2019-07-11 15:26:44 +02:00
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/*************************************************************************/
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/* crypto.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2020-01-01 11:16:22 +01:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2019-07-11 15:26:44 +02:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CRYPTO_H
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#define CRYPTO_H
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#include "core/reference.h"
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#include "core/resource.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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class CryptoKey : public Resource {
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GDCLASS(CryptoKey, Resource);
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protected:
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static void _bind_methods();
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static CryptoKey *(*_create)();
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public:
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static CryptoKey *create();
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virtual Error load(String p_path) = 0;
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virtual Error save(String p_path) = 0;
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};
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class X509Certificate : public Resource {
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GDCLASS(X509Certificate, Resource);
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protected:
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static void _bind_methods();
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static X509Certificate *(*_create)();
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public:
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static X509Certificate *create();
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virtual Error load(String p_path) = 0;
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virtual Error load_from_memory(const uint8_t *p_buffer, int p_len) = 0;
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virtual Error save(String p_path) = 0;
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};
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class Crypto : public Reference {
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GDCLASS(Crypto, Reference);
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protected:
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static void _bind_methods();
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static Crypto *(*_create)();
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static void (*_load_default_certificates)(String p_path);
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public:
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static Crypto *create();
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static void load_default_certificates(String p_path);
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virtual PoolByteArray generate_random_bytes(int p_bytes);
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virtual Ref<CryptoKey> generate_rsa(int p_bytes);
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virtual Ref<X509Certificate> generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after);
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Crypto();
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};
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class ResourceFormatLoaderCrypto : public ResourceFormatLoader {
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GDCLASS(ResourceFormatLoaderCrypto, ResourceFormatLoader);
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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class ResourceFormatSaverCrypto : public ResourceFormatSaver {
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GDCLASS(ResourceFormatSaverCrypto, ResourceFormatSaver);
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public:
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virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
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virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
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virtual bool recognize(const RES &p_resource) const;
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};
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#endif // CRYPTO_H
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