2020-12-21 16:39:32 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* gltf_skeleton.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2022-01-03 21:27:34 +01:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2020-12-21 16:39:32 +01:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#include "gltf_skeleton.h"
|
|
|
|
|
2022-07-24 21:20:50 +02:00
|
|
|
#include "../gltf_template_convert.h"
|
2022-07-24 19:06:38 +02:00
|
|
|
#include "scene/3d/bone_attachment_3d.h"
|
|
|
|
|
2020-12-21 16:39:32 +01:00
|
|
|
void GLTFSkeleton::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkeleton::get_joints);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkeleton::set_joints);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkeleton::get_roots);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkeleton::set_roots);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_godot_skeleton"), &GLTFSkeleton::get_godot_skeleton);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_unique_names"), &GLTFSkeleton::get_unique_names);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_unique_names", "unique_names"), &GLTFSkeleton::set_unique_names);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_godot_bone_node"), &GLTFSkeleton::get_godot_bone_node);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_godot_bone_node", "godot_bone_node"), &GLTFSkeleton::set_godot_bone_node);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_bone_attachment_count"), &GLTFSkeleton::get_bone_attachment_count);
|
2021-02-19 13:35:31 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("get_bone_attachment", "idx"), &GLTFSkeleton::get_bone_attachment);
|
2020-12-21 16:39:32 +01:00
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex>
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String>
|
2022-05-13 15:04:37 +02:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node", "get_godot_bone_node"); // RBMap<int32_t,
|
2020-12-21 16:39:32 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
Vector<GLTFNodeIndex> GLTFSkeleton::get_joints() {
|
|
|
|
return joints;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkeleton::set_joints(Vector<GLTFNodeIndex> p_joints) {
|
|
|
|
joints = p_joints;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<GLTFNodeIndex> GLTFSkeleton::get_roots() {
|
|
|
|
return roots;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkeleton::set_roots(Vector<GLTFNodeIndex> p_roots) {
|
|
|
|
roots = p_roots;
|
|
|
|
}
|
|
|
|
|
|
|
|
Skeleton3D *GLTFSkeleton::get_godot_skeleton() {
|
|
|
|
return godot_skeleton;
|
|
|
|
}
|
|
|
|
|
2022-08-08 00:52:20 +02:00
|
|
|
TypedArray<String> GLTFSkeleton::get_unique_names() {
|
2022-07-24 19:06:38 +02:00
|
|
|
return GLTFTemplateConvert::to_array(unique_names);
|
2020-12-21 16:39:32 +01:00
|
|
|
}
|
|
|
|
|
2022-08-08 00:52:20 +02:00
|
|
|
void GLTFSkeleton::set_unique_names(TypedArray<String> p_unique_names) {
|
2022-07-24 19:06:38 +02:00
|
|
|
GLTFTemplateConvert::set_from_array(unique_names, p_unique_names);
|
2020-12-21 16:39:32 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
Dictionary GLTFSkeleton::get_godot_bone_node() {
|
2022-07-24 19:06:38 +02:00
|
|
|
return GLTFTemplateConvert::to_dict(godot_bone_node);
|
2020-12-21 16:39:32 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkeleton::set_godot_bone_node(Dictionary p_indict) {
|
2022-07-24 19:06:38 +02:00
|
|
|
GLTFTemplateConvert::set_from_dict(godot_bone_node, p_indict);
|
2020-12-21 16:39:32 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
BoneAttachment3D *GLTFSkeleton::get_bone_attachment(int idx) {
|
|
|
|
ERR_FAIL_INDEX_V(idx, bone_attachments.size(), nullptr);
|
|
|
|
return bone_attachments[idx];
|
|
|
|
}
|
|
|
|
|
|
|
|
int32_t GLTFSkeleton::get_bone_attachment_count() {
|
|
|
|
return bone_attachments.size();
|
|
|
|
}
|