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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "World2D" inherits= "Resource" category= "Core" version= "3.1" >
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<brief_description >
Class that has everything pertaining to a 2D world.
</brief_description>
<description >
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
</description>
<tutorials >
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<link > https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
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</tutorials>
<demos >
</demos>
<methods >
</methods>
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<members >
<member name= "canvas" type= "RID" setter= "" getter= "get_canvas" >
The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
</member>
<member name= "direct_space_state" type= "Physics2DDirectSpaceState" setter= "" getter= "get_direct_space_state" >
The state of this world's physics space. This allows arbitrary querying for collision.
</member>
<member name= "space" type= "RID" setter= "" getter= "get_space" >
The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
</member>
</members>
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<constants >
</constants>
</class>