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/*************************************************************************/
/* rendering_device.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# ifndef RENDERING_DEVICE_H
# define RENDERING_DEVICE_H
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# include "core/object/class_db.h"
# include "core/variant/typed_array.h"
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# include "servers/display_server.h"
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class RDTextureFormat ;
class RDTextureView ;
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class RDAttachmentFormat ;
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class RDSamplerState ;
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class RDVertexAttribute ;
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class RDShaderSource ;
class RDShaderBytecode ;
class RDUniforms ;
class RDPipelineRasterizationState ;
class RDPipelineMultisampleState ;
class RDPipelineDepthStencilState ;
class RDPipelineColorBlendState ;
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class RDFramebufferPass ;
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class RenderingDevice : public Object {
GDCLASS ( RenderingDevice , Object )
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public :
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enum DeviceFamily {
DEVICE_UNKNOWN ,
DEVICE_OPENGL ,
DEVICE_VULKAN ,
DEVICE_DIRECTX
} ;
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enum ShaderStage {
SHADER_STAGE_VERTEX ,
SHADER_STAGE_FRAGMENT ,
SHADER_STAGE_TESSELATION_CONTROL ,
SHADER_STAGE_TESSELATION_EVALUATION ,
SHADER_STAGE_COMPUTE ,
SHADER_STAGE_MAX ,
SHADER_STAGE_VERTEX_BIT = ( 1 < < SHADER_STAGE_VERTEX ) ,
SHADER_STAGE_FRAGMENT_BIT = ( 1 < < SHADER_STAGE_FRAGMENT ) ,
SHADER_STAGE_TESSELATION_CONTROL_BIT = ( 1 < < SHADER_STAGE_TESSELATION_CONTROL ) ,
SHADER_STAGE_TESSELATION_EVALUATION_BIT = ( 1 < < SHADER_STAGE_TESSELATION_EVALUATION ) ,
SHADER_STAGE_COMPUTE_BIT = ( 1 < < SHADER_STAGE_COMPUTE ) ,
} ;
enum ShaderLanguage {
SHADER_LANGUAGE_GLSL ,
SHADER_LANGUAGE_HLSL
} ;
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enum SubgroupOperations {
SUBGROUP_BASIC_BIT = 1 ,
SUBGROUP_VOTE_BIT = 2 ,
SUBGROUP_ARITHMETIC_BIT = 4 ,
SUBGROUP_BALLOT_BIT = 8 ,
SUBGROUP_SHUFFLE_BIT = 16 ,
SUBGROUP_SHUFFLE_RELATIVE_BIT = 32 ,
SUBGROUP_CLUSTERED_BIT = 64 ,
SUBGROUP_QUAD_BIT = 128 ,
} ;
struct Capabilities {
// main device info
DeviceFamily device_family = DEVICE_UNKNOWN ;
uint32_t version_major = 1.0 ;
uint32_t version_minor = 0.0 ;
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// subgroup capabilities
uint32_t subgroup_size = 0 ;
uint32_t subgroup_in_shaders = 0 ; // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc.
uint32_t subgroup_operations = 0 ; // Set flags, using SubgroupOperations
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// features
bool supports_multiview = false ; // If true this device supports multiview options
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} ;
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typedef String ( * ShaderGetCacheKeyFunction ) ( const Capabilities * p_capabilities ) ;
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typedef Vector < uint8_t > ( * ShaderCompileFunction ) ( ShaderStage p_stage , const String & p_source_code , ShaderLanguage p_language , String * r_error , const Capabilities * p_capabilities ) ;
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typedef Vector < uint8_t > ( * ShaderCacheFunction ) ( ShaderStage p_stage , const String & p_source_code , ShaderLanguage p_language ) ;
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private :
static ShaderCompileFunction compile_function ;
static ShaderCacheFunction cache_function ;
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static ShaderGetCacheKeyFunction get_cache_key_function ;
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static RenderingDevice * singleton ;
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protected :
static void _bind_methods ( ) ;
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Capabilities device_capabilities ;
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public :
//base numeric ID for all types
enum {
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INVALID_ID = - 1 ,
INVALID_FORMAT_ID = - 1
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} ;
/*****************/
/**** GENERIC ****/
/*****************/
enum CompareOperator {
COMPARE_OP_NEVER ,
COMPARE_OP_LESS ,
COMPARE_OP_EQUAL ,
COMPARE_OP_LESS_OR_EQUAL ,
COMPARE_OP_GREATER ,
COMPARE_OP_NOT_EQUAL ,
COMPARE_OP_GREATER_OR_EQUAL ,
COMPARE_OP_ALWAYS ,
COMPARE_OP_MAX //not an actual operator, just the amount of operators :D
} ;
enum DataFormat {
DATA_FORMAT_R4G4_UNORM_PACK8 ,
DATA_FORMAT_R4G4B4A4_UNORM_PACK16 ,
DATA_FORMAT_B4G4R4A4_UNORM_PACK16 ,
DATA_FORMAT_R5G6B5_UNORM_PACK16 ,
DATA_FORMAT_B5G6R5_UNORM_PACK16 ,
DATA_FORMAT_R5G5B5A1_UNORM_PACK16 ,
DATA_FORMAT_B5G5R5A1_UNORM_PACK16 ,
DATA_FORMAT_A1R5G5B5_UNORM_PACK16 ,
DATA_FORMAT_R8_UNORM ,
DATA_FORMAT_R8_SNORM ,
DATA_FORMAT_R8_USCALED ,
DATA_FORMAT_R8_SSCALED ,
DATA_FORMAT_R8_UINT ,
DATA_FORMAT_R8_SINT ,
DATA_FORMAT_R8_SRGB ,
DATA_FORMAT_R8G8_UNORM ,
DATA_FORMAT_R8G8_SNORM ,
DATA_FORMAT_R8G8_USCALED ,
DATA_FORMAT_R8G8_SSCALED ,
DATA_FORMAT_R8G8_UINT ,
DATA_FORMAT_R8G8_SINT ,
DATA_FORMAT_R8G8_SRGB ,
DATA_FORMAT_R8G8B8_UNORM ,
DATA_FORMAT_R8G8B8_SNORM ,
DATA_FORMAT_R8G8B8_USCALED ,
DATA_FORMAT_R8G8B8_SSCALED ,
DATA_FORMAT_R8G8B8_UINT ,
DATA_FORMAT_R8G8B8_SINT ,
DATA_FORMAT_R8G8B8_SRGB ,
DATA_FORMAT_B8G8R8_UNORM ,
DATA_FORMAT_B8G8R8_SNORM ,
DATA_FORMAT_B8G8R8_USCALED ,
DATA_FORMAT_B8G8R8_SSCALED ,
DATA_FORMAT_B8G8R8_UINT ,
DATA_FORMAT_B8G8R8_SINT ,
DATA_FORMAT_B8G8R8_SRGB ,
DATA_FORMAT_R8G8B8A8_UNORM ,
DATA_FORMAT_R8G8B8A8_SNORM ,
DATA_FORMAT_R8G8B8A8_USCALED ,
DATA_FORMAT_R8G8B8A8_SSCALED ,
DATA_FORMAT_R8G8B8A8_UINT ,
DATA_FORMAT_R8G8B8A8_SINT ,
DATA_FORMAT_R8G8B8A8_SRGB ,
DATA_FORMAT_B8G8R8A8_UNORM ,
DATA_FORMAT_B8G8R8A8_SNORM ,
DATA_FORMAT_B8G8R8A8_USCALED ,
DATA_FORMAT_B8G8R8A8_SSCALED ,
DATA_FORMAT_B8G8R8A8_UINT ,
DATA_FORMAT_B8G8R8A8_SINT ,
DATA_FORMAT_B8G8R8A8_SRGB ,
DATA_FORMAT_A8B8G8R8_UNORM_PACK32 ,
DATA_FORMAT_A8B8G8R8_SNORM_PACK32 ,
DATA_FORMAT_A8B8G8R8_USCALED_PACK32 ,
DATA_FORMAT_A8B8G8R8_SSCALED_PACK32 ,
DATA_FORMAT_A8B8G8R8_UINT_PACK32 ,
DATA_FORMAT_A8B8G8R8_SINT_PACK32 ,
DATA_FORMAT_A8B8G8R8_SRGB_PACK32 ,
DATA_FORMAT_A2R10G10B10_UNORM_PACK32 ,
DATA_FORMAT_A2R10G10B10_SNORM_PACK32 ,
DATA_FORMAT_A2R10G10B10_USCALED_PACK32 ,
DATA_FORMAT_A2R10G10B10_SSCALED_PACK32 ,
DATA_FORMAT_A2R10G10B10_UINT_PACK32 ,
DATA_FORMAT_A2R10G10B10_SINT_PACK32 ,
DATA_FORMAT_A2B10G10R10_UNORM_PACK32 ,
DATA_FORMAT_A2B10G10R10_SNORM_PACK32 ,
DATA_FORMAT_A2B10G10R10_USCALED_PACK32 ,
DATA_FORMAT_A2B10G10R10_SSCALED_PACK32 ,
DATA_FORMAT_A2B10G10R10_UINT_PACK32 ,
DATA_FORMAT_A2B10G10R10_SINT_PACK32 ,
DATA_FORMAT_R16_UNORM ,
DATA_FORMAT_R16_SNORM ,
DATA_FORMAT_R16_USCALED ,
DATA_FORMAT_R16_SSCALED ,
DATA_FORMAT_R16_UINT ,
DATA_FORMAT_R16_SINT ,
DATA_FORMAT_R16_SFLOAT ,
DATA_FORMAT_R16G16_UNORM ,
DATA_FORMAT_R16G16_SNORM ,
DATA_FORMAT_R16G16_USCALED ,
DATA_FORMAT_R16G16_SSCALED ,
DATA_FORMAT_R16G16_UINT ,
DATA_FORMAT_R16G16_SINT ,
DATA_FORMAT_R16G16_SFLOAT ,
DATA_FORMAT_R16G16B16_UNORM ,
DATA_FORMAT_R16G16B16_SNORM ,
DATA_FORMAT_R16G16B16_USCALED ,
DATA_FORMAT_R16G16B16_SSCALED ,
DATA_FORMAT_R16G16B16_UINT ,
DATA_FORMAT_R16G16B16_SINT ,
DATA_FORMAT_R16G16B16_SFLOAT ,
DATA_FORMAT_R16G16B16A16_UNORM ,
DATA_FORMAT_R16G16B16A16_SNORM ,
DATA_FORMAT_R16G16B16A16_USCALED ,
DATA_FORMAT_R16G16B16A16_SSCALED ,
DATA_FORMAT_R16G16B16A16_UINT ,
DATA_FORMAT_R16G16B16A16_SINT ,
DATA_FORMAT_R16G16B16A16_SFLOAT ,
DATA_FORMAT_R32_UINT ,
DATA_FORMAT_R32_SINT ,
DATA_FORMAT_R32_SFLOAT ,
DATA_FORMAT_R32G32_UINT ,
DATA_FORMAT_R32G32_SINT ,
DATA_FORMAT_R32G32_SFLOAT ,
DATA_FORMAT_R32G32B32_UINT ,
DATA_FORMAT_R32G32B32_SINT ,
DATA_FORMAT_R32G32B32_SFLOAT ,
DATA_FORMAT_R32G32B32A32_UINT ,
DATA_FORMAT_R32G32B32A32_SINT ,
DATA_FORMAT_R32G32B32A32_SFLOAT ,
DATA_FORMAT_R64_UINT ,
DATA_FORMAT_R64_SINT ,
DATA_FORMAT_R64_SFLOAT ,
DATA_FORMAT_R64G64_UINT ,
DATA_FORMAT_R64G64_SINT ,
DATA_FORMAT_R64G64_SFLOAT ,
DATA_FORMAT_R64G64B64_UINT ,
DATA_FORMAT_R64G64B64_SINT ,
DATA_FORMAT_R64G64B64_SFLOAT ,
DATA_FORMAT_R64G64B64A64_UINT ,
DATA_FORMAT_R64G64B64A64_SINT ,
DATA_FORMAT_R64G64B64A64_SFLOAT ,
DATA_FORMAT_B10G11R11_UFLOAT_PACK32 ,
DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32 ,
DATA_FORMAT_D16_UNORM ,
DATA_FORMAT_X8_D24_UNORM_PACK32 ,
DATA_FORMAT_D32_SFLOAT ,
DATA_FORMAT_S8_UINT ,
DATA_FORMAT_D16_UNORM_S8_UINT ,
DATA_FORMAT_D24_UNORM_S8_UINT ,
DATA_FORMAT_D32_SFLOAT_S8_UINT ,
DATA_FORMAT_BC1_RGB_UNORM_BLOCK ,
DATA_FORMAT_BC1_RGB_SRGB_BLOCK ,
DATA_FORMAT_BC1_RGBA_UNORM_BLOCK ,
DATA_FORMAT_BC1_RGBA_SRGB_BLOCK ,
DATA_FORMAT_BC2_UNORM_BLOCK ,
DATA_FORMAT_BC2_SRGB_BLOCK ,
DATA_FORMAT_BC3_UNORM_BLOCK ,
DATA_FORMAT_BC3_SRGB_BLOCK ,
DATA_FORMAT_BC4_UNORM_BLOCK ,
DATA_FORMAT_BC4_SNORM_BLOCK ,
DATA_FORMAT_BC5_UNORM_BLOCK ,
DATA_FORMAT_BC5_SNORM_BLOCK ,
DATA_FORMAT_BC6H_UFLOAT_BLOCK ,
DATA_FORMAT_BC6H_SFLOAT_BLOCK ,
DATA_FORMAT_BC7_UNORM_BLOCK ,
DATA_FORMAT_BC7_SRGB_BLOCK ,
DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK ,
DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK ,
DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK ,
DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK ,
DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK ,
DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK ,
DATA_FORMAT_EAC_R11_UNORM_BLOCK ,
DATA_FORMAT_EAC_R11_SNORM_BLOCK ,
DATA_FORMAT_EAC_R11G11_UNORM_BLOCK ,
DATA_FORMAT_EAC_R11G11_SNORM_BLOCK ,
DATA_FORMAT_ASTC_4x4_UNORM_BLOCK ,
DATA_FORMAT_ASTC_4x4_SRGB_BLOCK ,
DATA_FORMAT_ASTC_5x4_UNORM_BLOCK ,
DATA_FORMAT_ASTC_5x4_SRGB_BLOCK ,
DATA_FORMAT_ASTC_5x5_UNORM_BLOCK ,
DATA_FORMAT_ASTC_5x5_SRGB_BLOCK ,
DATA_FORMAT_ASTC_6x5_UNORM_BLOCK ,
DATA_FORMAT_ASTC_6x5_SRGB_BLOCK ,
DATA_FORMAT_ASTC_6x6_UNORM_BLOCK ,
DATA_FORMAT_ASTC_6x6_SRGB_BLOCK ,
DATA_FORMAT_ASTC_8x5_UNORM_BLOCK ,
DATA_FORMAT_ASTC_8x5_SRGB_BLOCK ,
DATA_FORMAT_ASTC_8x6_UNORM_BLOCK ,
DATA_FORMAT_ASTC_8x6_SRGB_BLOCK ,
DATA_FORMAT_ASTC_8x8_UNORM_BLOCK ,
DATA_FORMAT_ASTC_8x8_SRGB_BLOCK ,
DATA_FORMAT_ASTC_10x5_UNORM_BLOCK ,
DATA_FORMAT_ASTC_10x5_SRGB_BLOCK ,
DATA_FORMAT_ASTC_10x6_UNORM_BLOCK ,
DATA_FORMAT_ASTC_10x6_SRGB_BLOCK ,
DATA_FORMAT_ASTC_10x8_UNORM_BLOCK ,
DATA_FORMAT_ASTC_10x8_SRGB_BLOCK ,
DATA_FORMAT_ASTC_10x10_UNORM_BLOCK ,
DATA_FORMAT_ASTC_10x10_SRGB_BLOCK ,
DATA_FORMAT_ASTC_12x10_UNORM_BLOCK ,
DATA_FORMAT_ASTC_12x10_SRGB_BLOCK ,
DATA_FORMAT_ASTC_12x12_UNORM_BLOCK ,
DATA_FORMAT_ASTC_12x12_SRGB_BLOCK ,
DATA_FORMAT_G8B8G8R8_422_UNORM ,
DATA_FORMAT_B8G8R8G8_422_UNORM ,
DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM ,
DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM ,
DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM ,
DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM ,
DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM ,
DATA_FORMAT_R10X6_UNORM_PACK16 ,
DATA_FORMAT_R10X6G10X6_UNORM_2PACK16 ,
DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 ,
DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 ,
DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 ,
DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 ,
DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 ,
DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 ,
DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 ,
DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 ,
DATA_FORMAT_R12X4_UNORM_PACK16 ,
DATA_FORMAT_R12X4G12X4_UNORM_2PACK16 ,
DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 ,
DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 ,
DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 ,
DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 ,
DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 ,
DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 ,
DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 ,
DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 ,
DATA_FORMAT_G16B16G16R16_422_UNORM ,
DATA_FORMAT_B16G16R16G16_422_UNORM ,
DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM ,
DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM ,
DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM ,
DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM ,
DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM ,
DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG ,
DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG ,
DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG ,
DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG ,
DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG ,
DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG ,
DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG ,
DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG ,
DATA_FORMAT_MAX
} ;
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/*****************/
/**** BARRIER ****/
/*****************/
enum BarrierMask {
BARRIER_MASK_RASTER = 1 ,
BARRIER_MASK_COMPUTE = 2 ,
BARRIER_MASK_TRANSFER = 4 ,
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BARRIER_MASK_NO_BARRIER = 8 ,
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BARRIER_MASK_ALL = BARRIER_MASK_RASTER | BARRIER_MASK_COMPUTE | BARRIER_MASK_TRANSFER
} ;
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/*****************/
/**** TEXTURE ****/
/*****************/
enum TextureType {
TEXTURE_TYPE_1D ,
TEXTURE_TYPE_2D ,
TEXTURE_TYPE_3D ,
TEXTURE_TYPE_CUBE ,
TEXTURE_TYPE_1D_ARRAY ,
TEXTURE_TYPE_2D_ARRAY ,
TEXTURE_TYPE_CUBE_ARRAY ,
TEXTURE_TYPE_MAX
} ;
enum TextureSamples {
TEXTURE_SAMPLES_1 ,
TEXTURE_SAMPLES_2 ,
TEXTURE_SAMPLES_4 ,
TEXTURE_SAMPLES_8 ,
TEXTURE_SAMPLES_16 ,
TEXTURE_SAMPLES_32 ,
TEXTURE_SAMPLES_64 ,
TEXTURE_SAMPLES_MAX
} ;
enum TextureUsageBits {
TEXTURE_USAGE_SAMPLING_BIT = ( 1 < < 0 ) ,
TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = ( 1 < < 1 ) ,
TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = ( 1 < < 2 ) ,
TEXTURE_USAGE_STORAGE_BIT = ( 1 < < 3 ) ,
TEXTURE_USAGE_STORAGE_ATOMIC_BIT = ( 1 < < 4 ) ,
TEXTURE_USAGE_CPU_READ_BIT = ( 1 < < 5 ) ,
TEXTURE_USAGE_CAN_UPDATE_BIT = ( 1 < < 6 ) ,
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TEXTURE_USAGE_CAN_COPY_FROM_BIT = ( 1 < < 7 ) ,
TEXTURE_USAGE_CAN_COPY_TO_BIT = ( 1 < < 8 ) ,
TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT = ( 1 < < 9 ) ,
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} ;
enum TextureSwizzle {
TEXTURE_SWIZZLE_IDENTITY ,
TEXTURE_SWIZZLE_ZERO ,
TEXTURE_SWIZZLE_ONE ,
TEXTURE_SWIZZLE_R ,
TEXTURE_SWIZZLE_G ,
TEXTURE_SWIZZLE_B ,
TEXTURE_SWIZZLE_A ,
TEXTURE_SWIZZLE_MAX
} ;
struct TextureFormat {
DataFormat format ;
uint32_t width ;
uint32_t height ;
uint32_t depth ;
uint32_t array_layers ;
uint32_t mipmaps ;
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TextureType texture_type ;
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TextureSamples samples ;
uint32_t usage_bits ;
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Vector < DataFormat > shareable_formats ;
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TextureFormat ( ) {
format = DATA_FORMAT_R8_UNORM ;
width = 1 ;
height = 1 ;
depth = 1 ;
array_layers = 1 ;
mipmaps = 1 ;
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texture_type = TEXTURE_TYPE_2D ;
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samples = TEXTURE_SAMPLES_1 ;
usage_bits = 0 ;
}
} ;
struct TextureView {
DataFormat format_override ;
TextureSwizzle swizzle_r ;
TextureSwizzle swizzle_g ;
TextureSwizzle swizzle_b ;
TextureSwizzle swizzle_a ;
TextureView ( ) {
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format_override = DATA_FORMAT_MAX ; //means, use same as format
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swizzle_r = TEXTURE_SWIZZLE_R ;
swizzle_g = TEXTURE_SWIZZLE_G ;
swizzle_b = TEXTURE_SWIZZLE_B ;
swizzle_a = TEXTURE_SWIZZLE_A ;
}
} ;
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virtual RID texture_create ( const TextureFormat & p_format , const TextureView & p_view , const Vector < Vector < uint8_t > > & p_data = Vector < Vector < uint8_t > > ( ) ) = 0 ;
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virtual RID texture_create_shared ( const TextureView & p_view , RID p_with_texture ) = 0 ;
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enum TextureSliceType {
TEXTURE_SLICE_2D ,
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TEXTURE_SLICE_CUBEMAP ,
TEXTURE_SLICE_3D ,
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TEXTURE_SLICE_2D_ARRAY ,
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} ;
virtual RID texture_create_shared_from_slice ( const TextureView & p_view , RID p_with_texture , uint32_t p_layer , uint32_t p_mipmap , TextureSliceType p_slice_type = TEXTURE_SLICE_2D ) = 0 ;
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virtual Error texture_update ( RID p_texture , uint32_t p_layer , const Vector < uint8_t > & p_data , uint32_t p_post_barrier = BARRIER_MASK_ALL ) = 0 ;
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virtual Vector < uint8_t > texture_get_data ( RID p_texture , uint32_t p_layer ) = 0 ; // CPU textures will return immediately, while GPU textures will most likely force a flush
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virtual bool texture_is_format_supported_for_usage ( DataFormat p_format , uint32_t p_usage ) const = 0 ;
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virtual bool texture_is_shared ( RID p_texture ) = 0 ;
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virtual bool texture_is_valid ( RID p_texture ) = 0 ;
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virtual Error texture_copy ( RID p_from_texture , RID p_to_texture , const Vector3 & p_from , const Vector3 & p_to , const Vector3 & p_size , uint32_t p_src_mipmap , uint32_t p_dst_mipmap , uint32_t p_src_layer , uint32_t p_dst_layer , uint32_t p_post_barrier = BARRIER_MASK_ALL ) = 0 ;
virtual Error texture_clear ( RID p_texture , const Color & p_color , uint32_t p_base_mipmap , uint32_t p_mipmaps , uint32_t p_base_layer , uint32_t p_layers , uint32_t p_post_barrier = BARRIER_MASK_ALL ) = 0 ;
virtual Error texture_resolve_multisample ( RID p_from_texture , RID p_to_texture , uint32_t p_post_barrier = BARRIER_MASK_ALL ) = 0 ;
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/*********************/
/**** FRAMEBUFFER ****/
/*********************/
struct AttachmentFormat {
DataFormat format ;
TextureSamples samples ;
uint32_t usage_flags ;
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AttachmentFormat ( ) {
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format = DATA_FORMAT_R8G8B8A8_UNORM ;
samples = TEXTURE_SAMPLES_1 ;
usage_flags = 0 ;
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}
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} ;
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typedef int64_t FramebufferFormatID ;
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// This ID is warranted to be unique for the same formats, does not need to be freed
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virtual FramebufferFormatID framebuffer_format_create ( const Vector < AttachmentFormat > & p_format , uint32_t p_view_count = 1 ) = 0 ;
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struct FramebufferPass {
enum {
ATTACHMENT_UNUSED = - 1
} ;
Vector < int32_t > color_attachments ;
Vector < int32_t > input_attachments ;
Vector < int32_t > resolve_attachments ;
Vector < int32_t > preserve_attachments ;
int32_t depth_attachment = ATTACHMENT_UNUSED ;
} ;
virtual FramebufferFormatID framebuffer_format_create_multipass ( const Vector < AttachmentFormat > & p_attachments , Vector < FramebufferPass > & p_passes , uint32_t p_view_count = 1 ) = 0 ;
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virtual FramebufferFormatID framebuffer_format_create_empty ( TextureSamples p_samples = TEXTURE_SAMPLES_1 ) = 0 ;
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virtual TextureSamples framebuffer_format_get_texture_samples ( FramebufferFormatID p_format , uint32_t p_pass = 0 ) = 0 ;
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virtual RID framebuffer_create ( const Vector < RID > & p_texture_attachments , FramebufferFormatID p_format_check = INVALID_ID , uint32_t p_view_count = 1 ) = 0 ;
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virtual RID framebuffer_create_multipass ( const Vector < RID > & p_texture_attachments , Vector < FramebufferPass > & p_passes , FramebufferFormatID p_format_check = INVALID_ID , uint32_t p_view_count = 1 ) = 0 ;
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virtual RID framebuffer_create_empty ( const Size2i & p_size , TextureSamples p_samples = TEXTURE_SAMPLES_1 , FramebufferFormatID p_format_check = INVALID_ID ) = 0 ;
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virtual FramebufferFormatID framebuffer_get_format ( RID p_framebuffer ) = 0 ;
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/*****************/
/**** SAMPLER ****/
/*****************/
enum SamplerFilter {
SAMPLER_FILTER_NEAREST ,
SAMPLER_FILTER_LINEAR ,
} ;
enum SamplerRepeatMode {
SAMPLER_REPEAT_MODE_REPEAT ,
SAMPLER_REPEAT_MODE_MIRRORED_REPEAT ,
SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE ,
SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER ,
SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE ,
SAMPLER_REPEAT_MODE_MAX
} ;
enum SamplerBorderColor {
SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK ,
SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK ,
SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK ,
SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK ,
SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE ,
SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE ,
SAMPLER_BORDER_COLOR_MAX
} ;
struct SamplerState {
SamplerFilter mag_filter ;
SamplerFilter min_filter ;
SamplerFilter mip_filter ;
SamplerRepeatMode repeat_u ;
SamplerRepeatMode repeat_v ;
SamplerRepeatMode repeat_w ;
float lod_bias ;
bool use_anisotropy ;
float anisotropy_max ;
bool enable_compare ;
CompareOperator compare_op ;
float min_lod ;
float max_lod ;
SamplerBorderColor border_color ;
bool unnormalized_uvw ;
SamplerState ( ) {
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mag_filter = SAMPLER_FILTER_NEAREST ;
min_filter = SAMPLER_FILTER_NEAREST ;
mip_filter = SAMPLER_FILTER_NEAREST ;
repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE ;
repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE ;
repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE ;
lod_bias = 0 ;
use_anisotropy = false ;
anisotropy_max = 1.0 ;
enable_compare = false ;
compare_op = COMPARE_OP_ALWAYS ;
min_lod = 0 ;
max_lod = 1e20 ; //something very large should do
border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK ;
unnormalized_uvw = false ;
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}
} ;
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virtual RID sampler_create ( const SamplerState & p_state ) = 0 ;
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/**********************/
/**** VERTEX ARRAY ****/
/**********************/
enum VertexFrequency {
VERTEX_FREQUENCY_VERTEX ,
VERTEX_FREQUENCY_INSTANCE ,
} ;
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struct VertexAttribute {
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uint32_t location ; //shader location
uint32_t offset ;
DataFormat format ;
uint32_t stride ;
VertexFrequency frequency ;
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VertexAttribute ( ) {
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location = 0 ;
offset = 0 ;
stride = 0 ;
format = DATA_FORMAT_MAX ;
frequency = VERTEX_FREQUENCY_VERTEX ;
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}
} ;
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virtual RID vertex_buffer_create ( uint32_t p_size_bytes , const Vector < uint8_t > & p_data = Vector < uint8_t > ( ) , bool p_use_as_storage = false ) = 0 ;
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typedef int64_t VertexFormatID ;
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// This ID is warranted to be unique for the same formats, does not need to be freed
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virtual VertexFormatID vertex_format_create ( const Vector < VertexAttribute > & p_vertex_formats ) = 0 ;
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virtual RID vertex_array_create ( uint32_t p_vertex_count , VertexFormatID p_vertex_format , const Vector < RID > & p_src_buffers ) = 0 ;
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enum IndexBufferFormat {
INDEX_BUFFER_FORMAT_UINT16 ,
INDEX_BUFFER_FORMAT_UINT32 ,
} ;
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virtual RID index_buffer_create ( uint32_t p_size_indices , IndexBufferFormat p_format , const Vector < uint8_t > & p_data = Vector < uint8_t > ( ) , bool p_use_restart_indices = false ) = 0 ;
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virtual RID index_array_create ( RID p_index_buffer , uint32_t p_index_offset , uint32_t p_index_count ) = 0 ;
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/****************/
/**** SHADER ****/
/****************/
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const Capabilities * get_device_capabilities ( ) const { return & device_capabilities ; } ;
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virtual Vector < uint8_t > shader_compile_from_source ( ShaderStage p_stage , const String & p_source_code , ShaderLanguage p_language = SHADER_LANGUAGE_GLSL , String * r_error = nullptr , bool p_allow_cache = true ) ;
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virtual String shader_get_cache_key ( ) const ;
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static void shader_set_compile_function ( ShaderCompileFunction p_function ) ;
static void shader_set_cache_function ( ShaderCacheFunction p_function ) ;
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static void shader_set_get_cache_key_function ( ShaderGetCacheKeyFunction p_function ) ;
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struct ShaderStageData {
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ShaderStage shader_stage ;
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Vector < uint8_t > spir_v ;
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ShaderStageData ( ) {
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shader_stage = SHADER_STAGE_VERTEX ;
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}
} ;
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RID shader_create_from_bytecode ( const Ref < RDShaderBytecode > & p_bytecode ) ;
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virtual RID shader_create ( const Vector < ShaderStageData > & p_stages ) = 0 ;
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virtual uint32_t shader_get_vertex_input_attribute_mask ( RID p_shader ) = 0 ;
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/******************/
/**** UNIFORMS ****/
/******************/
enum UniformType {
UNIFORM_TYPE_SAMPLER , //for sampling only (sampler GLSL type)
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UNIFORM_TYPE_SAMPLER_WITH_TEXTURE , // for sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture
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UNIFORM_TYPE_TEXTURE , //only texture, (textureXX GLSL type)
UNIFORM_TYPE_IMAGE , // storage image (imageXX GLSL type), for compute mostly
UNIFORM_TYPE_TEXTURE_BUFFER , // buffer texture (or TBO, textureBuffer type)
UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER , // buffer texture with a sampler(or TBO, samplerBuffer type)
UNIFORM_TYPE_IMAGE_BUFFER , //texel buffer, (imageBuffer type), for compute mostly
UNIFORM_TYPE_UNIFORM_BUFFER , //regular uniform buffer (or UBO).
UNIFORM_TYPE_STORAGE_BUFFER , //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly
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UNIFORM_TYPE_INPUT_ATTACHMENT , //used for sub-pass read/write, for mobile mostly
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UNIFORM_TYPE_MAX
} ;
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enum StorageBufferUsage {
STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT = 1
} ;
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virtual RID uniform_buffer_create ( uint32_t p_size_bytes , const Vector < uint8_t > & p_data = Vector < uint8_t > ( ) ) = 0 ;
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virtual RID storage_buffer_create ( uint32_t p_size , const Vector < uint8_t > & p_data = Vector < uint8_t > ( ) , uint32_t p_usage = 0 ) = 0 ;
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virtual RID texture_buffer_create ( uint32_t p_size_elements , DataFormat p_format , const Vector < uint8_t > & p_data = Vector < uint8_t > ( ) ) = 0 ;
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struct Uniform {
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UniformType uniform_type ;
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int binding ; //binding index as specified in shader
//for single items, provide one ID, for
//multiple items (declared as arrays in shader),
//provide more
//for sampler with texture, supply two IDs for each.
//accepted IDs are: Sampler, Texture, Uniform Buffer and Texture Buffer
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Vector < RID > ids ;
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Uniform ( ) {
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uniform_type = UNIFORM_TYPE_IMAGE ;
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binding = 0 ;
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}
} ;
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virtual RID uniform_set_create ( const Vector < Uniform > & p_uniforms , RID p_shader , uint32_t p_shader_set ) = 0 ;
virtual bool uniform_set_is_valid ( RID p_uniform_set ) = 0 ;
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virtual Error buffer_update ( RID p_buffer , uint32_t p_offset , uint32_t p_size , const void * p_data , uint32_t p_post_barrier = BARRIER_MASK_ALL ) = 0 ;
virtual Error buffer_clear ( RID p_buffer , uint32_t p_offset , uint32_t p_size , uint32_t p_post_barrier = BARRIER_MASK_ALL ) = 0 ;
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virtual Vector < uint8_t > buffer_get_data ( RID p_buffer ) = 0 ; //this causes stall, only use to retrieve large buffers for saving
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/*************************/
/**** RENDER PIPELINE ****/
/*************************/
enum RenderPrimitive {
RENDER_PRIMITIVE_POINTS ,
RENDER_PRIMITIVE_LINES ,
RENDER_PRIMITIVE_LINES_WITH_ADJACENCY ,
RENDER_PRIMITIVE_LINESTRIPS ,
RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY ,
RENDER_PRIMITIVE_TRIANGLES ,
RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY ,
RENDER_PRIMITIVE_TRIANGLE_STRIPS ,
RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY ,
RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX ,
RENDER_PRIMITIVE_TESSELATION_PATCH ,
RENDER_PRIMITIVE_MAX
} ;
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//disable optimization, tessellate control points
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enum PolygonCullMode {
POLYGON_CULL_DISABLED ,
POLYGON_CULL_FRONT ,
POLYGON_CULL_BACK ,
} ;
enum PolygonFrontFace {
POLYGON_FRONT_FACE_CLOCKWISE ,
POLYGON_FRONT_FACE_COUNTER_CLOCKWISE ,
} ;
enum StencilOperation {
STENCIL_OP_KEEP ,
STENCIL_OP_ZERO ,
STENCIL_OP_REPLACE ,
STENCIL_OP_INCREMENT_AND_CLAMP ,
STENCIL_OP_DECREMENT_AND_CLAMP ,
STENCIL_OP_INVERT ,
STENCIL_OP_INCREMENT_AND_WRAP ,
STENCIL_OP_DECREMENT_AND_WRAP ,
STENCIL_OP_MAX //not an actual operator, just the amount of operators :D
} ;
enum LogicOperation {
LOGIC_OP_CLEAR ,
LOGIC_OP_AND ,
LOGIC_OP_AND_REVERSE ,
LOGIC_OP_COPY ,
LOGIC_OP_AND_INVERTED ,
LOGIC_OP_NO_OP ,
LOGIC_OP_XOR ,
LOGIC_OP_OR ,
LOGIC_OP_NOR ,
LOGIC_OP_EQUIVALENT ,
LOGIC_OP_INVERT ,
LOGIC_OP_OR_REVERSE ,
LOGIC_OP_COPY_INVERTED ,
LOGIC_OP_OR_INVERTED ,
LOGIC_OP_NAND ,
LOGIC_OP_SET ,
LOGIC_OP_MAX //not an actual operator, just the amount of operators :D
} ;
enum BlendFactor {
BLEND_FACTOR_ZERO ,
BLEND_FACTOR_ONE ,
BLEND_FACTOR_SRC_COLOR ,
BLEND_FACTOR_ONE_MINUS_SRC_COLOR ,
BLEND_FACTOR_DST_COLOR ,
BLEND_FACTOR_ONE_MINUS_DST_COLOR ,
BLEND_FACTOR_SRC_ALPHA ,
BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ,
BLEND_FACTOR_DST_ALPHA ,
BLEND_FACTOR_ONE_MINUS_DST_ALPHA ,
BLEND_FACTOR_CONSTANT_COLOR ,
BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR ,
BLEND_FACTOR_CONSTANT_ALPHA ,
BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA ,
BLEND_FACTOR_SRC_ALPHA_SATURATE ,
BLEND_FACTOR_SRC1_COLOR ,
BLEND_FACTOR_ONE_MINUS_SRC1_COLOR ,
BLEND_FACTOR_SRC1_ALPHA ,
BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA ,
BLEND_FACTOR_MAX
} ;
enum BlendOperation {
BLEND_OP_ADD ,
BLEND_OP_SUBTRACT ,
BLEND_OP_REVERSE_SUBTRACT ,
BLEND_OP_MINIMUM ,
BLEND_OP_MAXIMUM , //yes this one is an actual operator
BLEND_OP_MAX //not an actual operator, just the amount of operators :D
} ;
struct PipelineRasterizationState {
bool enable_depth_clamp ;
bool discard_primitives ;
bool wireframe ;
PolygonCullMode cull_mode ;
PolygonFrontFace front_face ;
bool depth_bias_enable ;
float depth_bias_constant_factor ;
float depth_bias_clamp ;
float depth_bias_slope_factor ;
float line_width ;
uint32_t patch_control_points ;
PipelineRasterizationState ( ) {
enable_depth_clamp = false ;
discard_primitives = false ;
wireframe = false ;
cull_mode = POLYGON_CULL_DISABLED ;
front_face = POLYGON_FRONT_FACE_CLOCKWISE ;
depth_bias_enable = false ;
depth_bias_constant_factor = 0 ;
depth_bias_clamp = 0 ;
depth_bias_slope_factor = 0 ;
line_width = 1.0 ;
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patch_control_points = 1 ;
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}
} ;
struct PipelineMultisampleState {
TextureSamples sample_count ;
bool enable_sample_shading ;
float min_sample_shading ;
Vector < uint32_t > sample_mask ;
bool enable_alpha_to_coverage ;
bool enable_alpha_to_one ;
PipelineMultisampleState ( ) {
sample_count = TEXTURE_SAMPLES_1 ;
enable_sample_shading = false ;
min_sample_shading = 0 ;
enable_alpha_to_coverage = false ;
enable_alpha_to_one = false ;
}
} ;
struct PipelineDepthStencilState {
bool enable_depth_test ;
bool enable_depth_write ;
CompareOperator depth_compare_operator ;
bool enable_depth_range ;
float depth_range_min ;
float depth_range_max ;
bool enable_stencil ;
struct StencilOperationState {
StencilOperation fail ;
StencilOperation pass ;
StencilOperation depth_fail ;
CompareOperator compare ;
uint32_t compare_mask ;
uint32_t write_mask ;
uint32_t reference ;
StencilOperationState ( ) {
fail = STENCIL_OP_ZERO ;
pass = STENCIL_OP_ZERO ;
depth_fail = STENCIL_OP_ZERO ;
compare = COMPARE_OP_ALWAYS ;
compare_mask = 0 ;
write_mask = 0 ;
reference = 0 ;
}
} ;
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StencilOperationState front_op ;
StencilOperationState back_op ;
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PipelineDepthStencilState ( ) {
enable_depth_test = false ;
enable_depth_write = false ;
depth_compare_operator = COMPARE_OP_ALWAYS ;
enable_depth_range = false ;
depth_range_min = 0 ;
depth_range_max = 0 ;
enable_stencil = false ;
}
} ;
struct PipelineColorBlendState {
bool enable_logic_op ;
LogicOperation logic_op ;
struct Attachment {
bool enable_blend ;
BlendFactor src_color_blend_factor ;
BlendFactor dst_color_blend_factor ;
BlendOperation color_blend_op ;
BlendFactor src_alpha_blend_factor ;
BlendFactor dst_alpha_blend_factor ;
BlendOperation alpha_blend_op ;
bool write_r ;
bool write_g ;
bool write_b ;
bool write_a ;
Attachment ( ) {
enable_blend = false ;
src_color_blend_factor = BLEND_FACTOR_ZERO ;
dst_color_blend_factor = BLEND_FACTOR_ZERO ;
color_blend_op = BLEND_OP_ADD ;
src_alpha_blend_factor = BLEND_FACTOR_ZERO ;
dst_alpha_blend_factor = BLEND_FACTOR_ZERO ;
alpha_blend_op = BLEND_OP_ADD ;
write_r = true ;
write_g = true ;
write_b = true ;
write_a = true ;
}
} ;
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static PipelineColorBlendState create_disabled ( int p_attachments = 1 ) {
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PipelineColorBlendState bs ;
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for ( int i = 0 ; i < p_attachments ; i + + ) {
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bs . attachments . push_back ( Attachment ( ) ) ;
}
return bs ;
}
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static PipelineColorBlendState create_blend ( int p_attachments = 1 ) {
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PipelineColorBlendState bs ;
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for ( int i = 0 ; i < p_attachments ; i + + ) {
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Attachment ba ;
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ba . enable_blend = true ;
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ba . src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA ;
ba . dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ;
ba . src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA ;
ba . dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ;
bs . attachments . push_back ( ba ) ;
}
return bs ;
}
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Vector < Attachment > attachments ; //one per render target texture
Color blend_constant ;
PipelineColorBlendState ( ) {
enable_logic_op = false ;
logic_op = LOGIC_OP_CLEAR ;
}
} ;
enum PipelineDynamicStateFlags {
DYNAMIC_STATE_LINE_WIDTH = ( 1 < < 0 ) ,
DYNAMIC_STATE_DEPTH_BIAS = ( 1 < < 1 ) ,
DYNAMIC_STATE_BLEND_CONSTANTS = ( 1 < < 2 ) ,
DYNAMIC_STATE_DEPTH_BOUNDS = ( 1 < < 3 ) ,
DYNAMIC_STATE_STENCIL_COMPARE_MASK = ( 1 < < 4 ) ,
DYNAMIC_STATE_STENCIL_WRITE_MASK = ( 1 < < 5 ) ,
DYNAMIC_STATE_STENCIL_REFERENCE = ( 1 < < 6 ) ,
} ;
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virtual bool render_pipeline_is_valid ( RID p_pipeline ) = 0 ;
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virtual RID render_pipeline_create ( RID p_shader , FramebufferFormatID p_framebuffer_format , VertexFormatID p_vertex_format , RenderPrimitive p_render_primitive , const PipelineRasterizationState & p_rasterization_state , const PipelineMultisampleState & p_multisample_state , const PipelineDepthStencilState & p_depth_stencil_state , const PipelineColorBlendState & p_blend_state , int p_dynamic_state_flags = 0 , uint32_t p_for_render_pass = 0 ) = 0 ;
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/**************************/
/**** COMPUTE PIPELINE ****/
/**************************/
virtual RID compute_pipeline_create ( RID p_shader ) = 0 ;
virtual bool compute_pipeline_is_valid ( RID p_pipeline ) = 0 ;
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/****************/
/**** SCREEN ****/
/****************/
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virtual int screen_get_width ( DisplayServer : : WindowID p_screen = 0 ) const = 0 ;
virtual int screen_get_height ( DisplayServer : : WindowID p_screen = 0 ) const = 0 ;
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virtual FramebufferFormatID screen_get_framebuffer_format ( ) const = 0 ;
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/********************/
/**** DRAW LISTS ****/
/********************/
enum InitialAction {
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INITIAL_ACTION_CLEAR , //start rendering and clear the whole framebuffer (region or not) (supply params)
INITIAL_ACTION_CLEAR_REGION , //start rendering and clear the framebuffer in the specified region (supply params)
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INITIAL_ACTION_CLEAR_REGION_CONTINUE , //continue rendering and clear the framebuffer in the specified region (supply params)
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INITIAL_ACTION_KEEP , //start rendering, but keep attached color texture contents (depth will be cleared)
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INITIAL_ACTION_DROP , //start rendering, ignore what is there, just write above it
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INITIAL_ACTION_CONTINUE , //continue rendering (framebuffer must have been left in "continue" state as final action previously)
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INITIAL_ACTION_MAX
} ;
enum FinalAction {
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FINAL_ACTION_READ , //will no longer render to it, allows attached textures to be read again, but depth buffer contents will be dropped (Can't be read from)
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FINAL_ACTION_DISCARD , // discard contents after rendering
FINAL_ACTION_CONTINUE , //will continue rendering later, attached textures can't be read until re-bound with "finish"
FINAL_ACTION_MAX
} ;
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typedef int64_t DrawListID ;
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virtual DrawListID draw_list_begin_for_screen ( DisplayServer : : WindowID p_screen = 0 , const Color & p_clear_color = Color ( ) ) = 0 ;
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virtual DrawListID draw_list_begin ( RID p_framebuffer , InitialAction p_initial_color_action , FinalAction p_final_color_action , InitialAction p_initial_depth_action , FinalAction p_final_depth_action , const Vector < Color > & p_clear_color_values = Vector < Color > ( ) , float p_clear_depth = 1.0 , uint32_t p_clear_stencil = 0 , const Rect2 & p_region = Rect2 ( ) , const Vector < RID > & p_storage_textures = Vector < RID > ( ) ) = 0 ;
virtual Error draw_list_begin_split ( RID p_framebuffer , uint32_t p_splits , DrawListID * r_split_ids , InitialAction p_initial_color_action , FinalAction p_final_color_action , InitialAction p_initial_depth_action , FinalAction p_final_depth_action , const Vector < Color > & p_clear_color_values = Vector < Color > ( ) , float p_clear_depth = 1.0 , uint32_t p_clear_stencil = 0 , const Rect2 & p_region = Rect2 ( ) , const Vector < RID > & p_storage_textures = Vector < RID > ( ) ) = 0 ;
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virtual void draw_list_bind_render_pipeline ( DrawListID p_list , RID p_render_pipeline ) = 0 ;
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virtual void draw_list_bind_uniform_set ( DrawListID p_list , RID p_uniform_set , uint32_t p_index ) = 0 ;
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virtual void draw_list_bind_vertex_array ( DrawListID p_list , RID p_vertex_array ) = 0 ;
virtual void draw_list_bind_index_array ( DrawListID p_list , RID p_index_array ) = 0 ;
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virtual void draw_list_set_line_width ( DrawListID p_list , float p_width ) = 0 ;
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virtual void draw_list_set_push_constant ( DrawListID p_list , const void * p_data , uint32_t p_data_size ) = 0 ;
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virtual void draw_list_draw ( DrawListID p_list , bool p_use_indices , uint32_t p_instances = 1 , uint32_t p_procedural_vertices = 0 ) = 0 ;
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virtual void draw_list_enable_scissor ( DrawListID p_list , const Rect2 & p_rect ) = 0 ;
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virtual void draw_list_disable_scissor ( DrawListID p_list ) = 0 ;
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virtual DrawListID draw_list_switch_to_next_pass ( ) = 0 ;
virtual Error draw_list_switch_to_next_pass_split ( uint32_t p_splits , DrawListID * r_split_ids ) = 0 ;
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virtual void draw_list_end ( uint32_t p_post_barrier = BARRIER_MASK_ALL ) = 0 ;
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/***********************/
/**** COMPUTE LISTS ****/
/***********************/
typedef int64_t ComputeListID ;
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virtual ComputeListID compute_list_begin ( bool p_allow_draw_overlap = false ) = 0 ;
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virtual void compute_list_bind_compute_pipeline ( ComputeListID p_list , RID p_compute_pipeline ) = 0 ;
virtual void compute_list_bind_uniform_set ( ComputeListID p_list , RID p_uniform_set , uint32_t p_index ) = 0 ;
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virtual void compute_list_set_push_constant ( ComputeListID p_list , const void * p_data , uint32_t p_data_size ) = 0 ;
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virtual void compute_list_dispatch ( ComputeListID p_list , uint32_t p_x_groups , uint32_t p_y_groups , uint32_t p_z_groups ) = 0 ;
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virtual void compute_list_dispatch_threads ( ComputeListID p_list , uint32_t p_x_threads , uint32_t p_y_threads , uint32_t p_z_threads ) = 0 ;
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virtual void compute_list_dispatch_indirect ( ComputeListID p_list , RID p_buffer , uint32_t p_offset ) = 0 ;
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virtual void compute_list_add_barrier ( ComputeListID p_list ) = 0 ;
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virtual void compute_list_end ( uint32_t p_post_barrier = BARRIER_MASK_ALL ) = 0 ;
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virtual void barrier ( uint32_t p_from = BARRIER_MASK_ALL , uint32_t p_to = BARRIER_MASK_ALL ) = 0 ;
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virtual void full_barrier ( ) = 0 ;
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/***************/
/**** FREE! ****/
/***************/
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virtual void free ( RID p_id ) = 0 ;
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/****************/
/**** Timing ****/
/****************/
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virtual void capture_timestamp ( const String & p_name ) = 0 ;
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virtual uint32_t get_captured_timestamps_count ( ) const = 0 ;
virtual uint64_t get_captured_timestamps_frame ( ) const = 0 ;
virtual uint64_t get_captured_timestamp_gpu_time ( uint32_t p_index ) const = 0 ;
virtual uint64_t get_captured_timestamp_cpu_time ( uint32_t p_index ) const = 0 ;
virtual String get_captured_timestamp_name ( uint32_t p_index ) const = 0 ;
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/****************/
/**** LIMITS ****/
/****************/
enum Limit {
LIMIT_MAX_BOUND_UNIFORM_SETS ,
LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS ,
LIMIT_MAX_TEXTURES_PER_UNIFORM_SET ,
LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET ,
LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET ,
LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET ,
LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET ,
LIMIT_MAX_DRAW_INDEXED_INDEX ,
LIMIT_MAX_FRAMEBUFFER_HEIGHT ,
LIMIT_MAX_FRAMEBUFFER_WIDTH ,
LIMIT_MAX_TEXTURE_ARRAY_LAYERS ,
LIMIT_MAX_TEXTURE_SIZE_1D ,
LIMIT_MAX_TEXTURE_SIZE_2D ,
LIMIT_MAX_TEXTURE_SIZE_3D ,
LIMIT_MAX_TEXTURE_SIZE_CUBE ,
LIMIT_MAX_TEXTURES_PER_SHADER_STAGE ,
LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE ,
LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE ,
LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE ,
LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE ,
LIMIT_MAX_PUSH_CONSTANT_SIZE ,
LIMIT_MAX_UNIFORM_BUFFER_SIZE ,
LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET ,
LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES ,
LIMIT_MAX_VERTEX_INPUT_BINDINGS ,
LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE ,
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LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT ,
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LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE ,
LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X ,
LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y ,
LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z ,
LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS ,
LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X ,
LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y ,
LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z ,
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} ;
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virtual int limit_get ( Limit p_limit ) = 0 ;
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//methods below not exposed, used by RenderingDeviceRD
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virtual void prepare_screen_for_drawing ( ) = 0 ;
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virtual void swap_buffers ( ) = 0 ;
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virtual uint32_t get_frame_delay ( ) const = 0 ;
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virtual void submit ( ) = 0 ;
virtual void sync ( ) = 0 ;
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enum MemoryType {
MEMORY_TEXTURES ,
MEMORY_BUFFERS ,
MEMORY_TOTAL
} ;
virtual uint64_t get_memory_usage ( MemoryType p_type ) const = 0 ;
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virtual RenderingDevice * create_local_device ( ) = 0 ;
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virtual void set_resource_name ( RID p_id , const String p_name ) = 0 ;
virtual void draw_command_begin_label ( String p_label_name , const Color p_color = Color ( 1 , 1 , 1 , 1 ) ) = 0 ;
virtual void draw_command_insert_label ( String p_label_name , const Color p_color = Color ( 1 , 1 , 1 , 1 ) ) = 0 ;
virtual void draw_command_end_label ( ) = 0 ;
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virtual String get_device_vendor_name ( ) const = 0 ;
virtual String get_device_name ( ) const = 0 ;
virtual String get_device_pipeline_cache_uuid ( ) const = 0 ;
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static RenderingDevice * get_singleton ( ) ;
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RenderingDevice ( ) ;
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protected :
//binders to script API
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RID _texture_create ( const Ref < RDTextureFormat > & p_format , const Ref < RDTextureView > & p_view , const TypedArray < PackedByteArray > & p_data = Array ( ) ) ;
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RID _texture_create_shared ( const Ref < RDTextureView > & p_view , RID p_with_texture ) ;
RID _texture_create_shared_from_slice ( const Ref < RDTextureView > & p_view , RID p_with_texture , uint32_t p_layer , uint32_t p_mipmap , TextureSliceType p_slice_type = TEXTURE_SLICE_2D ) ;
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FramebufferFormatID _framebuffer_format_create ( const TypedArray < RDAttachmentFormat > & p_attachments , uint32_t p_view_count ) ;
FramebufferFormatID _framebuffer_format_create_multipass ( const TypedArray < RDAttachmentFormat > & p_attachments , const TypedArray < RDFramebufferPass > & p_passes , uint32_t p_view_count ) ;
RID _framebuffer_create ( const TypedArray < RID > & p_textures , FramebufferFormatID p_format_check = INVALID_ID , uint32_t p_view_count = 1 ) ;
RID _framebuffer_create_multipass ( const TypedArray < RID > & p_textures , const TypedArray < RDFramebufferPass > & p_passes , FramebufferFormatID p_format_check = INVALID_ID , uint32_t p_view_count = 1 ) ;
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RID _sampler_create ( const Ref < RDSamplerState > & p_state ) ;
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VertexFormatID _vertex_format_create ( const TypedArray < RDVertexAttribute > & p_vertex_formats ) ;
RID _vertex_array_create ( uint32_t p_vertex_count , VertexFormatID p_vertex_format , const TypedArray < RID > & p_src_buffers ) ;
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Ref < RDShaderBytecode > _shader_compile_from_source ( const Ref < RDShaderSource > & p_source , bool p_allow_cache = true ) ;
RID _uniform_set_create ( const Array & p_uniforms , RID p_shader , uint32_t p_shader_set ) ;
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Error _buffer_update ( RID p_buffer , uint32_t p_offset , uint32_t p_size , const Vector < uint8_t > & p_data , uint32_t p_post_barrier = BARRIER_MASK_ALL ) ;
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RID _render_pipeline_create ( RID p_shader , FramebufferFormatID p_framebuffer_format , VertexFormatID p_vertex_format , RenderPrimitive p_render_primitive , const Ref < RDPipelineRasterizationState > & p_rasterization_state , const Ref < RDPipelineMultisampleState > & p_multisample_state , const Ref < RDPipelineDepthStencilState > & p_depth_stencil_state , const Ref < RDPipelineColorBlendState > & p_blend_state , int p_dynamic_state_flags = 0 , uint32_t p_for_render_pass = 0 ) ;
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Vector < int64_t > _draw_list_begin_split ( RID p_framebuffer , uint32_t p_splits , InitialAction p_initial_color_action , FinalAction p_final_color_action , InitialAction p_initial_depth_action , FinalAction p_final_depth_action , const Vector < Color > & p_clear_color_values = Vector < Color > ( ) , float p_clear_depth = 1.0 , uint32_t p_clear_stencil = 0 , const Rect2 & p_region = Rect2 ( ) , const TypedArray < RID > & p_storage_textures = TypedArray < RID > ( ) ) ;
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void _draw_list_set_push_constant ( DrawListID p_list , const Vector < uint8_t > & p_data , uint32_t p_data_size ) ;
void _compute_list_set_push_constant ( ComputeListID p_list , const Vector < uint8_t > & p_data , uint32_t p_data_size ) ;
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Vector < int64_t > _draw_list_switch_to_next_pass_split ( uint32_t p_splits ) ;
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} ;
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VARIANT_ENUM_CAST ( RenderingDevice : : ShaderStage )
VARIANT_ENUM_CAST ( RenderingDevice : : ShaderLanguage )
VARIANT_ENUM_CAST ( RenderingDevice : : CompareOperator )
VARIANT_ENUM_CAST ( RenderingDevice : : DataFormat )
VARIANT_ENUM_CAST ( RenderingDevice : : TextureType )
VARIANT_ENUM_CAST ( RenderingDevice : : TextureSamples )
VARIANT_ENUM_CAST ( RenderingDevice : : TextureUsageBits )
VARIANT_ENUM_CAST ( RenderingDevice : : TextureSwizzle )
VARIANT_ENUM_CAST ( RenderingDevice : : TextureSliceType )
VARIANT_ENUM_CAST ( RenderingDevice : : SamplerFilter )
VARIANT_ENUM_CAST ( RenderingDevice : : SamplerRepeatMode )
VARIANT_ENUM_CAST ( RenderingDevice : : SamplerBorderColor )
VARIANT_ENUM_CAST ( RenderingDevice : : VertexFrequency )
VARIANT_ENUM_CAST ( RenderingDevice : : IndexBufferFormat )
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VARIANT_ENUM_CAST ( RenderingDevice : : StorageBufferUsage )
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VARIANT_ENUM_CAST ( RenderingDevice : : UniformType )
VARIANT_ENUM_CAST ( RenderingDevice : : RenderPrimitive )
VARIANT_ENUM_CAST ( RenderingDevice : : PolygonCullMode )
VARIANT_ENUM_CAST ( RenderingDevice : : PolygonFrontFace )
VARIANT_ENUM_CAST ( RenderingDevice : : StencilOperation )
VARIANT_ENUM_CAST ( RenderingDevice : : LogicOperation )
VARIANT_ENUM_CAST ( RenderingDevice : : BlendFactor )
VARIANT_ENUM_CAST ( RenderingDevice : : BlendOperation )
VARIANT_ENUM_CAST ( RenderingDevice : : PipelineDynamicStateFlags )
VARIANT_ENUM_CAST ( RenderingDevice : : InitialAction )
VARIANT_ENUM_CAST ( RenderingDevice : : FinalAction )
VARIANT_ENUM_CAST ( RenderingDevice : : Limit )
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VARIANT_ENUM_CAST ( RenderingDevice : : MemoryType )
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typedef RenderingDevice RD ;
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# endif // RENDERING_DEVICE_H