2014-02-10 02:10:30 +01:00
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/**************************************************************************/
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2020-03-27 08:44:44 +01:00
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/* gpu_particles_2d_editor_plugin.h */
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2014-02-10 02:10:30 +01:00
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-05 00:50:27 +01:00
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2022-07-23 23:41:51 +02:00
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#ifndef GPU_PARTICLES_2D_EDITOR_PLUGIN_H
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#define GPU_PARTICLES_2D_EDITOR_PLUGIN_H
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2015-04-18 19:38:54 +02:00
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2024-04-21 10:11:35 +02:00
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#include "editor/plugins/editor_plugin.h"
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2020-03-27 08:44:44 +01:00
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#include "scene/2d/gpu_particles_2d.h"
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2024-02-26 07:15:31 +01:00
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#include "scene/2d/physics/collision_polygon_2d.h"
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2016-03-14 20:05:20 +01:00
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#include "scene/gui/box_container.h"
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2022-02-12 02:46:22 +01:00
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#include "scene/gui/spin_box.h"
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2022-11-11 20:12:48 +01:00
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class CheckBox;
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class ConfirmationDialog;
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2022-02-12 02:46:22 +01:00
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class EditorFileDialog;
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2022-11-11 20:12:48 +01:00
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class MenuButton;
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class OptionButton;
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class GPUParticles2DEditorPlugin : public EditorPlugin {
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GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
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2014-02-10 02:10:30 +01:00
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enum {
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MENU_GENERATE_VISIBILITY_RECT,
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MENU_LOAD_EMISSION_MASK,
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2018-09-27 13:05:57 +02:00
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MENU_CLEAR_EMISSION_MASK,
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2019-06-22 07:33:11 +02:00
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MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
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MENU_RESTART
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};
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2017-06-21 21:25:45 +02:00
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enum EmissionMode {
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EMISSION_MODE_SOLID,
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EMISSION_MODE_BORDER,
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EMISSION_MODE_BORDER_DIRECTED
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};
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2022-04-04 15:06:57 +02:00
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GPUParticles2D *particles = nullptr;
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2021-11-17 10:58:52 +01:00
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List<GPUParticles2D *> selected_particles;
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EditorFileDialog *file = nullptr;
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2015-04-18 19:38:54 +02:00
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2022-04-04 15:06:57 +02:00
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HBoxContainer *toolbar = nullptr;
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MenuButton *menu = nullptr;
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2015-04-18 19:38:54 +02:00
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2022-04-04 15:06:57 +02:00
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ConfirmationDialog *generate_visibility_rect = nullptr;
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SpinBox *generate_seconds = nullptr;
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2022-04-04 15:06:57 +02:00
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ConfirmationDialog *emission_mask = nullptr;
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OptionButton *emission_mask_mode = nullptr;
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2023-06-22 21:41:50 +02:00
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CheckBox *emission_mask_centered = nullptr;
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2022-04-04 15:06:57 +02:00
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CheckBox *emission_colors = nullptr;
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2017-06-21 21:25:45 +02:00
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String source_emission_file;
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2014-02-10 02:10:30 +01:00
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void _file_selected(const String &p_file);
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void _menu_callback(int p_idx);
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2017-06-21 21:25:45 +02:00
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void _generate_visibility_rect();
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void _generate_emission_mask();
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2021-11-17 10:58:52 +01:00
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void _selection_changed();
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2017-03-05 16:44:50 +01:00
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2014-02-10 02:10:30 +01:00
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protected:
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void _notification(int p_what);
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2014-02-10 02:10:30 +01:00
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public:
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2020-07-10 12:34:39 +02:00
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virtual String get_name() const override { return "GPUParticles2D"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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2015-04-18 19:38:54 +02:00
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2022-01-27 10:36:51 +01:00
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GPUParticles2DEditorPlugin();
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2020-03-27 08:44:44 +01:00
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~GPUParticles2DEditorPlugin();
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2014-02-10 02:10:30 +01:00
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};
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2015-04-18 19:38:54 +02:00
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2022-07-23 23:41:51 +02:00
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#endif // GPU_PARTICLES_2D_EDITOR_PLUGIN_H
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