|
|
|
#endif // SHADER_CACHE_GLES3_H
|