virtualx-engine/demos/2d/platformer/player.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="24" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
<ext_resource path="res://osb_jump.png" type="Texture"></ext_resource>
<ext_resource path="res://bullet.png" type="Texture"></ext_resource>
<ext_resource path="res://osb_right.png" type="Texture"></ext_resource>
<ext_resource path="res://sound_coin.wav" type="Sample"></ext_resource>
<ext_resource path="res://sound_shoot.wav" type="Sample"></ext_resource>
<ext_resource path="res://osb_fire.png" type="Texture"></ext_resource>
<ext_resource path="res://robot_demo.png" type="Texture"></ext_resource>
<ext_resource path="res://osb_left.png" type="Texture"></ext_resource>
<ext_resource path="res://player.gd" type="Script"></ext_resource>
<ext_resource path="res://sound_jump.wav" type="Sample"></ext_resource>
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<resource type="RayShape2D" path="local://1">
<real name="custom_solver_bias"> 0.5 </real>
<real name="length"> 20 </real>
</resource>
<resource type="ConvexPolygonShape2D" path="local://2">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="3"> -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 </vector2_array>
</resource>
<resource type="Animation" path="local://3">
<string name="resource/name"> "idle" </string>
<real name="length"> 7 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="8"> 1, 1, 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
<array len="8" shared="false">
<int> 16 </int>
<int> 17 </int>
<int> 18 </int>
<int> 16 </int>
<int> 19 </int>
<int> 20 </int>
<int> 19 </int>
<int> 16 </int>
</array>
<string> "times" </string>
<real_array len="8"> 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://4">
<string name="resource/name"> "run" </string>
<real name="length"> 1.25 </real>
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<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
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<string> "values" </string>
<array len="6" shared="false">
<int> 0 </int>
<int> 1 </int>
<int> 2 </int>
<int> 3 </int>
<int> 4 </int>
<int> 0 </int>
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</array>
<string> "times" </string>
<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
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</dictionary>
</resource>
<resource type="Animation" path="local://5">
<string name="resource/name"> "run_gun_fire" </string>
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<real name="length"> 1.25 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
<array len="6" shared="false">
<int> 10 </int>
<int> 11 </int>
<int> 12 </int>
<int> 13 </int>
<int> 14 </int>
<int> 5 </int>
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</array>
<string> "times" </string>
<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://6">
<string name="resource/name"> "jumping_weapon" </string>
<real name="length"> 0.5 </real>
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<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
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<string> "values" </string>
<array len="1" shared="false">
<int> 26 </int>
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</array>
<string> "times" </string>
<real_array len="1"> 0 </real_array>
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</dictionary>
</resource>
<resource type="Animation" path="local://7">
<string name="resource/name"> "crouch" </string>
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<real name="length"> 0.01 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1" shared="false">
<int> 22 </int>
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</array>
<string> "times" </string>
<real_array len="1"> 0 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://8">
<string name="resource/name"> "jumping" </string>
<real name="length"> 0.5 </real>
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<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="3"> 1, 1, 1 </real_array>
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<string> "values" </string>
<array len="3" shared="false">
<int> 23 </int>
<int> 24 </int>
<int> 23 </int>
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</array>
<string> "times" </string>
<real_array len="3"> 0, 0.25, 0.5 </real_array>
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</dictionary>
</resource>
<resource type="Animation" path="local://9">
<string name="resource/name"> "run_weapon" </string>
<real name="length"> 1.25 </real>
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<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
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<string> "values" </string>
<array len="6" shared="false">
<int> 5 </int>
<int> 6 </int>
<int> 7 </int>
<int> 8 </int>
<int> 9 </int>
<int> 5 </int>
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</array>
<string> "times" </string>
<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
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</dictionary>
</resource>
<resource type="Animation" path="local://10">
<string name="resource/name"> "idle_weapon" </string>
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<real name="length"> 0.5 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1" shared="false">
<int> 25 </int>
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</array>
<string> "times" </string>
<real_array len="1"> 0 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://11">
<string name="resource/name"> "falling_weapon" </string>
<real name="length"> 0.5 </real>
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<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1" shared="false">
<int> 26 </int>
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</array>
<string> "times" </string>
<real_array len="1"> 0 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://12">
<string name="resource/name"> "falling" </string>
<real name="length"> 0.01 </real>
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<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
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<string> "values" </string>
<array len="1" shared="false">
<int> 21 </int>
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</array>
<string> "times" </string>
<real_array len="1"> 0 </real_array>
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</dictionary>
</resource>
<resource type="SampleLibrary" path="local://13">
<dictionary name="samples/jump" shared="false">
<string> "db" </string>
<real> 0 </real>
<string> "pitch" </string>
<real> 1 </real>
<string> "sample" </string>
<resource resource_type="Sample" path="res://sound_jump.wav"> </resource>
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</dictionary>
<dictionary name="samples/shoot" shared="false">
<string> "db" </string>
<real> 0 </real>
<string> "pitch" </string>
<real> 1 </real>
<string> "sample" </string>
<resource resource_type="Sample" path="res://sound_shoot.wav"> </resource>
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</dictionary>
<dictionary name="samples/coin" shared="false">
<string> "db" </string>
<real> 0 </real>
<string> "pitch" </string>
<real> 1 </real>
<string> "sample" </string>
<resource resource_type="Sample" path="res://sound_coin.wav"> </resource>
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</dictionary>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
<string_array len="170">
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<string> "player" </string>
<string> "RigidBody2D" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/behind_parent" </string>
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<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "shape_count" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
<string> "shapes/1/shape" </string>
<string> "shapes/1/transform" </string>
<string> "shapes/1/trigger" </string>
<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
<string> "bounce" </string>
<string> "custom_integrator" </string>
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
<string> "active" </string>
<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
<string> "script/script" </string>
<string> "__meta__" </string>
<string> "sprite" </string>
<string> "Sprite" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
<string> "flip_h" </string>
<string> "flip_v" </string>
<string> "vframes" </string>
<string> "hframes" </string>
<string> "frame" </string>
<string> "modulate" </string>
<string> "region" </string>
<string> "region_rect" </string>
<string> "smoke" </string>
<string> "Particles2D" </string>
<string> "visibility/blend_mode" </string>
<string> "config/amount" </string>
<string> "config/lifetime" </string>
<string> "config/time_scale" </string>
<string> "config/preprocess" </string>
<string> "config/emit_timeout" </string>
<string> "config/emitting" </string>
<string> "config/offset" </string>
<string> "config/half_extents" </string>
<string> "config/local_space" </string>
<string> "config/explosiveness" </string>
<string> "config/flip_h" </string>
<string> "config/flip_v" </string>
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<string> "config/texture" </string>
<string> "params/direction" </string>
<string> "params/spread" </string>
<string> "params/linear_velocity" </string>
<string> "params/spin_velocity" </string>
<string> "params/orbit_velocity" </string>
<string> "params/gravity_direction" </string>
<string> "params/gravity_strength" </string>
<string> "params/radial_accel" </string>
<string> "params/tangential_accel" </string>
<string> "params/damping" </string>
<string> "params/initial_size" </string>
<string> "params/final_size" </string>
<string> "params/hue_variation" </string>
<string> "randomness/direction" </string>
<string> "randomness/spread" </string>
<string> "randomness/linear_velocity" </string>
<string> "randomness/spin_velocity" </string>
<string> "randomness/orbit_velocity" </string>
<string> "randomness/gravity_direction" </string>
<string> "randomness/gravity_strength" </string>
<string> "randomness/radial_accel" </string>
<string> "randomness/tangential_accel" </string>
<string> "randomness/damping" </string>
<string> "randomness/initial_size" </string>
<string> "randomness/final_size" </string>
<string> "randomness/hue_variation" </string>
<string> "color_phases/count" </string>
<string> "phase_0/pos" </string>
<string> "phase_0/color" </string>
<string> "phase_1/pos" </string>
<string> "phase_1/color" </string>
<string> "phase_2/pos" </string>
<string> "phase_2/color" </string>
<string> "phase_3/pos" </string>
<string> "phase_3/color" </string>
<string> "emission_points" </string>
<string> "anim" </string>
<string> "AnimationPlayer" </string>
<string> "playback/process_mode" </string>
<string> "playback/default_blend_time" </string>
<string> "root/root" </string>
<string> "anims/idle" </string>
<string> "anims/run" </string>
<string> "anims/standing_weapon_ready" </string>
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<string> "anims/jumping_weapon" </string>
<string> "anims/crouch" </string>
<string> "anims/jumping" </string>
<string> "anims/run_weapon" </string>
<string> "anims/idle_weapon" </string>
<string> "anims/falling_weapon" </string>
<string> "anims/falling" </string>
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<string> "playback/active" </string>
<string> "playback/speed" </string>
<string> "blend_times" </string>
<string> "autoplay" </string>
<string> "camera" </string>
<string> "Camera2D" </string>
<string> "rotating" </string>
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<string> "current" </string>
<string> "smoothing" </string>
<string> "zoom" </string>
<string> "limit/left" </string>
<string> "limit/top" </string>
<string> "limit/right" </string>
<string> "limit/bottom" </string>
<string> "drag_margin/h_enabled" </string>
<string> "drag_margin/v_enabled" </string>
<string> "drag_margin/left" </string>
<string> "drag_margin/top" </string>
<string> "drag_margin/right" </string>
<string> "drag_margin/bottom" </string>
<string> "bullet_shoot" </string>
<string> "Position2D" </string>
<string> "CollisionShape2D" </string>
<string> "shape" </string>
<string> "trigger" </string>
<string> "sound" </string>
<string> "SamplePlayer" </string>
<string> "config/voices" </string>
<string> "config/samples" </string>
<string> "default/volume_db" </string>
<string> "default/pitch_scale" </string>
<string> "default/pan" </string>
<string> "default/depth" </string>
<string> "default/height" </string>
<string> "default/filter/type" </string>
<string> "default/filter/cutoff" </string>
<string> "default/filter/resonance" </string>
<string> "default/filter/gain" </string>
<string> "default/reverb_room" </string>
<string> "default/reverb_send" </string>
<string> "default/chorus_send" </string>
<string> "CollisionPolygon2D" </string>
<string> "build_mode" </string>
<string> "polygon" </string>
<string> "ui" </string>
<string> "CanvasLayer" </string>
<string> "layer" </string>
<string> "rotation" </string>
<string> "scale" </string>
<string> "left" </string>
<string> "TouchScreenButton" </string>
<string> "normal" </string>
<string> "pressed" </string>
<string> "bitmask" </string>
<string> "passby_press" </string>
<string> "action" </string>
<string> "visibility_mode" </string>
<string> "right" </string>
<string> "jump" </string>
<string> "fire" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "node_count" </string>
<int> 14 </int>
<string> "variants" </string>
<array len="71" shared="false">
<bool> True </bool>
<real> 1 </real>
<bool> False </bool>
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<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<int> 2 </int>
<resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, -0, 0, 1.76469, 0.291992, -12.1587 </matrix32>
<resource resource_type="Shape2D" path="local://2"> </resource>
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
<real> 3 </real>
<int> 0 </int>
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<int> 3 </int>
<resource resource_type="Script" path="res://player.gd"> </resource>
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<dictionary shared="false">
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "Script" </string>
<dictionary shared="false">
<string> "current" </string>
<int> 0 </int>
<string> "sources" </string>
<array len="1" shared="false">
<string> "res://player.gd" </string>
</array>
</dictionary>
<string> "2D" </string>
<dictionary shared="false">
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
<real> 2.272073 </real>
<string> "ofs" </string>
<vector2> -181.946, -86.2812 </vector2>
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</dictionary>
<string> "3D" </string>
<dictionary shared="false">
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
<string> "viewport_mode" </string>
<int> 1 </int>
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<string> "conns" </string>
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